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Old 06-23-2025, 02:41 PM   #76
LD84
Minors (Triple A)
 
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
Quote:
Originally Posted by Lukas Berger View Post
What you're stating here might apply in a regular job, but doesn't really apply to baseball as such though.

Players viewed as having high potentials, are generally seen that way based on things like physical tools, which provide them with with an advantage compared to other players, especially at the lower levels of the game.

Often, players with raw ability can dominate at lower levels just based on those tools, even if their game remains raw overall.

Once they get to higher levels, especially MLB, then that advantage goes away, because the overall physical level is much higher. Many of those formerly highly regarded players, who have performed well at every level up until MLB then fail, because their actual abilities (current ratings) are not high enough and they can no longer depend on their physical tools (potentials).

This is a pretty well known phenomenon in most sports.
But OOTP does not provide for raw athletic skills like in some other sports sims.

I mean we get speed, but who even knows what that rating does anymore?

All of the raw athletic skills are wrapped up into other ratings.


A player might be really strong and have great hand to eye coordination.

We do not get strength or dexterity or hand to eye or whatever one wishes to call it.

We get BABIP and Power and Gap



As I said earlier, we have a fundamental disagreement about this. And I do not feel like we ever going to agree on it.


I guess OOTP is unique. I play a lot of other sports management sims, and I cannot think of a single one that operates like this.

I am just one person. If others are okay with this, then so be it.
But it is utter nonsense to me and I do not feel like any further discussion is ever going to make it make sense.
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