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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here!

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Old 05-20-2013, 02:30 PM   #1
metsfan1
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Did I do anything wrong?

I started a Fictional league with 30 teams and they each have 5 minor leagues. I put in high school and college feeder leagues with a 25 round draft. I made sure to put HS age min/max (14/17) and college (18/21). I just did the initial draft and looked at my minor leagues to see most players picked are 1-1.5 stars. I just got the report for the upcoming first year draft and again, it looks like most are 1 stars. Did I do something wrong????? A glitch?
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Old 05-20-2013, 02:37 PM   #2
ezpkns34
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You can try to rescout the players:
League Setep -> Functions
Scroll down & hit Run OSA & Human Scouts Rescout (in the very bottom right hand corner)


If that doesn't, then it could be that the players are just 1-1.5* talents. What PCMs are you using in the league?

Last edited by ezpkns34; 05-20-2013 at 02:39 PM.
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Old 05-20-2013, 02:43 PM   #3
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This is a known problem with 14. It generates tons of useless players.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-20-2013, 03:19 PM   #4
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This is a known problem with 14. It generates tons of useless players.

Just like real life.
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Old 05-20-2013, 03:44 PM   #5
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Just like real life.
Hey! I resemble that remark!
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Old 05-20-2013, 05:11 PM   #6
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Just like real life.
So far the new player creation system does not seem to me to be at all like "real life." YMMV.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-20-2013, 07:25 PM   #7
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Quote:
Originally Posted by metsfan1 View Post
I started a Fictional league with 30 teams and they each have 5 minor leagues. I put in high school and college feeder leagues with a 25 round draft. I made sure to put HS age min/max (14/17) and college (18/21). I just did the initial draft and looked at my minor leagues to see most players picked are 1-1.5 stars. I just got the report for the upcoming first year draft and again, it looks like most are 1 stars. Did I do something wrong????? A glitch?
If you have scouting on, that is the issue. Your scout has never seen these player's before this year and hasn't had enough time to build up an idea of their worth. Turn scouting off and see if it makes a difference.
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Old 05-20-2013, 08:49 PM   #8
olivertheorem
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Also, it is significant that the label "1-1.5 stars" covers a wide range of possibilities. It could mean anything from a nothing scrub that can't make it out of rookie ball to a solid-average big leaguer.
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Old 05-20-2013, 11:41 PM   #9
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Originally Posted by The Wolf View Post
This is a known problem with 14. It generates tons of useless players.
It isn't a problem for everyone. I have seen people having said problem but I have run many tests using feeders and have not seen this, talent has been fine over many 30 year sims. I have noticed that scouts in v14 seem to be more 'pessimistic' about players' potential but the talent is there and I can see it by looking at my scouts rating and looking at players' actual performance (this is why I use feeder leagues)

Last edited by byzeil; 05-20-2013 at 11:55 PM.
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Old 05-20-2013, 11:44 PM   #10
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Ok, so I did the rescouting. The Amateur draft has more 4-5 star players (id say about 30). I guess that's a good start being that all of them were 1 stars.

Is this possible, because this is the first amateur draft that the scouting didn't have enough time? Seems very realistic.

Where do I find the PCMs?
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Old 05-20-2013, 11:52 PM   #11
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Not letting me edit:

Ok, so I did the rescouting. The Amateur draft has more 4-5 star players; about 36 out of 315. I guess that's a good start being that all of them were 1 stars.

Is this possible, because this is the first amateur draft that the scouting didn't have enough time? Seems very realistic.

PCMs and Sabermetrics are set to 1.0

By the way, I have ratings can be greater than max
Potential can be less than actual
(1-20)
Overall/Potential Rating=stars
below it, not checked overall rating based on AI evaluation, not pure ratings(not checked)
overall rating based on all players,not positions (not checked)
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Old 05-21-2013, 12:06 AM   #12
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So far the new player creation system does not seem to me to be at all like "real life." YMMV.

While I dont think it is 100% perfect, I do think it is a huge improvement. As argued in another thread it to me mirrors "real life quite well". I suspect we will have to agree to disagree on this.


