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I agree with all the commentors who said that they would prefer to see AI and QoL changes before any new systems are added.
That said here are some features I would like to have changed
- More draft conditions (playoff rounds, lowest/highest of two picks, traded player scores x amount of points)
- Career-ending injuries and LTIRetirement
- A separation of IR and LTIR. Right now IR players don't count against the cap but you can still accrue cap space, which is a bit easy to exploit.
- More transparent training, tactics, and chemistry systems. I barely look at chemistry (it does not help that it is shown on the "Bio" tab which always loads very slowly fo rme)
- Scouting is already a strength of the game but I think it could be improved. I like one of the other posters' suggestion that you should be able to ask your scouts to find specific types of player. I think that scouting reports should also give an idea of what kind of tactical role a player would be suitable for (or projects to be). Right now it's hard to scout without looking at the exact attribute values or tactical role scores, but too easy if you do look at them. I think that the "default" amount of information should be somewhere between what is available now and the fog of war setting; you'll have some idea of what kind of player they are and their approximate attributes but not full information like for your own players. I also think that a ceiling/floor estimation might be useful for scouting. Right now the potential is not really either of those since it can both increase or decrease throughout a player's development. A projected ceiling should only really decrease (except in edge cases) while a floor should only ever rise (again, barring extreme cases).
- Development and aging should be modified. I've said this before for previous versions, but I think mental abilities shouldn't decline as players age, if anything, they should sometimes improve). I think there should also be a way for players to "reinvent" themselves as they get older, for example offensive-power forward types becoming grinders, scorers becoming cerebral defenders, etc.
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