Quote:
Originally Posted by luckymann
The save in question is a fictional league setup using manually imported historical players with one minor league level attached.
Not really sure why that's relevant to this issue?
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Well, you answered your question. This is not a historical game, yet you claimed in your "revisit" post, that it was a historical game and I quote
Quote:
Originally Posted by luckymann
OK, forced to revisit this due to their still being a massive bug associated with applying the combine to historical games. In fact, I am now unsure if the bug has anything to do with the combine itself, or if its introduction into the code has triggered this separately.
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But you now just said it is a fictional game, using MANUALLY imported historical players. The game is going to create fictional players. You might import exactly, let's say you have 18 teams and want 6 rounds, 108 players but because it is a fictional league and NOT a historical league, it is still going to make a few extra fictional players in the draft. It has nothing to do with the combine. It's just how the game works.
So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.