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Old 02-05-2016, 02:14 PM   #1
Seamhead1967
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Join Date: Nov 2006
Posts: 64
Settings Recommendations?

I've been playing OOTP since the earliest versions and I used to run an on-line league, but that was with OOTP6, so I'm a bit behind. The guys in my original league want to fire it up again, but OOTP16 is so much more advanced I'm having a hard time figuring out which settings to use.

Here's what I'm trying to do: create a league with 20 teams (two leagues, four divisions of five) that uses financials, random players from 1876-2015 imported into each draft class, starting in 1901 (probably), and using MLB historical averages for the league totals.

My main concern is creating financial balance for everyone at the beginning, then let OOTP do its thing. Even though we'll probably be starting in 1901, I don't necessarily want 1901 financials.

Does anyone have suggestions for settings? Do you like revenue sharing? A salary cap? Cash maximum? Let me know.

Thanks!
Mike
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Old 02-05-2016, 08:48 PM   #2
TGH-Adfabre
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Join Date: Sep 2007
Posts: 2,599
Financials:
I like some kind of revenue controls. It is easy to build to the point that bottom teams have to be competitive for a very long time to start to catch up. If a team has a small market size and low fan loyalty they are in for a long uphill climb to catch larger teams with better loyalty.

I like to control finances globally.
Equal national and local media contracts is low maintenance.
This means that attendance, tickets prices, visitor gate share, merchandising and playoff revenue are what separate the teams financially. A cash max is important too, I like mine a little on the high side, $20-40 million. I want teams to have the cash to fix a bad contract but not 2 or 3.
In this situation you are effectively capping the league revenue. This has a meaningful effect on FA demands and (I think) contract extension demands.

I commish an online league and we run an $80 mil, out of game salary cap. We do not increase the cap we adjust global finances to get the balance we want. It has been running since OOTP7 and is in good financial shape.
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Old 02-06-2016, 04:11 PM   #3
Seamhead1967
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Join Date: Nov 2006
Posts: 64
Quote:
Originally Posted by TGH-Adfabre View Post
Financials:
I like some kind of revenue controls. It is easy to build to the point that bottom teams have to be competitive for a very long time to start to catch up. If a team has a small market size and low fan loyalty they are in for a long uphill climb to catch larger teams with better loyalty.

I like to control finances globally.
Equal national and local media contracts is low maintenance.
This means that attendance, tickets prices, visitor gate share, merchandising and playoff revenue are what separate the teams financially. A cash max is important too, I like mine a little on the high side, $20-40 million. I want teams to have the cash to fix a bad contract but not 2 or 3.
In this situation you are effectively capping the league revenue. This has a meaningful effect on FA demands and (I think) contract extension demands.

I commish an online league and we run an $80 mil, out of game salary cap. We do not increase the cap we adjust global finances to get the balance we want. It has been running since OOTP7 and is in good financial shape.
Excellent! I picked 1987 financials because it's the first year that superstar players earned over $1 million on average. Cash max is $500,000. I'm going to give it a spin and see how it works out. Thanks for the tips.
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Old 02-06-2016, 08:18 PM   #4
TGH-Adfabre
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If you have the time you can run fats sim yearly and see how the financials play out. Then you can tweak it to your liking.
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