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Old 09-20-2011, 12:13 AM   #1
Staples11
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How accurate is injuries?

Is there anyway to tell how many injuries the entire league has? I'm talking minors and majors combined, without having to go through and count each team individually.

I'm in a modern day online league and our league date is June 4th. 11 guys that were on my 25 man opening roster are currently on the DL. I've since had an additional 3 or 4 go on the DL and come off.

Is this really bad luck or realistic?

BTW our league settings are set to normal.
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Old 09-20-2011, 02:42 AM   #2
Chicagofan76
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Quote:
Originally Posted by Staples11 View Post
Is there anyway to tell how many injuries the entire league has? I'm talking minors and majors combined, without having to go through and count each team individually.

I'm in a modern day online league and our league date is June 4th. 11 guys that were on my 25 man opening roster are currently on the DL. I've since had an additional 3 or 4 go on the DL and come off.

Is this really bad luck or realistic?

BTW our league settings are set to normal.
in my 1999 season I had 12 guys on the DL of 35 players on the DL at the same time, this season I have 3 1 of which is a player I signed.
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Old 09-20-2011, 02:43 AM   #3
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are
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Old 09-20-2011, 03:34 AM   #4
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are
Really? Seriously? You are just gonna get on here just to make a comment about are vs is? Really?
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Old 09-20-2011, 06:15 AM   #5
Markus Heinsohn
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Injuries on the default setting are in fact a bit LOWER than in real life! The problem with injuries is real life perception. There are usually over 1000+ injuries per MLB season in real life, but many of them do not get properly reported so you don't really know they happened, which is different from OOTP obviously.
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Old 09-20-2011, 06:38 AM   #6
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I think the problem a lot of people have with injuries isn't the overall amount, but the distribution by position and length.
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Old 09-20-2011, 06:44 AM   #7
Markus Heinsohn
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Originally Posted by Cryomaniac View Post
I think the problem a lot of people have with injuries isn't the overall amount, but the distribution by position and length.
The distribution & length matches our real life data properly as well.
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Old 09-20-2011, 07:33 AM   #8
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Originally Posted by Markus Heinsohn View Post
The distribution & length matches our real life data properly as well.
Fair enough.
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Old 09-20-2011, 07:46 AM   #9
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These are the Phillies injuries for 2011, as you can see they're quite extensive.

Last edited by PhillieFever; 11-04-2011 at 10:21 AM.
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Old 09-20-2011, 11:12 AM   #10
boshk
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i think half the twins starters are on the DL this year too... and morneau probably wont play again, ever
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Old 09-20-2011, 11:21 AM   #11
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Originally Posted by PhillieFever View Post
These are the Phillies injuries for 2011, as you can see they're quite extensive.
What would you know about the Phillies ?
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Old 09-20-2011, 03:13 PM   #12
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My only issues with injuries is that if you have incomplete minors, it seems the majors get hit harder with injuries.
My 1999 White Sox with full accurate minors (as of 2011) had approx 27 players injured anything from day-to-day to 7 months. 90% of those were players on my 25 man roster since i only had 7 players not on the 25 man roster.
My 2000 White Sox until recently seemed to stay injury free.
I have had approx 11 injuries so far. Mostly day-to-day. Aaron Myette has been out since last season. (AAA) I just lost Magglio Ordonez (6 weeks) and Hideo Nomo (3 months) within 4 days of each other and Frank Thomas got hurt with a 5 day-to-day injury the same game Nomo got injured. I have approx 51 players in my system.
With many of my online leagues the injuries seem to hit the minors harder then it hits my major league roster. I have full set of players. Whereas like I said my solo league that doesn't have a full set of players get hit harder at the ML level vs minors.
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Old 09-20-2011, 03:22 PM   #13
Toado
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I would suggest you target mostly "durable" players if you're getting really fed up by injuries.

I've been doing that for the last several versions and generally only have a handful of injuries per season. They tend to be my guys who have a "normal" injury history, too.

I don't even touch fragile players, unless they look like a huge steal in the draft... then I trade them for a durable prospect a year later.
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Old 09-20-2011, 04:10 PM   #14
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Originally Posted by Toado View Post
I would suggest you target mostly "durable" players if you're getting really fed up by injuries.

I've been doing that for the last several versions and generally only have a handful of injuries per season. They tend to be my guys who have a "normal" injury history, too.

I don't even touch fragile players, unless they look like a huge steal in the draft... then I trade them for a durable prospect a year later.
Who was this directed towards? Using Spritz real debut all players DB all players or most are listed as Fragile. Thomas, Durham, Ordonez, Nomo, even Buehrle who has 1 DL stint in 10 sns.
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Old 09-20-2011, 07:26 PM   #15
J P Falcon the 3rd
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I guess then the question one must ask is what type of calculation is done to differentiate whether a player is durable, normal, fragile, or the rather humorously labeled "wrecked"!
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Old 09-20-2011, 07:40 PM   #16
snepp
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The descriptive words are just a general overall representation of the four injury proneness numeric values. If you're really curious you could edit a player and test out various combinations of injury proneness to see where the cutoffs are.
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Old 09-20-2011, 11:09 PM   #17
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Quote:
Originally Posted by Chicagofan76 View Post
in my 1999 season I had 12 guys on the DL of 35 players on the DL at the same time, this season I have 3 1 of which is a player I signed.
Chicagofan, in your defense, the only grammatical error in your statement is that you missed a comma after 3 as in "this season I have 3, 1 of which is a player I signed". The 'is' is absolutely correct and should not be 'are'.

Never mind, I though he was making the correction towards you but I just noticed the subject of this thread...lmao, yeah, that was kinda annoying, wasn't it?

Last edited by falkonisback; 09-20-2011 at 11:12 PM.
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Old 09-20-2011, 11:32 PM   #18
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Originally Posted by J P Falcon the 3rd View Post
I guess then the question one must ask is what type of calculation is done to differentiate whether a player is durable, normal, fragile, or the rather humorously labeled "wrecked"!
FWIW, I've got a guy with a 5th category. He's listed as "iron man".
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Old 09-20-2011, 11:44 PM   #19
Jeffy25
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Quote:
Originally Posted by Staples11 View Post
Is there anyway to tell how many injuries the entire league has? I'm talking minors and majors combined, without having to go through and count each team individually.

I'm in a modern day online league and our league date is June 4th. 11 guys that were on my 25 man opening roster are currently on the DL. I've since had an additional 3 or 4 go on the DL and come off.

Is this really bad luck or realistic?

BTW our league settings are set to normal.
I can say that the league average is about 2.5-3 guys per month from each team hit at least the 15 day DL.

You can edit the injury frequency and fatigue in the game though.
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Old 09-20-2011, 11:45 PM   #20
Jeffy25
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Quote:
Originally Posted by Markus Heinsohn View Post
Injuries on the default setting are in fact a bit LOWER than in real life! The problem with injuries is real life perception. There are usually over 1000+ injuries per MLB season in real life, but many of them do not get properly reported so you don't really know they happened, which is different from OOTP obviously.
yup, I have found that most people don't realize how frequently big league players get hurt in real life. It's more than people realize.
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