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#1 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Schedule generator issue corrected in patch?
Looking at the change list, it doesn't say anything about correcting the problem with the schedule generator where it schedules teams to play all home games (or all road) against other teams, instead of half/half (or close.) I can't imagine nobody else noticed the issue. Then again, I didn't notice it until I was actually messing around with schedules earlier.
Is it being fixed? (I wasn't sure if this should go here or technical reports, since I wasn't necessarily reporting it, and you can't reply to the changelist topic.) |
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#2 |
All Star Starter
Join Date: Dec 2005
Posts: 1,255
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I also had problems trying to select a date for the all star game. When I tried to schedule it on a specific date, it would either delete the all star game or schedule to the default date.
I'm importing my own schedules now. |
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#3 |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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I recommend that you bypass the in-game scheduler and just import a schedule from the data/schedules folder. I'm very happy with them.
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#4 | |
Global Moderator
Join Date: May 2002
Posts: 4,952
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Quote:
![]() Thanks for your patience!
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#5 | |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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#6 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Quote:
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From my experience so far, it gets the first team in the league right, but every other team has problems. Thanks for the update! |
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#7 |
All Star Reserve
Join Date: Aug 2003
Location: Murfreesboro (Nashville) Tennessee
Posts: 702
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Post Season not starting at right time?
I can created schedules and import them successfully and all teams' schedules look great but for some reason 'post season' to sim to is about a month before the regular season is over????
And as soon as regular season is over game crashes with 'srollbar' error... and web-cast option crashes immediately with 'srollbar' error if I just start the league over again from a quickstart league...
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@RHS_SID on Twitter - Go Cubs - BoSox - World Series - One Day ...#WhenItHappens |
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#8 | |
Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,384
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#9 | |
All Star Reserve
Join Date: Aug 2003
Location: Murfreesboro (Nashville) Tennessee
Posts: 702
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Ok, How do we 'change' the dates???
Quote:
I have wished for years that OOTP would allow us to designate the type of game each game is, i.e. 'Spring Training' ; 'Regular Season' and 'Post Season' - with the ability to design our own post-season games/schedule as far as who made it and who they play....
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@RHS_SID on Twitter - Go Cubs - BoSox - World Series - One Day ...#WhenItHappens Last edited by david limbaugh; 06-07-2006 at 08:28 AM. |
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#10 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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The game still is giving me this problem when attempting to set up a schedule for 16 teams, 120 game schedule, 4 game normal series length.
I've tried it with all 16 teams in one division, 8 in two separate divisions and 4 4-team divisions as well. That's 8 games against each opponent, so I figured it shouldn't be too much of a problem. I thought maybe it just didn't like the 16 teams in one division, but that doesn't seem to be the problem. EDIT: Okay, it also is still having the same problem generating an 8-team, one league/division, 98 game schedule with 3-game series length. It's also telling me for both that it "cannot generate schedule for league with inter league option or unbalanced schedule option." Last edited by Carplos; 06-07-2006 at 04:45 PM. |
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#11 | |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Quote:
But we're getting good schedules for the settings that you've mentioned. |
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#12 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Any and all attempts to have the game generate even home/away games versus other teams have failed even with the patch. Even for a 1 subleague, 5-6-5 setup, 162 game schedule.
I'm not trying to be a pain, it's just a bit frustrating than any customization is useless because you can't get a proper schedule. I know the schedule generator has never been one of OOTP's finer points--and it's a very hard thing to program, but it at least used to give us even home/away games versus opponents. Quote:
Quote:
Last edited by Carplos; 06-07-2006 at 05:26 PM. |
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#13 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
For what it's worth, MLB doesn't have even home-away splits against individual opponents anymore either for the most part. You'll see things like 16 games split 9-7 or 7-9, or 10 games split 7-3 or 3-7, etc. (These kinds of things are done to eliminate as two-game series from the schedule as possible - MLB hates two-game series.) All the schedules in the Mods section of the OOTP6/6.5 forums contain lots of schedules for that earlier version. They will all eventually be converted over for use. Someone has already gotten the jump on that by creating their own utility to convert the OOTP6/6.5 CSV schedule files into the format used by OOTP2006. It appears to be working well so far. You can read about it in this thread: http://www.ootpdevelopments.com/boar...d.php?t=121664 So, you can either try the above and convert an OOTP6/6.5 schedule file over, or, stick with league alignments and schedule lengths which have actually been used by MLB over the years. That way you'll have real-world schedules you can import and use. |
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#14 |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Thanks for your support, LGO. But Carplos is right, it's possible to make the schedules better, and we're working on that. Carplos, keep in mind that the auto-generated schedules will never be perfect, better use the pre-defined schedules if possible. There will be a bunch of them available on this site soon. Copy them into the schedules folder and they will be used automatically.
