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I appreciate this response, which helped me to figure out that the game set every player's Baseball IQ value to 0 when I turned on the feature. So it is true that subsequent created players are having that number randomized. This knowledge doesn't really help with the quickstart that I spent about 130 hours developing and simming, unless I decide to sim 20 years ahead and leave behind what would have to be known as the Idiocracy Era of baseball in this world. I am experimenting with trying to use a template to start over in 1900. Thanks.
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