I've changed the settings to allow only 6 participants and lowered the overall difficulty to "less difficult" and upped the results to improve the gains and I had 2 of 6 fail still but out of the 4 that succeeded only 1 excelled and the power gain was still only +10 (20/80 scale) while the other 3 players had mild gains of +5.
I think these results are more in line with what I would expect from the dev lab so I use these settings. Lowering the number of participants while upping the dice roll of success makes it more of a targeted approach of dev imo, ie) spending a whole offseason with some big prospect IRL or something.
The only real downside is the CPU is still not making smart decisions with how to use the lab. I still see pitchers with 20/80 control working on their defense, etc. So it feels like a slight edge to the user in terms of choice, but the fact that the results, even with the difficulty at minimum and the results at maximum, are not nearly at all game breaking, makes it fine imo.
Last edited by omg_pwnasaurus; 09-19-2025 at 06:26 AM.
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