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OOTP 16 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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world file question
My fictional world only uses Illinois for teams, cities, and players. Would it speed up gameplay if I created a custom world file with only illinois in it?
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#2 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,153
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No, how slow is your game?
Last edited by Bluenoser; 06-21-2015 at 06:48 AM. |
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#3 |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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#4 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,153
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Quote:
If you add minors be prepared for more of a slowdown. How many seasons in are you? |
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#5 |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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14 as of now. I was thinking about starting over with minors from the beginning.
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#6 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,153
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14 isn't a great amount, but it's starting to build up some data.
I take it you're simming vice playing out - when you think about 68 teams, that's a lot of roster decisions for the AI to handle everyday. Plus all the other league related things it does in the background like compiling stats, updating leaderboards, etc etc. Nano seconds to a computer, but still takes time. More data = more time. At the end of the day 68 teams is a big world. OOTP can handle it, but it won't do top speed. |
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#7 |
Hall Of Famer
Join Date: Apr 2006
Posts: 10,112
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just ran through a season of a promotion/relegation league I'm tinkering with to time how long an off-season takes (minus the time it takes me to manually move teams up/down); and it took about a second per day to run from Dec 6 (day after the 1st year player draft) up to the start of spring training (took about 15-20 seconds to go from Dec 31 to Jan 1 with year-end stuff). I'm 8 seasons into it, so not quite up to the 14 you have, but not that far behind all things considered.
There are times where I'll get a "(not responding)" for the program and it'll sit there for a few minutes, but eventually it continues on (not sure if that's with the program itself, or something on my machine, but the added time doesn't really bother me as long as it manages to get past it on its own). (league setup is 5 leagues with 24 teams each; so 120 total teams; no minors, just reserve rosters. I'm also using reserve clause rules, so other than a handful of trades, there isn't a lot of player movement/free agents/etc, so I'm sure that helps as well). |
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#8 | |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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Quote:
I do 100% believe the game could use some optimization. Even with my limited XML and coding knowledge I've seen things that are erroneous and probably could be removed without issue. Not a knock on the game, BTW, it happens as game databases get older and coding gets more streamlined and line complex. If the game were created today you'd probably get the same game 75-80 of the code length. |
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