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Bug Reports Forum Post bug reports here please! |
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#1 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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OOTP 17 utilizes some advanced OpenGL features now, which may be problematic on a small number of systems. So, in order to fix the problems we need your help.
But first, please make sure you install the latest version of drivers for your graphics card! Often outdated drivers are the reason for 3D / Facegen problems. OOTP 17 needs at least support for OpenGL 1.4, but support for OpenGL 2.0 is recommended. This is supported by most graphic cards with up-to-date drivers. We suggest playing around with the OpenGL settings (Game Settings -> Facegen & 3D tab), you could try setting the "Open GL Shader Mode" to "Disable OpenGL shader" for example, this will ensure the game works with older systems that only support OpenGL 1.4. If it still does not work, we need to know your exact system specs which can be obtained by an application called Opengl Caps viewer. You can download it here: Download OpenGL Caps Viewer. After you installed & started it, click on the tools tab and then on "export data" (see image). In the new window click on "txt export" (see image). Please post the text file here or simply copy and paste the text directly. Thank you! Markus
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 03-18-2016 at 04:16 AM. |
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#2 |
Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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Here is my graphics info...Yes I do know its an older computer but really OOTPB is about the only game I play on it.
Once again..I only copied and pasted the first little bit... Did not think all if it needs to be posted. Thanks again. ================================================== = GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: AMD Athlon(tm) II X2 220 Processor - CPU Core Speed: 2812 MHz - CPU logical cores: 2 - Family: 15 - Model: 6 - Stepping: 3 - Physical Memory Size: 3072 MB - Operating System: Windows 7 64-bit build 7600 [No Service Pack] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1680x1050 @ 59 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: GeForce 6150SE nForce 430 - GPU codename: - Device ID: 10DE- 3D0 - Subdevice ID: 103C-2A6C - Driver: 9.18.13.908 (R309.08) - Branch: r304_00-740 - BIOS version: 5.61.32.25.02 - Memory size: 256MB - Memory type: DDR1 - Memory bus width: 32-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2 - OpenGL Version: 2.1.2 - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 4 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 1024 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 0 - Max Varying Float: 32 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 4 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X |
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#3 |
Minors (Rookie Ball)
Join Date: Mar 2010
Location: Ottawa, Ontario, Canada
Posts: 27
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I am having issues with the screen freezing in 3D mode. Here is the printout.
================================================== = GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz - CPU Core Speed: 2394 MHz - CPU logical cores: 4 - Family: 6 - Model: 5 - Stepping: 1 - Physical Memory Size: 8192 MB - Operating System: Windows 10 64-bit build 10586 - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1366x768 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics Family - GPU codename: Haswell - Device ID: 8086- A16 - Subdevice ID: 1025- 866 - Driver: 10.18.15.4248 (8-4-2015) - GL:ig75icd64.dll - Bus Id: -1 - Shader cores: 40 - Texture units: 1 - TDP: 84W - BIOS version: Intel Video BIOS - Memory size: 1024MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics 4400 - OpenGL Version: 4.3.0 - Build 10.18.15.4248 - GLSL (OpenGL Shading Language) Version: 4.30 - Build 10.18.15.4248 - ARB Texture Units: 8 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 4096 - Max Varying Float: 64 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - MSAA: 4X - MSAA: 8X - OpenGL Extensions: 215 extensions (GL=196 and WGL=19) <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_cl_event (OpenGL 4.1)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_EXT_texture_snorm</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_INTEL_performance_query</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_INTEL_fragment_shader_ordering</li> <li>GL_EXT_clip_control</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_EXT_texture_storage</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_EXT_direct_state_access</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_NV_DX_interop</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> - OpenGL Extensions: 215 extensions (GL=196 and WGL=19) <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_conservative_depth</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_occlusion_query2</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_ARB_texture_swizzle</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_sync</li> <li>GL_ARB_cl_event</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_draw_indirect</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_integer</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_EXT_texture_snorm</li> <li>GL_ARB_blend_func_extended</li> <li>GL_INTEL_performance_query</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_sampler_objects</li> <li>GL_NV_primitive_restart</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_geometry_shader4</li> <li>GL_EXT_geometry_shader4</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_EXT_gpu_shader4</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_INTEL_fragment_shader_ordering</li> <li>GL_EXT_clip_control</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_texture_storage</li> <li>GL_EXT_texture_storage</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_buffer_storage</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_ARB_query_buffer_object</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_KHR_debug</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_robustness</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_ARB_copy_image</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_EXT_direct_state_access</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_indirect_parameters</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_NV_DX_interop</li> <li>WGL_ARB_create_context_robustness</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 64</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 64</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 8</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 8</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8</li> <li>GL_MAX_INTEGER_SAMPLES: 8</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 256</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 233472</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 233472</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 8</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 4096</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 