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Old 07-01-2025, 08:34 AM   #188
WhiskyTango
Minors (Triple A)
 
Join Date: Mar 2025
Posts: 253
Quote:
Originally Posted by OutS|der View Post
Real data that isn't coloured by expectations.
The interpretation of data is what I referred to. And that is obvious. And in this game, AFAIK (which isn't much I'll admit), the relative generating and interpretation of ratings is what generates seasonal stats.

So, what is this "real" "data" of which you speak? Your CF hit .272 second half in 3A. That's your "test". What does that test mean? Good? Bad? Disasterous? Wonderful? Depends on expectations. Your expectation is if he hit .272 in AAA he'll hit oh maybe .250 his first year in MLB. See? Expectations. That's the game. So, why can't the game use expectations (aka potential) to inform current ability? It's already using ratings to generate stats (or, "data" if you prefer), and apparently involving potential ratings helps expand the stat/data - generating engine's performance in some ways.

Totally mis-read billyball? No where on planet earth does anyone manage anything looking at "stats-only" - whether baseball teams or military supply chain logistics or horserace betting. Experience and functional memory tells us this.

It's like a driving sim in which players want to drive only in reverse. Ok, not totally realistic but heh! reverse is a gear too so I should be able to drive in reverse only. So now the game engine has to reflect that you can play the entire sim in reverse only and totally realistic too(!) or people are getting ripped off.

Last edited by WhiskyTango; 07-01-2025 at 09:38 AM. Reason: nervous
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