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#15 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Quote:
The 120 gms with 8 against 15 other opponents isn't asymmetrical and it's doing everything right--two 4 game series against each team--but except for one team in the league getting the splits right (which it did pre-patch, as well), every other season series is all at home for one team. Quote:
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#16 | |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Quote:
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#17 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
I meant my comment more in the sense that there likely won't be any quick or dramatic improvements, but more of a slow, gradual process. Quote:
Code:
CAR CNG HVL TEN WTN BIR JCK MSS MOB MTG ------------------------------------------------------ CAR -- 37 14 20 17 10 20 8 7 7 CNG 37 -- 18 17 17 17 10 14 6 4 HVL 14 18 -- 21 16 11 10 21 23 6 TEN 20 17 21 -- 20 18 6 7 10 21 WTN 17 17 16 20 -- 13 8 22 18 9 ------------------------------------------------------ BIR 10 17 11 18 13 -- 23 13 15 20 JCK 20 10 10 6 8 23 -- 15 22 26 MSS 8 14 21 7 22 13 15 -- 16 24 MOB 7 6 23 10 18 15 22 16 -- 23 MTG 7 4 6 21 9 20 26 24 23 -- ------------------------------------------------------ Tot 140 140 140 140 140 140 140 140 140 140 Div 88 89 69 78 70 71 86 68 76 93 Int 52 51 71 62 70 69 54 72 64 47 It gets worse when the home-away splits are factored in: Code:
CAR CNG HVL TEN WTN BIR JCK MSS MOB MTG H A H A H A H A H A H A H A H A H A H A ----------------------------------------------------------------------------------- CAR - - 19 18 6 8 11 9 6 11 3 7 14 6 4 4 3 4 4 3 CNG 18 19 - - 11 7 10 7 8 9 4 13 6 4 6 8 3 3 4 0 HVL 8 6 7 11 - - 9 12 10 6 7 4 3 7 11 10 12 11 3 3 TEN 9 11 7 10 12 9 - - 8 12 7 11 3 3 3 4 7 3 14 7 WTN 11 6 9 8 6 10 12 8 - - 9 4 4 4 12 10 4 14 3 6 ----------------------------------------------------------------------------------- BIR 7 3 13 4 4 7 11 7 4 9 - - 12 11 6 7 7 8 6 14 JCK 6 14 4 6 7 3 3 3 4 4 11 12 - - 6 9 15 7 14 12 MSS 4 4 8 6 10 11 4 3 10 12 7 6 9 6 - - 6 10 12 12 MOB 4 3 3 3 11 12 3 7 14 4 8 7 7 15 10 6 - - 10 13 MTG 3 4 0 4 3 3 7 14 6 3 14 6 12 14 12 12 13 10 - - ----------------------------------------------------------------------------------- 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 140 140 140 140 140 140 140 140 140 140 And yet this was the actual schedule used by the Souther League in 2005. (My theory on its creation assumes the schedulemaker drew teams and numbers of matchups randomly out of a hat, because I sure can't seen any rational pattern to it.) So, while perhaps truth is not stranger than fiction, it sure can come close... |
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#18 | |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Quote:
![]() I don't know where you're getting the idea that I think every schedule is neat and even in the real world or anything. Plus, like I said, twice already, it's generating a schedule where they play all the other teams 8 times, it's just they're all 8 at home or on the road. This was listed as fixed, and Andreas says they can generate it properly, so I'm not sure what your point actually is. If it was developing a lopsided schedule where they played some teams 12 and others 4 or whatever, I'd be fine with it. It seems to be a problem currently, though. |
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#19 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Here is why I think there's still a problem, or I'm doing something wrong. It's a one league, 8-team, 154 game schedule.
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#20 | |
Minors (Triple A)
Join Date: Apr 2004
Posts: 246
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Quote:
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