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Old 05-13-2025, 06:30 PM   #21
twins_34
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Quote:
Originally Posted by luckymann View Post
The save in question is a fictional league setup using manually imported historical players with one minor league level attached.

Not really sure why that's relevant to this issue?
Well, you answered your question. This is not a historical game, yet you claimed in your "revisit" post, that it was a historical game and I quote

Quote:
Originally Posted by luckymann View Post
OK, forced to revisit this due to their still being a massive bug associated with applying the combine to historical games. In fact, I am now unsure if the bug has anything to do with the combine itself, or if its introduction into the code has triggered this separately.
But you now just said it is a fictional game, using MANUALLY imported historical players. The game is going to create fictional players. You might import exactly, let's say you have 18 teams and want 6 rounds, 108 players but because it is a fictional league and NOT a historical league, it is still going to make a few extra fictional players in the draft. It has nothing to do with the combine. It's just how the game works.

So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.
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Last edited by twins_34; 05-13-2025 at 06:32 PM.
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