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Old 07-19-2006, 12:24 PM   #1
Matter2003
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BUG: Secondary Rosters with Secondary Rosters Disabled?

In my universe, I am playing as an independent league team(El Paso Diablos), and as is the case with all independent leagues, there is no secondary roster. However, even with this option disabled, each team has 25-50 players on a secondary roster to call up whenever they want to.

This should not be the case---these leagues have no such thing. If players get injured/hurt or whatever, they have to sign someone or play with the players they have.

If the option for secondary rosters is disabled, teams should not have another roster to call players up from---if that is the case, what is the point of disabling the roster if they are going to have it anyways?

Please address and fix this!!!

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Old 07-19-2006, 03:29 PM   #2
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Sadly, secondary rosters are different to the beast you are describing, the Reserve Roster.

The secondary roster is simply the roster size you can expand to in September/whenever you have it set. The Reserve Roster, an unlimited holding pen in no-minors leagues, is completely un-turnoffable. I fear it is integral to no-minors coding, because Markus has said it won't be made removable until 2007.


Sorry to be the bearer of bad news. Your best/only option is to keep the draft size as low as possible to keep it small (under five rounds in the upcoming patch!).
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Old 07-19-2006, 04:21 PM   #3
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Thanks for the response, but man that really really sucks!!!

What the heck is the point of having roster limits if they can just have an unlimited amount of players on a seperate roster??

I guess from a coding standpoint, all the roster stuff is like a highway, and this would be like having to create an on-ramp at a certain point(since most players move up thru a system, all players go up this one on ramp, and to change that would need another on-ramp, which would have to be built)---doable, but far too complicated to be something addable...

I can understand why Markus can't change it until the next version, but then that also begs the question, why was it designed like that in the first place?

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Old 07-19-2006, 04:28 PM   #4
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Basically it's there to make sure that teams don't run out of players and to simulate a sort of minors with historical leagues that don't want to have fictional players in the minors.
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Old 07-19-2006, 05:09 PM   #5
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Quote:
Originally Posted by kingcharlesxii
Basically it's there to make sure that teams don't run out of players and to simulate a sort of minors with historical leagues that don't want to have fictional players in the minors.
I understand that, but the same thing could be done by making CPU teams sign free agents if the number of players gets too low...
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Old 07-20-2006, 03:15 AM   #6
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If we can't remove them, it would be nice to be able to at least set some sort of limit on them. Teams in general shouldn't need more than 10-15 guys in case of injuries, trades, cuts, etc. Even if they did need more, the AI could always attempt to keep the reserve roster full. Worst case scenario and a disaster happens to a team where they lose half their team to injuries, the player may have to manually sign a player or two for them...
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Old 07-24-2006, 01:20 PM   #7
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Everyone seems to have pretty much covered this topic. Unfortunately, the reserve rosters are part of the current design. I believe this will be revisited, at least for discussion purposes, in 2007.

I'm going to move this to Closed for now, but if you wanted to, I could move it to Suggestions instead.
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