Quote:
Originally Posted by No Pepper
I'll bite because I may have/am trying to set up a similar type universe.
Have you thought of using "dummy" leagues set in each nation/region that have any number of populated teams with any or no set schedule (or think of it as a short spring training league) and then setup a separate pro-rel tournament as a full season round-robin drawing players from these dummy nation league pools? I think the pro-rel business would have to be run manually, not using the ingame feature, but the dummy leagues (any size, level, PCM etc) would provide large enough pools of players with the gamut of skills that OOTP automatically generates for leagues and then using the tournament setup, there's a bit of randomness added in for player selection to fill up the teams. You could possibly curate each team's roster to your liking and still have the challenge of putting together a competitive Team Australia each year. Finances would be taken out of it but that's the trade-off and you could probably work around that. Not sure if running the pro-rel league as a tournament forces you into other trade-offs you'd be willing to accept regarding draft, history, stat-keeping, etc.
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Thanks bud. In the end I put my big-boy pants on and went and tried again. Without wanting to jinx it I think it must have been that I'd used the & symbol in one of the regional abbreviations and it didn't like that, because now all seems to be working as planned.
Combining those with regional rounds in the draft means the countries only select eligible players. It's finicky, because you need to edit the player creation data for each level so that only suitable players are created plus I'll need to edit those further whenever there's a promotion and relegation (fortunately, in this universe, not an annual occurrence).
So it's not perfect by any stretch but hopefully it's close enough.
Appreciate the reply pal.
G