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Old 06-22-2025, 01:57 AM   #18
dodgerblue88
Minors (Triple A)
 
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Join Date: Jan 2006
Location: Whittier, CA
Posts: 212
Quote:
Originally Posted by jpeters1734 View Post
I just discovered that minor league stats in OOTP don’t mean a damn thing and it has completely changed how I view this game.

I ran a test where I manually edited a player; I maxed out his potential ratings at 600 while giving him straight 1s across the board for every current rating. I put him in Triple-A just to see what would happen.

The result? He slashed .303/.380/.529 with 26 HRs and a 2.8 WAR over 139 games. That’s an OPS over .900 from a player with literally no current ability.

Why? Because the minor league engine clearly uses potential in combination with current ratings to simulate performance. That completely undermines any evaluation you might try to do using stats alone. If I were a “stats only” player, I’d look at this and assume he’s Major League ready. He’s absolutely not.

This isn’t just flawed, it’s actively misleading. Minor league performance should reflect current ability. Potential should only matter for development and scouting. But instead, you get fantasy output based on what the player might be someday.

Until that changes, don’t trust the numbers. They’re junk.
Does your minor league use autocalc or lock League total stats? I'm curious how either setting would impact the behavior
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