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Rain King, I agree with you. I wasn't suggesting anyone was intentionally trying to make things more difficult, but that the end result for the user has the same effect.
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Adding mods to OOTP isn't particularly difficult, and even easier if you use Steam and the workshop.
It only becomes difficult when you want to do things that are much more niche than adding logos, jerseys, etc.
Not everything is for everyone, though.
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, your response raised another question. When you and Carplos refer to "lining up the player IDs", what specifically are you refering to? I have spent a lot of time trying to do that without success. If I were to open a csv file into a spreadsheet format, what would I be looking for?
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There's a player ID column in the export. That has to match a player ID in the league you're importing it to. If there is a player with ID number 327 in the export, but you import it into a league where nobody has 327, that data won't get imported.
So if you really wanted to move players to a completely different save, you'd have to take the player IDs from the league you want to import to and change the ones in the export.
That could obviously get messy if the leagues have different amount of players, etc. It's further complicated because players and coaches/owners are part of the same string of IDs.
Like Rain King said, the export/import isn't really designed for moving players between leagues, and I don't think the devs should really be concerned about it. But you could make it work if you really wanted to. It'd be easiest at the beginning of a save since IDs would start from 1, and it'd be easier to manipulate the IDs of a league. But it'd still take some trial/error.