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Old 06-23-2025, 01:04 PM   #54
whaleheader
Major Leagues
 
Join Date: Mar 2018
Posts: 301
Quote:
Originally Posted by Lukas Berger View Post
I don't think running a test with parameters that would never naturally occur in-game provides any particularly useful information.

Given that the game would never create a player with a 1 current rating and a 550 potential, this is basically just testing whether entering extreme values manually can break the engine, which I don't think anyone should be surprised that it can.
This wouldn't happen in the game naturally, and there is no scenario where anything remotely close to this would ever happen in real life.

The closet real-life scenario was the Royals' Baseball Academy in the 1970s. Even then, no player would have 600+ potential and 1 current ability.

https://en.wikipedia.org/wiki/Kansas...seball_Academy
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