Quote:
Originally Posted by fhomess
Perhaps the issue that OOTP is trying to model is the wider variance of expected outcomes that prospects have based on their skill level which OOTP doesn't really have a rating for.
|
No offense intended, but OOTP has everything they need in the thing called "current rating." If you want to have players who race through the minors, then you have your AI drop great players into too low of a level--which is what real teams have effectively done forever. When, a month later, it becomes clear a player is destroying their first level, they bump them up.
There is no value to a model that has potential as an input to current ratings, and there is a large degree of intellectual downside to implementing that design.