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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 06-06-2009, 12:51 PM   #1
funkadillo
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BZ 3189: Ground ball %s messed up in draft

Think I've found my first major bug (which lead to me registering finally). From what I've seen looking around the league (using a 2009 MLB start) 55% is a very high GB% in the roster. I haven't seen anywhere near 60%.

Now, nearing my first draft I check out the draft pool. Here's the GB% of the top 6 starting pitchers ranked by potential, with scouting turned off: 70%, 75%, 69%, 62%, 60%, 78%

Holy Groundballs, Batman!

Of the rest of the starters in the draft pool, only one has over 60% and he's at 71%. Its similar with relievers. The top 4 relievers in potential have GB%s of 78%, 68%, 68%, 61%. Then no one else in the draft is over 55% (though 55% would still be very high under normal circumstances).

I don't believe there's a single player in the major leagues that achieves anywhere near a 70% GB% in real life, so clearly these numbers are pretty out of whack. It also likely will lead to top drafted pitchers dominating the league over players that were created in the initial roster. After the league gets populated with these guys it could lead to another deadball era.
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Old 06-06-2009, 03:26 PM   #2
Tony M
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I've logged this as BZ 3189 to get some clarification on whether such high GB% are expected or borne out by real life.
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Old 06-06-2009, 06:42 PM   #3
Nutlaw
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Yeah, this is probably a discrepancy in the definition of groundball percentage. Typical GB% includes line drives, while I believe that OOTP only considers groundballs/(groundballs + flyballs). The roster makers probably used the standard definition.

A fictional league shows me an average rating of 60% with a high of 79% and a low of 39%.

On the plus side, I wouldn't worry about this one bit. The roster makers made sure that the Movement ratings came out right and that's all that really matters. Your draftees will have higher groundball percentages, but they'll have higher HR/FB percentages, in essence. As long as you don't notice draftees with unusual Movement potential, you won't notice anything in the results.

Last edited by Nutlaw; 06-06-2009 at 06:43 PM.
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Old 06-08-2009, 06:48 PM   #4
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Markus confirmed the above. It shouldn't cause any gameplay issues.
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