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#1 |
Banned
Join Date: Oct 2004
Location: Seeking my El Dorado
Posts: 548
Infractions: 0/1 (4)
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Proneness
I have a question about Proneness. Is 0 in proneness the best or is it 250? If I want to create an iron man player would I want him straight 0's across his proneness ratings or 250's?
Thanks! |
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#2 |
All Star Starter
Join Date: Jun 2009
Location: jackson Hole, Wy
Posts: 1,187
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You want zeros. 250 and your pitcher's will turn into Mark Prior.
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#3 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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I don't know the answer to this, but you could try checking anywhere during "The Streak" by Cal Ripken Jr. , which I believe ran from 1982 through 1998. If the game is doing it's job, the "Iron Man" should give you your answer at one extreme end or the other. I might be wrong about that though, as it might be generated randomly upon startup. Can't hurt to check it.
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#4 |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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Does proneness change over time?
As in - a pitcher gets a serious arm injury, and his arm injury proneness jumps say, 30 points? And this is more for beta testers and insiders. How come proneness is a secret? Why can't it be displayed like every other trait? I know especially in the draft, if you don't use feeder leagues, you have no idea if someone is prone or not before you take them. This results in some teams repeatedly getting "unlucky" with injury prone players they had no idea they were taking. |
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#5 | |
All Star Starter
Join Date: Jun 2009
Location: jackson Hole, Wy
Posts: 1,187
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Quote:
Last edited by Athletics17; 12-06-2009 at 09:26 PM. |
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#6 |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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I always thought that was the case, but it's good to see someone's actually seen it. Thanks.
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