Suggestions from ChatGPT:
Poor Retina/HiDPI support in the game’s text rendering engine (possibly SDL, Qt, or a custom wrapper).
Improper usage of NSHighResolutionCapable or backingScaleFactor, causing it to scale UI elements with 1x rather than 2x resolution on Retina displays.
Text rendering via software blitting rather than native APIs (like CoreText or properly Retina-aware OpenGL/Metal).
Missing NSPrincipalClass or misconfiguration in the Info.plist in how the app declares its UI layer.
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