8</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 150 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 233472 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 233472 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 20 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 4096 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)</li> ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Intel(R) HD Graphics 4400 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.15.4248 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1000MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 381133KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1488MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 10141692 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 25 - Extensions: - cl_intel_accelerator - cl_intel_advanced_motion_estimation - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_intel_subgroups - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_gl_sharing - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spir - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 5.2.0.10039 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 10039) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1700MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 10141688 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_depth_images - cl_khr_3d_image_writes - cl_intel_exec_by_local_thread - cl_khr_spir - cl_khr_dx9_media_sharing - cl_intel_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - cl_khr_fp64 ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - http://www.geeks3d.com/?page_id=752 ===================================[ Related Graphics Cards Reviews ] - Graphics Cards ? Geeks3D |
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#4 |
Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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I deleted the game entirely and re-installed. I am now getting FaceGen pics for Major Leaguers..I am assuming there are none for Minor Leaugers and recent FAs...
Ie..I have Randy Choate and he is the only player without a pic. Is there a way to generate generic pics for minor leaguers but still keep the realistic pics for Major Leaguers? |
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#5 |
Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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I also re-installed it quite a few times..Im thinking everything just lined up the last time I did it.
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#6 |
Minors (Triple A)
Join Date: May 2015
Location: Rhode Island
Posts: 228
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Can't seem to find a way to turn faceGens on for historical exhibition games. Is this an available option?
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#7 |
Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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From what I read the FaceGen is only for current major leaguers,,900 or so.
No historic FaceGens..have to get that off of OOTPB mod site..Ive downloaded it for past versions...very cool download. |
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#8 |
Minors (Double A)
Join Date: Mar 2016
Posts: 135
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I have Intel 4400, i do not have NVIDIA, how would i get this. The 3D freezes up every time ive used it.
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#9 |
Minors (Double A)
Join Date: Mar 2016
Posts: 135
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So after realizing I had an intel graphic card and not a NVIDIA, I updated drivers on the Intel. Ran the same game and noticed it was much faster and for the first time it went all the way. Just to note the computer I'm on is a brand new HP so I thought it would be up to date but apparently not. I'll continue to monitor this.
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#10 |
Bat Boy
Join Date: Mar 2016
Posts: 3
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My game keeps crashing, as well.
================================================== = GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz - CPU Core Speed: 2674 MHz - CPU logical cores: 4 - Family: 6 - Model: 14 - Stepping: 5 - Physical Memory Size: 4096 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9150428 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTX 650 Ti - GPU codename: GK106 - Device ID: 10DE-11C6 - Subdevice ID: 3842-3059 - Driver: 10.18.13.6451 (R364.51) - Branch: r364_44-6 - Bus Id: 1 - Shader cores: 768 - Texture units: 64 - ROP units: 16 - TDP: 110W - BIOS version: 80.06.3c.00.50 - Memory size: 2047MB - Memory type: GDDR5 - Memory bus width: 128-bit - PState 0 - GPU clock: 1058 MHz, memory: 2700 MHz, VDDC: 1.075V - PState 5 - GPU clock: 549 MHz, memory: 810 MHz, VDDC: 0.938V - PState 8 - GPU clock: 324 MHz, memory: 324 MHz, VDDC: 0.875V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 650 Ti/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 364.51 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 352 extensions (GL=322 and WGL=30) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_ES3_2_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_int64 (OpenGL 4.5)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_parallel_shader_compile (OpenGL 4.5)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_ballot (OpenGL 4.5)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_clock (OpenGL 4.5)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_draw_vulkan_image</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_bridged_display</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 352 extensions (GL=322 and WGL=30) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_ES3_2_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_gpu_shader_int64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_parallel_shader_compile</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counter_ops</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_ballot</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_clock</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_draw_vulkan_image</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_bridged_display</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 1712580 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 5 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 32000 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 650 Ti - Compute Capability: 3.0 - Total Memory: 2048 MB - Shader Clock Rate: 1058 MHz - Multiprocessors: 4 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.0 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 650 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 364.51 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1058MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 64KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 2146300 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - http://www.geeks3d.com/?page_id=752 - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide ? Geeks3D ===================================[ Related Graphics Cards Reviews ] |
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#11 |
Bat Boy
Join Date: Mar 2016
Posts: 3
|
My game keeps crashing during 3D mode.
