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Old 05-24-2025, 06:31 PM   #8
rwd59
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Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 924
Quote:
Originally Posted by DrSatan View Post
Regarding development, it's not working well from what I'm seeing. Especially for pitchers. It's not a increase/decrease in potential thats the problem. It's players never getting close to their potential, but the potential staying about the same or even increasing. If a player is a bust, the normal observation is their potential also tanks. With this issue, its almost like development gets frozen for several players.

Regarding age distribution, it's more noticeable in the real MLB leagues because the current roster significantly under rates players, especially pitchers. Stats are still fine "out of the box" because if the ratings are low across the board, then your league totals still look right. The problem is after about 10 years of draft classes with "normal" ratings, all those 2025 players are garbage and drowned out by the under 30's. If you sim ahead 20-30 more seasons it evens out, so you'll have better age distribution. This is an issue with the real MLB roster set every season and I usually have to spend a few hours pumping ratings for MLB players and prospects and saving that as a template. This year however, its egregious.
I agree 1000%. Unfortunately it seems Matt does not agree based on his post in the new patch thread today.
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