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Old 06-22-2025, 12:12 AM   #17
RosasCantina
Bat Boy
 
Join Date: Mar 2025
Posts: 6
possibly related:

https://forums.ootpdevelopments.com/...d.php?t=363585

this is my thread about minor league stats... the current sim engine, with no settings changes, produces minor league stats that are far too high on offense. For example, I just ran a 2025 sim (no settings changes at all) and the league average slash line in the International League was .275/.365/.458, which is roughly 60 points of OPS higher than the real-life league average last year.

IOW, if your league is experiencing the same phenomenon, the 1 overall player in question might in fact be performing closer to league average despite the raw stats looking great. And that might also partially explain Phil's observation that the individual player stats look quite good but the team was one of the worst offenses in the league.

Even with that being said: should a player with 1 in every offensive rating be able to perform at an above-league-average level in AAA? Seems weird—my gut says no.

Also, this needs to be tested with "control" players that have, in addition to 1 current ratings, a potential rating of 1 in every category... then we can compare the results of the 1 potential group with that of the 600 potential group to determine whether the potential is actually contributing to minor league production.

Last edited by RosasCantina; 06-22-2025 at 12:13 AM.
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