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#1 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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2990 - FaceGen, delete pics and start over...
I know I'm missing something stupid, but I keep trying to regenerate new photos but they don't change... I think I saw someone else earlier say the same thing, but I can't find the answer.
Al |
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#2 |
Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,747
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Same deal here. Players I've looked at who had the generic picture don't change when you generate new.
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#3 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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by the generic picture, do you mean the default? If you have FaceGen set to create on demand and also only if in ML, the player will have to be signed to a team (effectively in the ML) in order to generate his pic. At least that's what I found looking around my first try.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#4 |
Hall Of Famer
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Can you please clarify what it is you're trying to accomplish, and we'll try to tell you how to do it?
Do you want new (as in different facial structure) faces? New pictures with the current faces? You don't have faces at all yet and you want them? Thanks! Steve |
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#5 |
Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,747
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Had no faces. Looked at Ty Cobb in 1910 after simming from 1901. He had a generic, blurry picture. I generated all new for everyone(player/coach/manager) and got new ones for everyone except Ty Cobb, who still had the generic, blurry picture.
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#6 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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In my case, I was trying to do something similar to Cooley - start in 1901 with no afro-americans so I could simulate desegregation in a later year. My original pictures included afro-americans, so I edited the ethnicity file to exclude them and regenerated the pictures - but they are still there....
Al PS: Oh, and I reloaded the ethnicity file after I edited it too... |
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#7 |
Hall Of Famer
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Did you try this?
Go to Game Setup > Player & Picture Options > Generate New Player Pics This will overwrite all of the existing faces (change the faces completely), but it should redraw everything. If you want to redraw all of the existing faces without changing their features, try the Force Update/Generate Player Pictures option on the same page. |
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#8 | |
Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,747
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Quote:
However, once I reloaded the league (by restarting), Ty Cobb had a facegen portrait. ![]()
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#9 | |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Quote:
I'm begining to think once a player id created, his ethnicity is in the OOTP .dat files and can't be changed - sound right? Al |
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#10 | |
Hall Of Famer
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Quote:
I'm going to move this over to Tech Support and log it. Steve |
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#11 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Thanks
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#13 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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I wanted it to be clear what I was trying to do.
I'd like to set up a fictional league in 1901 with only caucasian players - in other words, have the game initally generate AND continue to generate only caucasian players until I want to bring in others (like the MLB did historically). I can't seem to figure out what kind of changes I need to make to the game or files to make that happen. Al |
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#14 | |
Hall Of Famer
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Quote:
1. BEFORE creating your league, modify the ethnicities.txt so that it's only caucasian players. (Details on this in the manual.) If you want to be extra safe. 2. Start your league. In your case, you probably want to set foreigners to zero and turn off hidden players, or you'll get foreigners creeping into the league. 3. That should be about it, honestly, until such point as you need to adjust the percentages again. Let me know how it goes. Steve |
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#15 | |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Quote:
What happens if I change the ethnicities.txt file AFTER I've created the league, manually change all the current players to caucasian (with editor). I've already got hidden players turned off and foriegners set to zero. Think that will work? |
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#16 | |
Hall Of Famer
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Quote:
If it doesn't, it may be a bug ![]() |
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#17 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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I'll try it tonight and see what plays out. Thanks!
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#18 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Not really a game problem...
Turns out you have to know how things work to get it to do what you want.
![]() The first thing I tried was to manually change the ethnicity of each player to caucasian with the idea that the new, modified ethnicities.txt file would create the new players correctly. After I finished the 16 major league team and thought about doing the 3 levels of minors, I realized this was WAY too much work. So, I went back to the template I had saved before I created the league (HINT: Always save a template before you hit "Start Game"!) and restarted it with the correct, modified, ethnicities.txt file this time. Well, as you might guess, it worked like a charm this way. If you want to create a set of players to a unique set of specs, (all white, all black, all asian, etc.) change the ethnicities file FIRST, and everything works great. Steve, you can remove this issue as a problem - I just had to understand what I was doing ![]() |
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#20 | |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Quote:
![]() You need to edit the ethnicities.txt file before you create the league. Or edit all the players manually and change the ethnicity. |
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