Quote:
Originally Posted by jpeters1734
I think you’re shifting the discussion away from what the actual problem is...
|
I think I'm clarifying what the problem is

YMMV though.
Ultimately, we probably have a fundamental difference in our conception of how this should work, which is fine.
Potential ratings are tools, current ratings are ability. The fact is, that players in real-life with loud tools (potential ratings) often play over their ability (current ratings) in the minors and only get exposed in MLB. I think we both even agree on that.
So then, what's happening here is that the game is really just simulating that part of reality, that loud tools do help players perform better, up to a certain point.
Now, whether the mechanism is perfectly balanced in-game, or maybe should be tweaked a bit and possibly provide a slightly smaller bonus, that's a different discussion and one worth having for sure.
But the idea that things are fundamentally broken because a mechanism to make the game behave more realistically doesn't work in the specific way you think it should work (or not work) is where we kind of part ways.