Quote:
Originally Posted by Lukas Berger
I don't think running a test with parameters that would never naturally occur in-game provides any particularly useful information.
Given that the game would never create a player with a 1 current rating and a 550 potential, this is basically just testing whether entering extreme values manually can break the engine, which I don't think anyone should be surprised that it can.
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This wouldn't happen in the game naturally, and there is no scenario where anything remotely close to this would ever happen in real life.
The closet real-life scenario was the Royals' Baseball Academy in the 1970s. Even then, no player would have 600+ potential and 1 current ability.
https://en.wikipedia.org/wiki/Kansas...seball_Academy