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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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Draft Question
In a standard MLB setup, I have decided to have 40 rounds in my draft (since that is what the actual number is) The question is this, am I ok generating only enough players for 40 rounds? I don't want to much talent in the league, and I figure not every team has 7 minor league affiliates. I think I should also mention however, that SA teams have a roster limit of 30 players, while Rookie ball teams have a roster limit of 35.
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#2 | ||
All Star Starter
Join Date: Jun 2009
Posts: 1,316
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According to biggio509, it's a good rule of thumb to have the game generate an extra 5 players. So for 40 rounds, you would need 45 players.
Here's a brief part of his post: Quote:
Quote:
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#3 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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One question regarding this however, some teams have 7 levels of minors, others have 6. Also, my league has 30 players in the short A levels, and 35 in the rookie ball levels. I'm thinking maybe 50 would be better. Any thoughts here?
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#4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,354
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50 or even unlimited would be much better. Having high or no limits on the lowest milb levels helps prevent the ai from releasing high draft picks with low current skills but high potential.
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#5 |
Hall Of Famer
Join Date: Sep 2007
Posts: 2,599
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50 rounds or 50 as the roster limit?
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You mock me, therefore I am My wife |
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#6 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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How can you have an unlimited number of draft rounds? I think you misunderstood my question. I am talking about how many rounds in the draft I should have, not what minor league roster size limits should be.
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#7 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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Sometimes when the AI releases high potential prospects could be due to different scouts' opinions.
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#8 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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Would it help to balance the league by lowering the PCMs' a bit?
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#9 | ||
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,354
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Quote:
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That doesn't matter though. As to draft rounds, have as many or as few as you like. It doesn't matter that much except that if you generate more players than there are rounds, you get more young free agents. If you don't want that then generate just enough players to fill your rounds. Either way will work ok, it's just personal preference as to which you choose. Last edited by Lukas Berger; 12-03-2013 at 02:19 AM. |
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#10 |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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That there are 40 rounds in the real life draft is kind of irrelevant. In OOTP, if you run a 40-round draft, you'll get 40 new players, assuming you sign your top round guys. Real life teams only sign about 20-25 of their draft picks each year. So if you want a realistic number of players joining your organization each year, a 40 round draft is way too long.
And if you have any compensation picks at all in your draft (either for FA or for not signing draft picks) you'll need to generate a pool larger than the number of draft rounds, or you'll run out of players before the draft is over. With a 40-round draft you might not care (the game won't crash, it's just that the draft will end in the middle of round 38 or something) but if you run a shorter draft, it might matter a bit more. If you have a 20-round draft, generating players for 22+ rounds is usually fine. |
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