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Old 07-09-2013, 01:03 PM   #1
PSUColonel
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Draft Question

In a standard MLB setup, I have decided to have 40 rounds in my draft (since that is what the actual number is) The question is this, am I ok generating only enough players for 40 rounds? I don't want to much talent in the league, and I figure not every team has 7 minor league affiliates. I think I should also mention however, that SA teams have a roster limit of 30 players, while Rookie ball teams have a roster limit of 35.
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Old 07-09-2013, 07:49 PM   #2
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According to biggio509, it's a good rule of thumb to have the game generate an extra 5 players. So for 40 rounds, you would need 45 players.

Here's a brief part of his post:

Quote:
Feeder League Guide
I am seeing a lot of post asking about feeder leagues. I would like to request the board mods to sticky this or some other posts about feeders. Here are the basics.

1. Before deciding on number of feeders you need to decide how many draft rounds to use. The rule of thumb is you need 5 new players for each level of minors to replace guys who you want to cut are on long term injuries, retire, etc.

Formula for suggested draft rounds.
Rounds = 5 * levels of minors

In a standard MLB setup you have AAA, AA, two A teams, Short A, 2 rookie levels. That is 7 levels so you need 35 rounds.

2. Number of feeder teams needed = (number of teams in league * number of draft rounds)/6

Each team feeder team produces 6 to 9 players for the draft. So dividing the number of players needed for the draft and dividing by 6 gives you the minimum number of feeders you need.

**** important note *****
I forgot this in the original post. When adding feeders the game will change your number of draft rounds and players generated for X rounds to 81. You have to go back and change these settings. If you leave generate players for X rounds at 81, the game will generate players to fill a 81 round draft! Most set this number = to draft rounds. Some people generate players for 5 more rounds so there will be rookie free agents. If generate players for X > draft rounds use your generate players for X rounds in the formula above.
****

Also if you use default settings the majority of players entering the draft from high school will usually be 19 and the majority of players coming from college will usually be 22. If you want to change this you can change league rules. You can set minimum and maximum ages lower. NB: The age limits on league rules is different from the age range under league options. The later sets at what age players will be created. If you want maximum time in feeders for all players after the league is created set created minimum and maximum age to the lowest age allowed in your league.
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Q: Can I have more draft rounds?
A: Absolutely. Just remember talent is distributed in something like a bell curve. The more rounds you have the more high and low level talent are generated. So over time the league might increase in quality.
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Old 12-03-2013, 01:37 AM   #3
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One question regarding this however, some teams have 7 levels of minors, others have 6. Also, my league has 30 players in the short A levels, and 35 in the rookie ball levels. I'm thinking maybe 50 would be better. Any thoughts here?
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Old 12-03-2013, 01:41 AM   #4
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Originally Posted by PSUColonel View Post
One question regarding this however, some teams have 7 levels of minors, others have 6. Also, my league has 30 players in the short A levels, and 35 in the rookie ball levels. I'm thinking maybe 50 would be better. Any thoughts here?
50 or even unlimited would be much better. Having high or no limits on the lowest milb levels helps prevent the ai from releasing high draft picks with low current skills but high potential.
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Old 12-03-2013, 01:44 AM   #5
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Quote:
Originally Posted by PSUColonel View Post
One question regarding this however, some teams have 7 levels of minors, others have 6. Also, my league has 30 players in the short A levels, and 35 in the rookie ball levels. I'm thinking maybe 50 would be better. Any thoughts here?
50 rounds or 50 as the roster limit?
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Old 12-03-2013, 01:49 AM   #6
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50 or even unlimited would be much better. Having high or no limits on the lowest milb levels helps prevent the ai from releasing high draft picks with low current skills but high potential.
How can you have an unlimited number of draft rounds? I think you misunderstood my question. I am talking about how many rounds in the draft I should have, not what minor league roster size limits should be.
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Old 12-03-2013, 01:50 AM   #7
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Sometimes when the AI releases high potential prospects could be due to different scouts' opinions.
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Old 12-03-2013, 01:55 AM   #8
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Would it help to balance the league by lowering the PCMs' a bit?
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Old 12-03-2013, 02:13 AM   #9
Lukas Berger
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Originally Posted by PSUColonel View Post
How can you have an unlimited number of draft rounds? I think you misunderstood my question. I am talking about how many rounds in the draft I should have, not what minor league roster size limits should be.
Oops, I did misunderstand

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Originally Posted by PSUColonel View Post
Also, my league has 30 players in the short A levels, and 35 in the rookie ball levels. I'm thinking maybe 50 would be better. Any thoughts here?
That being said, idk how you'd expect me to know you were talking only about draft rounds in the quote immediately above. Seems clear you're talking about draft rounds and milb roster levels, no?

That doesn't matter though.

As to draft rounds, have as many or as few as you like. It doesn't matter that much except that if you generate more players than there are rounds, you get more young free agents. If you don't want that then generate just enough players to fill your rounds. Either way will work ok, it's just personal preference as to which you choose.

Last edited by Lukas Berger; 12-03-2013 at 02:19 AM.
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Old 12-03-2013, 07:03 AM   #10
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That there are 40 rounds in the real life draft is kind of irrelevant. In OOTP, if you run a 40-round draft, you'll get 40 new players, assuming you sign your top round guys. Real life teams only sign about 20-25 of their draft picks each year. So if you want a realistic number of players joining your organization each year, a 40 round draft is way too long.

And if you have any compensation picks at all in your draft (either for FA or for not signing draft picks) you'll need to generate a pool larger than the number of draft rounds, or you'll run out of players before the draft is over. With a 40-round draft you might not care (the game won't crash, it's just that the draft will end in the middle of round 38 or something) but if you run a shorter draft, it might matter a bit more. If you have a 20-round draft, generating players for 22+ rounds is usually fine.
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