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Old 05-13-2025, 07:50 PM   #22
luckymann
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Join Date: Nov 2019
Posts: 13,320
Quote:
Originally Posted by twins_34 View Post
Well, you answered your question. This is not a historical game, yet you claimed in your "revisit" post, that it was a historical game and I quote



But you now just said it is a fictional game, using MANUALLY imported historical players. The game is going to create fictional players. You might import exactly, let's say you have 18 teams and want 6 rounds, 108 players but because it is a fictional league and NOT a historical league, it is still going to make a few extra fictional players in the draft. It has nothing to do with the combine. It's just how the game works.

So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.
EDIT I'm going to take that back because it's not my way and only inflames the issue. Just keep it civil, OK, twins, you are prone to not doing so on here.

I explained in the "revisit" post that I suspected already that the singular nature of this save might be the problem. I have also conflated the problem with the combine and the problem with the fictional FA being added. I have done this because I believe the two are linked. I have used this exact methodology on numerous occasions in previous versions without incident.

Still interested to see if others have been able to use it with historical saves in the new build.

G
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Last edited by luckymann; 05-13-2025 at 08:10 PM.
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