================================================== = GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz - CPU Core Speed: 2674 MHz - CPU logical cores: 4 - Family: 6 - Model: 14 - Stepping: 5 - Physical Memory Size: 4096 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9150428 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTX 650 Ti - GPU codename: GK106 - Device ID: 10DE-11C6 - Subdevice ID: 3842-3059 - Driver: 10.18.13.6451 (R364.51) - Branch: r364_44-6 - Bus Id: 1 - Shader cores: 768 - Texture units: 64 - ROP units: 16 - TDP: 110W - BIOS version: 80.06.3c.00.50 - Memory size: 2047MB - Memory type: GDDR5 - Memory bus width: 128-bit - PState 0 - GPU clock: 1058 MHz, memory: 2700 MHz, VDDC: 1.075V - PState 5 - GPU clock: 549 MHz, memory: 810 MHz, VDDC: 0.938V - PState 8 - GPU clock: 324 MHz, memory: 324 MHz, VDDC: 0.875V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 650 Ti/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 364.51 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 352 extensions (GL=322 and WGL=30) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_ES3_2_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_int64 (OpenGL 4.5)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_parallel_shader_compile (OpenGL 4.5)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_ballot (OpenGL 4.5)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_clock (OpenGL 4.5)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_draw_vulkan_image</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_bridged_display</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 352 extensions (GL=322 and WGL=30) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_ES3_2_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_gpu_shader_int64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_parallel_shader_compile</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counter_ops</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_ballot</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_clock</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_draw_vulkan_image</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_bridged_display</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 1712580 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 5 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 32000 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 650 Ti - Compute Capability: 3.0 - Total Memory: 2048 MB - Shader Clock Rate: 1058 MHz - Multiprocessors: 4 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.0 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 650 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 364.51 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1058MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 64KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 2146300 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - http://www.geeks3d.com/?page_id=752 - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide ? Geeks3D ===================================[ Related Graphics Cards Reviews ] |
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#12 |
Minors (Triple A)
Join Date: Apr 2002
Location: Exton, PA
Posts: 248
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#13 |
Bat Boy
Join Date: Mar 2016
Location: Sacramento, CA
Posts: 12
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3D Mode crashing for me pretty often
================================================== = GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz - CPU Core Speed: 4008 MHz - CPU logical cores: 8 - Family: 6 - Model: 14 - Stepping: 3 - Physical Memory Size: 24576 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9150428 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTX 960 - GPU codename: GM206 - Device ID: 10DE-1401 - Subdevice ID: 10DE-1138 - Driver: 10.18.13.6175 (R361.75) - Branch: r361_74-2 - Bus Id: 1 - Shader cores: 1024 - Texture units: 64 - ROP units: 32 - TDP: 120W - BIOS version: 84.06.2a.00.01 - Memory size: 2047MB - Memory type: GDDR5 - Memory bus width: 128-bit - GPU base clock: 1126 MHz - GPU boost clock: 1177 MHz - GPU power target: 100 % TDP - GPU min power target: 50 % TDP - GPU max power target: 108 % TDP ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 960/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 361.75 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 379 extensions (GL=350 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_ES3_2_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_fragment_shader_interlock (OpenGL 4.5)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_int64 (OpenGL 4.5)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_parallel_shader_compile (OpenGL 4.5)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_post_depth_coverage (OpenGL 4.5)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_locations (OpenGL 4.5)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_ballot (OpenGL 4.5)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_clock (OpenGL 4.5)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shader_viewport_layer_array (OpenGL 4.5)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_sparse_texture2 (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture_clamp (OpenGL 4.5)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_filter_minmax (OpenGL 