@metsfan1. I set my draft pool reveal out as far as it can possibly be and scouting every 30 days. This to me makes for a better scout of the pool.
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Old 05-21-2013, 09:14 AM   #13
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I just hit my first ammy draft in a league converted from ver 13. This is a fictional MLB setup (no feeders...just std minor leagues). I usually don't have any ratings or stars visible but I do turn on stars for the draft (showing potential). This draft class was the worst I've ever seen in OOTP. Only had a handful of guys that were anything but 1 potential. That just isn't right. Even a weak draft class has many more players that scouts figure to be serviceable big leaguers. This is full of "minor leaguer at best, may have a long career in broadcast booth, etc."

1) To me, something is clearly wrong.

2) Why do we need to rescout to get more realistic ratings? When the draft rolls around, shouldn't the scouts have all the info they are going to have at their disposal? If it "works" in OOTP, I guess that's great but it makes no sense at all.
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Old 05-21-2013, 09:15 AM   #14
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Welcome on board, Mark.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-21-2013, 10:43 AM   #15
metsfan1
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Quote:
Originally Posted by byzeil View Post
It isn't a problem for everyone. I have seen people having said problem but I have run many tests using feeders and have not seen this, talent has been fine over many 30 year sims. I have noticed that scouts in v14 seem to be more 'pessimistic' about players' potential but the talent is there and I can see it by looking at my scouts rating and looking at players' actual performance (this is why I use feeder leagues)
I use feeder leagues also. I have 30 teams, 25 rounds in a amateur draft, 5 minor leagues for everyone and 2 each (high school and colleges).

One thing I also noticed, my amateur draft only has 316 players which is enough for 10 Rounds? How did this happen when I put from the beginning, 25.
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Old 05-21-2013, 10:45 AM   #16
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Originally Posted by metsfan1 View Post
I use feeder leagues also. I have 30 teams, 25 rounds in a amateur draft, 5 minor leagues for everyone and 2 each (high school and colleges).

One thing I also noticed, my amateur draft only has 316 players which is enough for 10 Rounds? How did this happen when I put from the beginning, 25.
Do you have enough teams in both feeder leagues to generate enough eligible players each season?
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Old 05-21-2013, 11:06 AM   #17
metsfan1
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Quote:
Originally Posted by markprior22 View Post
I just hit my first ammy draft in a league converted from ver 13. This is a fictional MLB setup (no feeders...just std minor leagues). I usually don't have any ratings or stars visible but I do turn on stars for the draft (showing potential). This draft class was the worst I've ever seen in OOTP. Only had a handful of guys that were anything but 1 potential. That just isn't right. Even a weak draft class has many more players that scouts figure to be serviceable big leaguers. This is full of "minor leaguer at best, may have a long career in broadcast booth, etc."

1) To me, something is clearly wrong.

2) Why do we need to rescout to get more realistic ratings? When the draft rolls around, shouldn't the scouts have all the info they are going to have at their disposal? If it "works" in OOTP, I guess that's great but it makes no sense at all.
That's what I was thinking, Mark. When I rescouted, this time, the 5 stars showed up. I will have my scout, scout the talent pool a few times before the actual amateur draft to see if this changes.

New issue though, I set from the beginning, the amateur draft was to have 25 rounds yet it only created 315 players which doing the math only equals to about 10 rounds. Is this a sign that I didn't have enough feeder teams?
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Old 05-21-2013, 11:16 AM   #18
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Do you have enough teams in both feeder leagues to generate enough eligible players each season?
thought I did. I used a formula from a post but I'm thinking that perhaps that formula for 13, probably doesn't work for 14 then? Would you happen to know what the formula is? Anyone know it?

This is my setup;

-Fictional League (30 teams, 2 divisions with 3 sub divisions each).
-Each team has 5 minor league teams (AAA, AA, A, Short Season, Rookie League)

I believe I have 2 College and 2 High School feeder leagues each with 30 teams.
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Old 05-21-2013, 11:54 AM   #19
metsfan1
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Got the equation for enough feeder leagues here:

http://www.ootpdevelopments.com/boar...ootp-12-a.html
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Old 05-21-2013, 12:55 PM   #20
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I'm trying 120 colleges and 120 high schools.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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