Quote:
Originally Posted by matskralc!
Morale information can be found in the morale, morale_mod, morale_player_performance, morale_team_performance, morale_team_transactions, morale_team_chemistry, and morale_player_role columns in the player.csv file that can be exported from League Settings > Database > Database Tools > Export data to CSV files.
I am not 100% sure, but the columns appear to use the following scales:
morale: 1 to 100
morale_mod: 0 to 200
morale_player_performance: -500 to 500
morale_team_performance: -500 to 500
morale_team_transactions: -500 to 500
morale_team_chemistry is hard to say. The league file I'm looking at ranges from -2057 to 3388.
morale_player_role: -5000 to 5000
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Thanks mate, appreciate it!
Its a shame its not in reporting, I'd been setting up some rules on spreadsheets to help me guide training development plan adjustments and such, and morale and coaching would be great to include.
I have a Master Spreadsheet of my complete organisation roster's ratings.
I've set up a grouped tiered heading structure to group ratings. My Spreadsheet has 4 tabs which represent Quarterly update cycles of my roster, which I import via the game's report output function into .csv.
I've spent time calibrating the spreadsheet against the report column so I can just dump it in and it's aligned.. I've just got the first Qtr in and working and slowly trying to build some tags, and spreadsheet flags to help inform and highlight significant tagged scenarios. Whilst I've included all morale context fields in my report, they just return blanks.
Unfortunately I don't seem to be able to change that.
My current work around therefore is instead I do it on a player by player basis and I share screenshots of the game with CoPilot to capture specific player's morale info and then I couple if with my game data to CoPilots thoughts on possible influence on my development plan.
I'd much rather the report output the emojis as value ranges like it does for Personality traits like intelligence and work ethic etc.. And just output the smiley face as Very Happy and the angry face and Very Angry. Then I can make my own rule sets in Excel around tagging morale as a volatility variable