4.5)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_post_depth_coverage</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_raster_multisample</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_formatted</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_sparse_texture2</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_filter_minmax</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_equation_advanced_coherent</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_conservative_raster</li> <li>GL_NV_conservative_raster_dilate</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_fill_rectangle</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_coverage_to_color</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_fragment_shader_interlock</li> <li>GL_NV_framebuffer_mixed_samples</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_geometry_shader_passthrough</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_path_rendering_shared_edge</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_sample_locations</li> <li>GL_NV_sample_mask_override_coverage</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_atomic_fp16_vector</li> <li>GL_NV_shader_atomic_int64</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NV_viewport_array2</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_KHR_blend_equation_advanced_coherent</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 379 extensions (GL=350 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_ES3_2_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_fragment_shader_interlock</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_gpu_shader_int64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_parallel_shader_compile</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_post_depth_coverage</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_locations</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counter_ops</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_ballot</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_clock</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shader_viewport_layer_array</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_sparse_texture2</li> <li>GL_ARB_sparse_texture_clamp</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_filter_minmax</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_post_depth_coverage</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_raster_multisample</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_formatted</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_sparse_texture2</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_filter_minmax</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_no_error</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_equation_advanced_coherent</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_conservative_raster</li> <li>GL_NV_conservative_raster_dilate</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_fill_rectangle</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_coverage_to_color</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_fragment_shader_interlock</li> <li>GL_NV_framebuffer_mixed_samples</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_geometry_shader_passthrough</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_path_rendering_shared_edge</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_sample_locations</li> <li>GL_NV_sample_mask_override_coverage</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_atomic_fp16_vector</li> <li>GL_NV_shader_atomic_int64</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NV_viewport_array2</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_KHR_blend_equation_advanced_coherent</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 2097152 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 1335236 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 54 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 183780 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 960 - Compute Capability: 5.2 - Total Memory: 2048 MB - Shader Clock Rate: 1177 MHz - Multiprocessors: 8 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.10 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 960 - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 361.75 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1177MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 5 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 2 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 128KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 20561916 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - http://www.geeks3d.com/?page_id=752 - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide ? Geeks3D ===================================[ Related Graphics Cards Reviews ] |
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#14 |
Minors (Double A)
Join Date: Jul 2005
Posts: 182
|
"Just feeling my way around but the game crashes when I go to edit ballpark>3d Model>edit mode and when I select global, stadium, or target. Not sure what results I'm supposed to get, like I said just looking around. Thanks."
gpu_caps_viewer_report GPU Caps Viewer v1.26.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz - CPU Core Speed: 3395 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 32768 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: AMD Radeon|HD 7770|R7 250X - GPU codename: Cape Verde - Device ID: 1002-683D - Subdevice ID: 1028-2304 - Driver: Catalyst 15.7 (13.152.0.0 atig6pxx.dll) - Bus Id: 1 - Shader cores: 640 - Texture units: 40 - ROP units: 16 - TDP: 95W - BIOS version: 113-C4680200-101 - Memory size: 2048MB - Memory type: GDDR5 - Memory bus width: 0-bit - GPU clock: 300 MHz, memory: 150 MHz, VDDC: 0.825V - GPU clock: 1000 MHz, memory: 1125 MHz, VDDC: 1.200V |
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#15 |
Bat Boy
Join Date: Mar 2016
Posts: 9
|
Please see below, I still haven't been able to finish a single inning before my game crashes.
