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Old 09-23-2025, 10:01 PM   #8
Yankee Hotel Foxtrot
Minors (Single A)
 
Join Date: Jul 2011
Location: Brisbane, Australia
Posts: 90
Quote:
Originally Posted by yankees2021 View Post
This is by far the worst feature in the game. Not only does it rarely result in a success, but the owner has zero control over the factors that make it a success. I had all six slots filled with high adaptable and work ethic players, picked easy or medium difficulty improvement for stats that were below potential and zero of them. That's right, Zero of them succeeded. This happens almost every spring with the exception that once in a while a player will improve at stealing or something small. Why even have it at all if you aren't going to make it useful. In real life, more than half the players who focus on something in the off season see improvement, even if it is only slight.

In 25, at least I had a chance.



I understand the sentiment, but I think any other way would be ruinous to the game's intent. If all teams had regular success in the dev lab twice a year (figuring you can run 2 different sessions per player in the off-season) the overall talent growth over time across the league and statistical outputs would I think frustrate more OOTP users than placate those who want more Dev Lab success.. I don't think the intent of the Dev lab was for it to be the main way to realise or grow potential, but an adjunct to the existing process, a high risk-high reward channel to try and tease out or unlock development - just another tool in the managers kit.
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