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Old 06-27-2025, 02:26 PM   #162
OutS|der
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Quote:
Originally Posted by Lukas Berger View Post
In addition to all this, there are some other factors I think Matt and I did not mention and only maybe LansdowneSt mentioned in passing.

Probably the biggest reason for the change was to smooth the AI's handling of minor league players and especially top prospects' progressions through the minors.

A pretty significant part of our focus for this year's game was to make minor league AI and the paths for prospects look much more realistic. We did a lot to smooth out minor league roster handling as a whole and especially focusing on top prospects.

In previous versions of the game, a typical HS top prospect's route to MLB might have looked something like this:
2 years in R
Promoted to A. Solid there, not great.
Half a year there, promoted to A+
Completely sucks in A+ because their current ratings make them A/A+ tweeners.
Demoted back to A. Maybe back to R in some cases.
Spends another year there, current ratings improved, promoted to AA, skipping A+ entirely.
Spends like 3 months in AA, then promoted to MLB.

That's not a path any real players have followed, ever, and yet in previous versions of OOTP it was almost a 'typical' path. At least not uncommon. That was not a good thing. This change significantly helps there.
And this couldn't be done without boosting stats? Players with high potential couldn't just develop faster?

To help the AI, you had to make MILB stats meaningless to real players?
I get eager and promote my two way star to AAA and lock him in as the AI doesn't want to play him both ways, his stats get boosted to make him decent but since he's playing above his level he never develops and I'll never know why, was it TCR, did he just turn out to be a bust or did I over promote him and the game lied to me with his stats?
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