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Old 06-23-2025, 02:26 PM   #74
LD84
Minors (Triple A)
 
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
Quote:
Originally Posted by Lukas Berger View Post
Not in the least. I'm saying that players with very loud potentials (tools), more or less get a boost to their current ratings in the minors.
Then we have a very fundamental disagreement in how sports management games should be designed and coded.


To me, current ratings should be just that. Current ratings that apply to where the player is currently at relative to other players ratings and the league they are in.


Potential ratings should be where the player could potentially reach one day.


I find it utterly absurd that potential ratings should have any bearing on statistical output at any level.

I cannot think of any other game that is designed that way. Or any real life scenario that would support such a design.


It is a frankly nonsensical approach to game design and makes absolutely no sense to me.


If I am fresh out of university and beginning a new career. I am not going to be very good at my job from day 1.

I may become better at that job faster than others because I have a better potential for that sort of work.
But my potential for any career field does not make me better on day 1.
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