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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Minors (Rookie Ball)
Join Date: Apr 2010
Posts: 29
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How accurate is injuries?
Is there anyway to tell how many injuries the entire league has? I'm talking minors and majors combined, without having to go through and count each team individually.
I'm in a modern day online league and our league date is June 4th. 11 guys that were on my 25 man opening roster are currently on the DL. I've since had an additional 3 or 4 go on the DL and come off. Is this really bad luck or realistic? BTW our league settings are set to normal. |
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#2 | |
Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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#3 |
Minors (Triple A)
Join Date: Feb 2003
Location: Bay Area
Posts: 243
Infractions: 0/3 (3)
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are
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#4 |
Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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#5 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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Injuries on the default setting are in fact a bit LOWER than in real life! The problem with injuries is real life perception. There are usually over 1000+ injuries per MLB season in real life, but many of them do not get properly reported so you don't really know they happened, which is different from OOTP obviously.
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#6 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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I think the problem a lot of people have with injuries isn't the overall amount, but the distribution by position and length.
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#7 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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The distribution & length matches our real life data properly as well.
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#8 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Fair enough.
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#9 |
Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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These are the Phillies injuries for 2011, as you can see they're quite extensive.
Last edited by PhillieFever; 11-04-2011 at 10:21 AM. |
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#10 |
All Star Reserve
Join Date: Dec 2004
Posts: 532
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i think half the twins starters are on the DL this year too... and morneau probably wont play again, ever
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#11 |
Hall Of Famer
Join Date: Mar 2007
Posts: 3,878
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#12 |
Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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My only issues with injuries is that if you have incomplete minors, it seems the majors get hit harder with injuries.
My 1999 White Sox with full accurate minors (as of 2011) had approx 27 players injured anything from day-to-day to 7 months. 90% of those were players on my 25 man roster since i only had 7 players not on the 25 man roster. My 2000 White Sox until recently seemed to stay injury free. I have had approx 11 injuries so far. Mostly day-to-day. Aaron Myette has been out since last season. (AAA) I just lost Magglio Ordonez (6 weeks) and Hideo Nomo (3 months) within 4 days of each other and Frank Thomas got hurt with a 5 day-to-day injury the same game Nomo got injured. I have approx 51 players in my system. With many of my online leagues the injuries seem to hit the minors harder then it hits my major league roster. I have full set of players. Whereas like I said my solo league that doesn't have a full set of players get hit harder at the ML level vs minors. |
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#13 |
Minors (Double A)
Join Date: Jun 2006
Posts: 107
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I would suggest you target mostly "durable" players if you're getting really fed up by injuries.
I've been doing that for the last several versions and generally only have a handful of injuries per season. They tend to be my guys who have a "normal" injury history, too. I don't even touch fragile players, unless they look like a huge steal in the draft... then I trade them for a durable prospect a year later. |
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#14 | |
Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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#15 |
Minors (Double A)
Join Date: Jun 2011
Posts: 166
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I guess then the question one must ask is what type of calculation is done to differentiate whether a player is durable, normal, fragile, or the rather humorously labeled "wrecked"!
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#16 |
All Star Starter
Join Date: Jan 2008
Posts: 1,459
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The descriptive words are just a general overall representation of the four injury proneness numeric values. If you're really curious you could edit a player and test out various combinations of injury proneness to see where the cutoffs are.
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#17 | |
All Star Reserve
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 869
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Quote:
![]() Never mind, I though he was making the correction towards you but I just noticed the subject of this thread...lmao, yeah, that was kinda annoying, wasn't it? Last edited by falkonisback; 09-20-2011 at 11:12 PM. |
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#18 |
Major Leagues
Join Date: Dec 2009
Location: Lansing, NY
Posts: 313
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#19 | |
Hall Of Famer
Join Date: Jan 2009
Posts: 2,506
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Quote:
You can edit the injury frequency and fatigue in the game though. |
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#20 | |
Hall Of Famer
Join Date: Jan 2009
Posts: 2,506
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Quote:
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