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Old 02-25-2009, 11:29 AM   #1
DUBBOH11
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League wide stats

Ive been playing through my first season and ive stated to realize that the stats seem a bit inflated. I checked the game setup (which was just default) and settings were as follows... (32 team league)

At bats 167353
hits 44522 (BA=.266)
doubles 8919
triples 898
home runs 5451
BB 16222
HPB 1850
K's 31828
BABIP .296 (what is this by the way)

I check MLB totals for last year and they were similar.

I assume this will be the final number of hits and AB's and such. If that is the case why do the numbers around the league seem so inflated? maybe i am wrong, has anyone else noticed this. ERA seems to be the worst. there are a lot of pitchers with really high era's.There seem to be a lot of runs and high scoring (i.e. 9-8)games. I don't know, i just wanted to see if anyone else feels this way.
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Old 02-25-2009, 03:27 PM   #2
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This is what is refered to as a 'known issue'. If you read the advertisement for OotPB10, one of the improvements listed is the reduction (not elimination) of first year stats inflation. Even in Version 9 this SHOULD disappear after the first season. If it doesn't, then you're having a somewhat different issue than most players.

EDIT:: In real life, inflated scores like that are very common in the first six weeks (give or take) of the season, since pitchers take longer to get into their groove than batters. I have no idea where you are in your season, or whether OotPB is sophisticated enough to model this reality, but it is a possibility.

Last edited by Curtis; 02-25-2009 at 03:33 PM.
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Old 02-25-2009, 04:02 PM   #3
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So i should a just any modifiers, the problem will go away after year 1 (or maybe if i get OTPB 10 b4 that lol)
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Old 02-25-2009, 04:40 PM   #4
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WITHOUT adjusting the modifiers the problem should go away after a year.

There are posters who sim the first season repeatedly, tweaking the modifiers until they get just the numbers they're looking for, then restarting the game 'for keeps'. I don't have that kind of patience, but if you do, go for it.
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Old 02-25-2009, 04:46 PM   #5
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Sorry, I didn't notice your question about 'what is BABIP'? It means Batting Average on Balls In Play. That means it's the percentage of at bats league wide in which the ball was put into play (no strike outs or home runs) which resulted in a hit. Since it's based on at bats rather than plate appearances, it automatically excludes such things as walks, hit by pitch and sacrifices.
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Old 02-27-2009, 03:48 PM   #6
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I changed the stats to look like this
at bats 177353
hits 46422
doubles 9562
triples 951
HR 5204
BB 17212
HBP 1950
Strikeouts 34143

I used mlb stats from 2008 to determine what I wanted.

I changed them to represent a 32 team system as the stats seemed to represent a 30 team system. I assume this will help.... i didnt change any modifiers because i did not know what would happen. Any thoughts as to whether these changes will help the realism of the stats or whether I should have left with defaults and changed modifiers or if it even matters....

Last edited by DUBBOH11; 02-27-2009 at 03:50 PM.
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Old 02-27-2009, 04:09 PM   #7
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Changing with the modifiers is the easier way to do it.

Did you change the "league totals" and are about to start your second season, or are you going to start your first season over? Or is your first season still in progress?
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Old 02-27-2009, 05:30 PM   #8
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Modifiers is easier. Although hits effects the other modifiers. I suggest first adjusting hits and then everything else.
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Old 02-27-2009, 06:06 PM   #9
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Quote:
Originally Posted by DUBBOH11 View Post
I changed the stats to look like this
at bats 177353
hits 46422
doubles 9562
triples 951
HR 5204
BB 17212
HBP 1950
Strikeouts 34143

I used mlb stats from 2008 to determine what I wanted.

I changed them to represent a 32 team system as the stats seemed to represent a 30 team system. I assume this will help.... i didnt change any modifiers because i did not know what would happen. Any thoughts as to whether these changes will help the realism of the stats or whether I should have left with defaults and changed modifiers or if it even matters....
It's not a good idea to change the AB. You'll note in the game AB have no modifier. All of the output stats are produced based on the relationship of the particular league total to the AB. Increasing AB and hits and doubles and strikeouts et al in almost the same proportion may result in little or no change in stat output. Reducing HR totals while increasing AB may give some crazy HR totals.

As others have said use modifiers to make changes while keeping AB constant. If you want to increase HR by 5% use 1.05 as the modifier. To decrease by 5% use 0.95 as the modifier.

You should also look at other stats like DP. I found that my league offense was too high and DP were way low, by adjusting the modifier and increasing DP the offense around the league came back to reasonable levels without significant adjustment to batting stats.
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Old 02-28-2009, 12:18 PM   #10
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Thanks for the input. I am in the middle of my first season. I might restore the defaults and play with the modifiers as that seems to be the majority opinion on how to fix crazy offensive numbers. Also, when you said you changed the double plays and that helped, what did you change it to?

Also, does the total numbers mean that is exactly how many Hits and doubles will happen throughout the league? I noticed that in my current mlb league there are 30 teams and in my fictional league there are 32, but the numbers are the same for totals. What do these numbers actually mean?
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Old 02-28-2009, 12:30 PM   #11
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Those are to give proportions, not exact numbers. The problem with dealing with the numbers instead of the modifiers is that the numbers move opposite to how you want them to, while the modifiers move in the same direction (as per RichW's example). By 'move in the opposite direction', I mean that if you increase the number of homers while leaving the other numbers alone, it will result in a decrease in homers in your league. This is difficult for most posters (including me) to deal with, so messing with the modifiers is just much easier.

