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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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League wide stats
Ive been playing through my first season and ive stated to realize that the stats seem a bit inflated. I checked the game setup (which was just default) and settings were as follows... (32 team league)
At bats 167353 hits 44522 (BA=.266) doubles 8919 triples 898 home runs 5451 BB 16222 HPB 1850 K's 31828 BABIP .296 (what is this by the way) I check MLB totals for last year and they were similar. I assume this will be the final number of hits and AB's and such. If that is the case why do the numbers around the league seem so inflated? maybe i am wrong, has anyone else noticed this. ERA seems to be the worst. there are a lot of pitchers with really high era's.There seem to be a lot of runs and high scoring (i.e. 9-8)games. I don't know, i just wanted to see if anyone else feels this way. |
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#2 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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This is what is refered to as a 'known issue'. If you read the advertisement for OotPB10, one of the improvements listed is the reduction (not elimination) of first year stats inflation. Even in Version 9 this SHOULD disappear after the first season. If it doesn't, then you're having a somewhat different issue than most players.
EDIT:: In real life, inflated scores like that are very common in the first six weeks (give or take) of the season, since pitchers take longer to get into their groove than batters. I have no idea where you are in your season, or whether OotPB is sophisticated enough to model this reality, but it is a possibility. Last edited by Curtis; 02-25-2009 at 03:33 PM. |
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#3 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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So i should a just any modifiers, the problem will go away after year 1 (or maybe if i get OTPB 10 b4 that lol)
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#4 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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WITHOUT adjusting the modifiers the problem should go away after a year.
There are posters who sim the first season repeatedly, tweaking the modifiers until they get just the numbers they're looking for, then restarting the game 'for keeps'. I don't have that kind of patience, but if you do, go for it. |
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#5 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Sorry, I didn't notice your question about 'what is BABIP'? It means Batting Average on Balls In Play. That means it's the percentage of at bats league wide in which the ball was put into play (no strike outs or home runs) which resulted in a hit. Since it's based on at bats rather than plate appearances, it automatically excludes such things as walks, hit by pitch and sacrifices.
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#6 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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I changed the stats to look like this
at bats 177353 hits 46422 doubles 9562 triples 951 HR 5204 BB 17212 HBP 1950 Strikeouts 34143 I used mlb stats from 2008 to determine what I wanted. I changed them to represent a 32 team system as the stats seemed to represent a 30 team system. I assume this will help.... i didnt change any modifiers because i did not know what would happen. Any thoughts as to whether these changes will help the realism of the stats or whether I should have left with defaults and changed modifiers or if it even matters.... Last edited by DUBBOH11; 02-27-2009 at 03:50 PM. |
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#7 |
Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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Changing with the modifiers is the easier way to do it.
Did you change the "league totals" and are about to start your second season, or are you going to start your first season over? Or is your first season still in progress? |
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#8 |
Major Leagues
Join Date: Oct 2008
Posts: 361
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Modifiers is easier. Although hits effects the other modifiers. I suggest first adjusting hits and then everything else.
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#9 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
As others have said use modifiers to make changes while keeping AB constant. If you want to increase HR by 5% use 1.05 as the modifier. To decrease by 5% use 0.95 as the modifier. You should also look at other stats like DP. I found that my league offense was too high and DP were way low, by adjusting the modifier and increasing DP the offense around the league came back to reasonable levels without significant adjustment to batting stats.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#10 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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Thanks for the input. I am in the middle of my first season. I might restore the defaults and play with the modifiers as that seems to be the majority opinion on how to fix crazy offensive numbers. Also, when you said you changed the double plays and that helped, what did you change it to?
Also, does the total numbers mean that is exactly how many Hits and doubles will happen throughout the league? I noticed that in my current mlb league there are 30 teams and in my fictional league there are 32, but the numbers are the same for totals. What do these numbers actually mean? |
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#11 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Those are to give proportions, not exact numbers. The problem with dealing with the numbers instead of the modifiers is that the numbers move opposite to how you want them to, while the modifiers move in the same direction (as per RichW's example). By 'move in the opposite direction', I mean that if you increase the number of homers while leaving the other numbers alone, it will result in a decrease in homers in your league. This is difficult for most posters (including me) to deal with, so messing with the modifiers is just much easier.
I could be wrong about this, but I don't think changing either of those in the middle of a season will have an effect. There is some date (maybe the beginning of the preseason?) after which any changes will be applied to NEXT season, rather than this one. At least, that's what I remember. Somebody else will know for certain. That's why in my second post I mentioned posters who replay the first season over and over until they 'get it right'. And the second season should take care of itself without needing adjustment, assuming you want a modern MLB environment (which is what it sounds like from your posts). |
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#12 | ||
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Quote:
However if the leagues have different talent baselines there is no guarantee that the difference between leagues would be proportional. League totals and mods should only be used to vary the stat output in a particular league from year to year. There is no way to account for different player creation or different player development settings in different leagues. If you really want to get into this deeply, see this thread. http://www.ootpdevelopments.com/boar...rs-totals.html Don't be put off by the minor league reference. The fundamentals are the same no matter what league. See post 5 for a spreadsheet I set up to allow for league totals to be modified properly in a modern MLB league plus all minors. Accurate minor league stats really help improve the game experience. ![]()
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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That spreadsheet was interesting, thanks.
ok heres what i did... there were 4876 HR hit the majors last season. the number total in OTPB is 5451 ajusting for two more teams there should be about 5201 homers hit in a season to get closer to the number i wanted i changed back to default settings, then changed the HR modifier to .96 (thinking 4 percent of 5451 would be 218, which would get me closer to that 5201 HR mark) The batting average in baseball last year was .264 (thats a league average) according to the league totals, BA would be about .266 I changed the modifier to .993, which would lower the BA to about .264 the only other thing I changed was Double plays, which I changed to 1.05. maybe these changes will cut down on the offense a bit. I thought everything else was alright and would yield realistic results(I hope). Last edited by DUBBOH11; 02-28-2009 at 03:07 PM. |
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#14 |
Moderator
Join Date: Aug 2008
Posts: 3,109
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That's not consistent with my experience. I routinely change the modifiers at points during the season to correct when the stats are overshooting in one direction or another. However, I will say that I'm quite uncertain how this tweaking affects the adjustment calculations that take place at the beginning of the next season. My assumption has been that the game engine treats whatever the modifiers were at the end of the season as if they had been in effect for the whole season. As near as I can tell, this assumption seems to be valid but, like you, I'm certainly ready for someone to tell me I'm wrong.
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#15 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
One question. I don't see a BA modifier anywhere in league totals. Take a look at my screen.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#16 |
Minors (Double A)
Join Date: Feb 2009
Posts: 165
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sorry, what i meant was i changed the hit modifier to .993 to lower hits so BA would be around .264
In that screen shot did you change anything in the totals or is that default (I have version 9 so the defaults just might be different) And thanks for posting that shot, it helped me get some perspective. Last edited by DUBBOH11; 02-28-2009 at 05:52 PM. |
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