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Old 01-18-2026, 09:26 AM   #10
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,828
Quote:
Originally Posted by bctrackboi11 View Post
So, I've redone Dyckman Oval. I exported using SimLab OBJ Exporter (TIGs exporter freezes my sketchup for some reason). SimLab is fast, but it exports the mtl and obj inside the same folder as the textures. When I renamed the folder to Dyckman_Oval_Textures and moved the obj and mtl files outside of the folder, the attached image is what happened. The model loads fine for me if I leave the obj and mtl in the texture folder. Anybody else have this issue?Attachment 1098257
The path that was written in the mtl broke, I'd guess. This is where I was. Then I opened the mtl file in Notepad text editor and did a find/replace to redirect where it was looking for the textures and got them reattached. The problem was I broke where the players stood. So I could then see the model in the 3D model tab in-game fine but couldn't play a game (took me a bit to find that last part out).

Let me get some clarity from Matt or Jorin and see if they have any ideas. Maybe the best thing is for the game to have more than one column in the txt file where you can name a path. They are swamped at the moment with OOTP27 but I'll see if they can at least offer some advice on how to get custom parks loaded correctly. Silvam14 has also dealt worked with them to ensure his parks auto-load smoothly and perhaps can help.
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