I could be wrong about this, but I don't think changing either of those in the middle of a season will have an effect. There is some date (maybe the beginning of the preseason?) after which any changes will be applied to NEXT season, rather than this one. At least, that's what I remember. Somebody else will know for certain. That's why in my second post I mentioned posters who replay the first season over and over until they 'get it right'. And the second season should take care of itself without needing adjustment, assuming you want a modern MLB environment (which is what it sounds like from your posts).
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Old 02-28-2009, 02:06 PM   #12
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Quote:
Originally Posted by DUBBOH11 View Post
Thanks for the input. I am in the middle of my first season. I might restore the defaults and play with the modifiers as that seems to be the majority opinion on how to fix crazy offensive numbers. Also, when you said you changed the double plays and that helped, what did you change it to?
You need to get through at least one season first. I play a typical modern MLB environment so I use stat output from 2006-2008 in real life. What I found was that this type of league in the default setting produces about 80% of the DP as in RL. So you would set the modifier around 1.15 to 1.20. Remember, your set up is different than mine so you need to use the totals generated in your league to determine the modifier setting.

Quote:
Originally Posted by DUBBOH11 View Post
Also, does the total numbers mean that is exactly how many Hits and doubles will happen throughout the league? I noticed that in my current mlb league there are 30 teams and in my fictional league there are 32, but the numbers are the same for totals. What do these numbers actually mean?
No, they just represent the proportion of hits strikeouts etc based on that number of AB. It doesnt really matter about the 30 teams vs 32 but when you compare actual statistical output the smaller league should have 30/32 of the totals. So if league 32 has 5000 HR league 30 would have approx 4688 HR (30/32)X5000.

However if the leagues have different talent baselines there is no guarantee that the difference between leagues would be proportional
. League totals and mods should only be used to vary the stat output in a particular league from year to year. There is no way to account for different player creation or different player development settings in different leagues.

If you really want to get into this deeply, see this thread.
http://www.ootpdevelopments.com/boar...rs-totals.html

Don't be put off by the minor league reference. The fundamentals are the same no matter what league. See post 5 for a spreadsheet I set up to allow for league totals to be modified properly in a modern MLB league plus all minors. Accurate minor league stats really help improve the game experience.
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Old 02-28-2009, 03:03 PM   #13
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That spreadsheet was interesting, thanks.

ok heres what i did...

there were 4876 HR hit the majors last season.
the number total in OTPB is 5451
ajusting for two more teams there should be about 5201 homers hit in a season
to get closer to the number i wanted i changed back to default settings, then changed the HR modifier to .96 (thinking 4 percent of 5451 would be 218, which would get me closer to that 5201 HR mark)


The batting average in baseball last year was .264 (thats a league average)
according to the league totals, BA would be about .266

I changed the modifier to .993, which would lower the BA to about .264

the only other thing I changed was Double plays, which I changed to 1.05. maybe these changes will cut down on the offense a bit.

I thought everything else was alright and would yield realistic results(I hope).

Last edited by DUBBOH11; 02-28-2009 at 03:07 PM.
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Old 02-28-2009, 03:25 PM   #14
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Originally Posted by Curtis View Post
I could be wrong about this, but I don't think changing either of those in the middle of a season will have an effect. There is some date (maybe the beginning of the preseason?) after which any changes will be applied to NEXT season, rather than this one.
That's not consistent with my experience. I routinely change the modifiers at points during the season to correct when the stats are overshooting in one direction or another. However, I will say that I'm quite uncertain how this tweaking affects the adjustment calculations that take place at the beginning of the next season. My assumption has been that the game engine treats whatever the modifiers were at the end of the season as if they had been in effect for the whole season. As near as I can tell, this assumption seems to be valid but, like you, I'm certainly ready for someone to tell me I'm wrong.
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Old 02-28-2009, 03:33 PM   #15
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Quote:
Originally Posted by DUBBOH11 View Post
That spreadsheet was interesting, thanks.

ok heres what i did...

there were 4876 HR hit the majors last season.
the number total in OTPB is 5451
ajusting for two more teams there should be about 5201 homers hit in a season
to get closer to the number i wanted i changed back to default settings, then changed the HR modifier to .96 (thinking 4 percent of 5451 would be 218, which would get me closer to that 5201 HR mark)


The batting average in baseball last year was .264 (thats a league average)
according to the league totals, BA would be about .266

I changed the modifier to .993, which would lower the BA to about .264

the only other thing I changed was Double plays, which I changed to 1.05. maybe these changes will cut down on the offense a bit.

I thought everything else was alright and would yield realistic results(I hope).
Whatever works. That seems like a good approach.

One question. I don't see a BA modifier anywhere in league totals.

Take a look at my screen.
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Old 02-28-2009, 05:50 PM   #16
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sorry, what i meant was i changed the hit modifier to .993 to lower hits so BA would be around .264

In that screen shot did you change anything in the totals or is that default (I have version 9 so the defaults just might be different)

And thanks for posting that shot, it helped me get some perspective.

Last edited by DUBBOH11; 02-28-2009 at 05:52 PM.
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