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Old 04-05-2007, 07:10 PM   #1
BigCity
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Injury File

I can test this, but I'm hoping someone that knows the answer can jump in and save me the trouble

If I add an injury line called "military service" with no values (all zeros), will this line item ever be chosen by the game randomly or will it only be used if I chose it from the Editor?
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Old 04-05-2007, 08:36 PM   #2
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I can't answer the question, and maybe you realize this, but the injuries.txt file already contains a line with all 0's for the data--the last line in the file, for an undisclosed injury.

I've never seen an undisclosed injury crop up in the game, but the fact that the line exists must mean something (right?).

OTOH, I can't figure out how a player's status would be affected by an "injury" where the values for minimum time out and maximum time out are both 0.
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Old 04-06-2007, 11:10 AM   #3
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Quote:
Originally Posted by M's rule View Post
I can't answer the question, and maybe you realize this, but the injuries.txt file already contains a line with all 0's for the data--the last line in the file, for an undisclosed injury.

I've never seen an undisclosed injury crop up in the game, but the fact that the line exists must mean something (right?).

OTOH, I can't figure out how a player's status would be affected by an "injury" where the values for minimum time out and maximum time out are both 0.
Pretty much what I was hoping. I've added the "military service" line with all zeros - now will have to watch and hope it doesn't get picked by the game
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Old 04-06-2007, 05:33 PM   #4
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Oh, I think I get it now --- you want it in the file as a possibility so you can edit it into someone's status, but you don't want the game to assign military service to someone who gets injured. Brilliant!

On further reflection, I guess this is what the "undisclosed injury" line is in there for as well. If you just want somebody not to play for a while, give him an undisclosed injury (and let the media speculation run wild!).
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Old 04-10-2007, 10:56 PM   #5
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Seems like you're all set here...
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