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Old 07-26-2025, 12:52 PM   #235
circlechange11
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Join Date: Aug 2020
Posts: 3,318
Been working on a couple of problems ...

[1] Stolen Bases are out of control, and my team is one of the teams that is benefitting the most ..... where some games look like 10U baseball, where if you get on base, you're at least going to wind up at 2nd, and probably more. Some teams have 3.5 SBA per game, which is not realistic, nor balanced ... and the "singles and stolen bases" teams are getting an exploit.

[2] Almost no GIDP. DP are destructive/exhilarating depending on which teams hit into it. They're not super common, but regular enough ... and they were a major factor in the 80s.

I went to do the following work some time ago, but the multiple season feature at FG was being goofy, but it worked this time ....



The 1980s, league totals. Then converted to per game, then translated to NABO48 size and scale. This was the original idea, but I did not have the FG datya to scale, so I used the league totals from selecting each year in the OOTP on the Stats and AI tab, but without the scaling.

So, here's the OOTP league totals ...



Stat Modifiers ...



Position modifiers ...



So far, so good. In 19 TG, my runners have 18 SB with 10 CS. It's still a lot of SBA, but it used to be this amount plus amount, and with 1/3 of the CS. So, there was "always a runner on 2nd" it seemed.

So, using these reality based stats and AI is likely to hurt my offense more than it's going to help my pitching, but it should be a more realistic experience. Before the bats seemed a little nerfed, needed to tweak the baserunning and defense a bit, but this should play realistically, as intended from the onset.
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