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#1 |
Minors (Double A)
Join Date: Apr 2009
Posts: 110
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Worth it?
I have OOTP 10 and I was wondering if it was worth purchasing OOTP 11 or waiting for 12. I have the money to get it but is the slotting system really a huge improvement? It really interests me and I like it but I'll be honest I have never really learned how to draft well and if I get good draft picks its cause I just take the scouting directors advice.
Is the slotting system the only dramatically new thing in this edition and how well is it done? I love the concept but I don't know if it adds enough to get the game on that alone. |
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#2 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I can't tell you how 11 differes from 10 (I think 9 was the last I bought) but I would think it is worth it. This has been the most error free and easily maintained iterations yet. I know there have been several improvements made with patches to this verion so I would think it would, at the very least, be much more refined.
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College Football Sim League |
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#3 |
Major Leagues
Join Date: Mar 2005
Location: Minot ND
Posts: 379
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Can't really offer any good info but I think OOTP 11 is the best version. Plus 12 is a long ways away. Do not deprive yourself of a fantastic game.
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#4 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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"Mass Select" is the biggest time saver anyone's ever given me since my ex-wife bought me a pair of Velcro sneakers....
That improvement alone makes this version twice as fun as 10.... |
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#5 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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I say the same thing every year, but it bears repeating: The finished version 12 is an even longer ways away - just about a year, I'd say, until the final patch for that game is issued. [And that's if everything goes according to schedule/normal cycle.] Why wait that long?
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#6 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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What do you use mass select for just out of curiosity?
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College Football Sim League |
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#7 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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I'll give you an example. Back when I used to manage my minor league roster transactions (I don't anymore - I let my AI do this now), I would review each minor league level at the end of the season, doing one last set of promotions/demotions.
At the end of the season, naturally, there were more transactions to do; several players on each level to promote, demote, or release to get ready for next season. This was especially true in the rookie league, where scrubs who were going nowhere needed to be released by the bucketload before the next amateur draft, to make room for the new kids. Before mass select, you had to do each player individually, one by one. Now with the mass select option, you click the players to be batched in one transaction, right-click, and select the action to take with all of them at once. Multiple-player roster moves are much easier now. |
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#8 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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I also use mass select to adjust for what I perceive to be issues with how the game generates players. I have what amounts to 2 levels of the minors and so would normally have 10 rounds and 10 rounds' worth of players to draft. I created 13 rounds' worth of players and deleted 2/3rds of all MRs and 1/2 of all 1B, which more or less got things down to the right number.
Another aspect of v11 that I enjoy is the new fielding stats. I'd go so far as to say that they make playing without ratings possible in a way that it wasn't before (although I still use ratings for fielding). All in all, even if you only play this version half as much as you play 12, the value per hour of OOTP is so monstrously high that you're still coming out ahead.
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#9 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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I like to imitate the development of baseball from 1876 to the modern day, with all the comings and goings of teams in both the majors and minors. I do a LOT of mass transactions to keep players in an organization with the minor league teams changing and I force retire a bunch of players every year. What used to take me literally days to accomplish now only takes me a day. It SHOULD be able to be accomplished in an hour or two, but there are still things Markus could give me to speed the process up......
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#10 |
All Star Reserve
Join Date: May 2006
Posts: 531
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just out of curiosity how old and out of touch are you?
![]() j/k, not meant to offend. I bought a pair once as part of an "old man" Halloween costume and my wife had to steal them from me to keep me from wearing them in public. Best $9.95 I ever spent.
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Jaxxvain aka Molson ~~~~~ |
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#11 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Of course it's worth it!! We have added tons of new stuff in OOTP 11 and changed/improved a lot of the core engine to create a better, more challenging and more fun game. Overall we added over 100 new features/enhancements.
Read about the most important improvements here please: What's new in OOTP? Cheers, Markus |
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#12 |
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,419
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WARNING!
Stay away from this game. DO NOT BUY IT! It will take hours and hours away from your life. You will be addicted, it's worse then a drug. Markus will need to start OOTP AA meetings to help the ones that can't control themselves. After all, he's responsible for all this mess. |
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#13 | |
Major Leagues
Join Date: Mar 2007
Posts: 410
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Quote:
![]() However I agree. When I play this game I usually look around at 3am and wonder what happened to all the time. Mind you I'll usually start playing after work at about 7pm. That is 8 hours of OOTP! I work as much as I play! (Somehow) I've got a girlfriend now. She's not as supportive of 3am bedtimes, so I've been playing less frequently. The withdrawal symptoms are tough ![]() |
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