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At this point, I understand Lukas isn’t likely to acknowledge this as a flaw, and I get that. He has a job to do and a product to protect.
But for anyone else reading: the tests speak for themselves. Whether you use extreme values or more common ratings, the pattern holds. Minor league sim performance is affected by potential, even when current ability is nonexistent. That makes stats misleading and forces users to rely more on ratings than results whether they want to or not.
If that works for you, fine. But let’s not pretend it’s realistic, transparent, or how the system is marketed. The issue is real, even if the official response is to deflect and look the other way.
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