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Old 06-13-2025, 09:36 PM   #9
jaa36
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Thanks for the info. I tried to parse out what the relative "in game" value of the different components was in a modern environment last year, but found it really difficult to do because there was so much noise in the sample, including the issue of players having variable levels of experience. In the end, the positional rating turned out to be a better proxy for defensive value than the individual components were, but maybe with a big enough sample...
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