Quote:
Originally Posted by jpeters1734
I just discovered that minor league stats in OOTP donÂ’t mean a damn thing and it has completely changed how I view this game.
I ran a test where I manually edited a player; I maxed out his potential ratings at 600 while giving him straight 1s across the board for every current rating. I put him in Triple-A just to see what would happen.
The result? He slashed .303/.380/.529 with 26 HRs and a 2.8 WAR over 139 games. ThatÂ’s an OPS over .900 from a player with literally no current ability.
Why? Because the minor league engine clearly uses potential in combination with current ratings to simulate performance. That completely undermines any evaluation you might try to do using stats alone. If I were a “stats only” player, I’d look at this and assume he’s Major League ready. He’s absolutely not.
This isnÂ’t just flawed, itÂ’s actively misleading. Minor league performance should reflect current ability. Potential should only matter for development and scouting. But instead, you get fantasy output based on what the player might be someday.
Until that changes, donÂ’t trust the numbers. TheyÂ’re junk.
Edit for clarity:
The point of this thread was never to suggest that anyone regularly uses 1/600 players in AAA or to test out extreme situations. That was just a test case to isolate and expose how the sim engine behaves. The larger takeaway is this: potential now has a real and noticeable effect on minor league statistical output, even when current ratings are minimal. ThatÂ’s a shift from how the game has traditionally worked and has real implications for how we evaluate performance in the minors. It affects how we play, develop, and promote players across the board.
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If you can take a second to answer, I have a couple of quick questions—on which you may be able to share experience and / or insight:
1) Was this with the (paraphrasing here) “Control Engine for Minors” option selected?
2) Does the same phenomenon—observed role of Potential Ability on current performance—occur if the test is performed with the Player Development System disabled (thus, theoretically making Potential Ability inert with regards to its more orthodox significance as a target for future Current Ability)?
Thank you in advance for any consideration and reply?