Thread: CS numbers
View Single Post
Old 06-07-2025, 04:35 PM   #38
Tinkerman
All Star Starter
 
Tinkerman's Avatar
 
Join Date: Nov 2019
Posts: 1,939
Quote:
Originally Posted by zevus View Post
others, like infield and outfield shifts, hit & run, pitch around, etc. you're given absolutely zero information on when/if they're utilized. nothing in the stats or game log to see.
IRL, shifts work, which is basically how it translates in PT, so you should use them a lot.

Hit & Run, for runners getting extra bases and avoiding double plays, is good for high contact/high avoid k/low eye players. Eye is a big factor in increasing pitch counts, so I would keep h&r low for high eye players. A lot of my rosters in PT25 have no players with h&r above the 1st notch on the slider.

Using Pitch Around is kind of a sliding scale between: high stuff/low control = don't pitch around, low stuff/high control = do pitch around. You don't want to cause a ton of walks by overdoing it.
__________________
Tinkerman is offline   Reply With Quote