Quote:
Originally Posted by Syd Thrift
I don't see "the game slows down after 40 minutes" at all. I do continue to see a leak/slowdowns when you release a lot of players at one time. I've reported this bug but it's kind of specific - I think it only applies when the human GM does the releasing and IME it's the kind of thing that only really has an effect when you are, for example, in god mode and it's cut-down day at the end of spring training (so, like, an issue for virtually nobody else but me haha). Otherwise, man, I am not seeing that at all.
The issue of OneDrive annoyingly saving all 5 billion little tiny files to the cloud sounds like it might be the issue there and, frankly, this is going to be an issue with any program you use. Asking a smaller developer to work around Microsoft being an ass seems like the wrong thing to do to me but YMMV. Also, of course, I have the audience settings goosed up but my device can handle it. You're going to want to tailor the settings of the game to your own device. The 3D stuff in particular can be pretty processor and memory intensive (and perhaps that compounds, and perhaps in ways the devs can't easily track since they didn't directly build the 3D).
Anyway, not to sound like a jerk or anything but I think this might be one place where there are limited things the developers can do without, like, making massive changes to the way games are saved and so on.
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Not asking OOTP to fix onedrive.
Just trying to eliminate it from a possible source of the problem.
As far as i can see i don't have one drive running.
I don't believe releasing players is a cause at all.
I have not released any players since im using historical transactions.
The problem would happen anytime i watched a league game.
I built this system last year.
Here are the specs.
Intel(R) Core(TM) Ultra 7 265K (3.90 GHz).
64.0 GB DDR5 Ram
Nvidia GeForce RTX 5070
The game is installed on a Samsung SSD 990 EVO Plus 1TB
with 503GB of free space.
Now its not gonna run an entire data center but i think it should be more than capable of handling ootp.
Am i blaming OOTP?
Not at all and i don't think most others are either.
But it is a problem for some of us and i think we are just looking for a solution.