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It gives funny spin to the default of setting depth charts for each minor league lineup/staff by potential and not current ability.
This clearly is something funky with the new 26 engine, I don't think many people get what jpeters is saying and I sympathize with that. There are a lot of rough things in the game right now IMO. So much so I went back to 25, but we all care about different parts of the game.
I do respect what Lukas and others are trying to do, I don't enjoy the "you all shill for PT" talk. Sports games are really trapped between change something or break something, and it already is a pretty opaque and undocumented game outside of some dedicated work by fans (not a great thing). So many of the threads are competing theory and folklore about how you do this, or how this works. Then someone runs numbers and it turns out, oh wait, the game is designed, not some platonic shadow of the MLB. How exactly does development work? How was it designed to manage your minor leagues?
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