Process: OOTP Baseball 17 [309] Path: /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 Identifier: com.ootpdevelopments.ootp17macappstore Version: 17.3.33 (33) Code Type: X86 (Native) Parent Process: launchd [141] Responsible: OOTP Baseball 17 [309] User ID: 501 Date/Time: 2016-03-23 18:03:26.728 -0500 OS Version: Mac OS X 10.9.5 (13F1712) Report Version: 11 Anonymous UUID: 29D5767B-4DDB-63A5-F27E-4B1740785F11 Crashed Thread: 2 MainThrd Dispatch queue: com.apple.root.default-priority Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 VM Regions Near 0: --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 VM_ALLOCATE 0000000000001000-000000000003d000 [ 240K] ---/--- SM=NUL Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.CoreFoundation 0x9ae98bf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ae981d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ae979ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ae9784b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x90033b5d RunCurrentEventLoopInMode + 259 7 com.apple.HIToolbox 0x900338e2 ReceiveNextEventCommon + 526 8 com.apple.HIToolbox 0x900336bd _BlockUntilNextEventMatchingListInModeWithFilter + 92 9 com.apple.AppKit 0x936f8349 _DPSNextEvent + 1602 10 com.apple.AppKit 0x936f7870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119 11 com.apple.AppKit 0x936ea15c -[NSApplication run] + 727 12 com.ootpdevelopments.ootp17macappstore 0x00dcc089 main + 804 13 com.ootpdevelopments.ootp17macappstore 0x0003e455 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x95955992 kevent64 + 10 1 libdispatch.dylib 0x93684899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x93684532 _dispatch_mgr_thread + 52 Thread 2 Crashed:: MainThrd Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x9368a25d dispatch_apply_f + 504 4 libdispatch.dylib 0x9368a05f dispatch_apply + 66 5 libGLImage.dylib 0x943e05f8 glgProcessPixelsWithProcessor + 5878 6 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x09d6fe2c glrGetSubTextureLevel + 1770 7 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x09fb8706 glrReadFramebufferData + 2927 8 GLEngine 0x09bf2e84 gleTextureImageCopy + 876 9 GLEngine 0x09aecf3f glCopyTexImage2D_Exec + 679 10 libGL.dylib 0x98c87289 glCopyTexImage2D + 80 11 com.ootpdevelopments.ootp17macappstore 0x00cc92d1 OBJECT_MANAGER::render_all() + 19433 12 com.ootpdevelopments.ootp17macappstore 0x00c929b1 ENGINE_3D::render_scene() + 10095 13 com.ootpdevelopments.ootp17macappstore 0x0021e808 GAME_PAGE::monitor() + 1362 14 com.ootpdevelopments.ootp17macappstore 0x00df4e70 WM_PAGE_BASE::monitor_callback() + 104 15 com.ootpdevelopments.ootp17macappstore 0x00df5fdb WM_PAGE_MANAGER::monitor(unsigned char) + 1563 16 com.ootpdevelopments.ootp17macappstore 0x000e8e39 APP_FRAMEWORK::monitor() + 327 17 com.ootpdevelopments.ootp17macappstore 0x00dca30b thread_main(void*) + 315 18 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 19 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 20 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.CoreFoundation 0x9ae98bf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ae981d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ae979ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ae9784b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x938a1b88 _NSEventThread + 283 7 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 8 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 9 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x95955976 kevent + 10 1 steamclient.dylib 0x070f33e6 OSXHelpers::CIOPollingHelper::RealRun() + 210 2 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 4 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 5 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 6 steamclient.dylib 0x070f3303 OSXHelpers::CIOPollingHelper::Run() + 41 7 libtier0_s.dylib 0x082ccff4 SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 8 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 9 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 10 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 11 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 12 libtier0_s.dylib 0x082ccf68 SteamThreadTools::CThread::ThreadProc(void*) + 238 13 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 14 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 15 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x95955f7a semop + 10 1 libtier0_s.dylib 0x082ca8ba SteamThreadTools::CThreadSyncObject::AcquireSemaph oreInternal(unsigned int) + 214 2 libtier0_s.dylib 0x082ca6cc SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 40 3 steamclient.dylib 0x0673cbc7 COSXChromeIPCWakeThread::Run() + 99 4 libtier0_s.dylib 0x082ccff4 SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 5 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 6 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 7 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 8 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 9 libtier0_s.dylib 0x082ccf68 SteamThreadTools::CThread::ThreadProc(void*) + 238 10 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 11 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 12 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 8: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 9: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 10:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.audio.CoreAudio 0x9621dd2a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138 3 com.apple.audio.CoreAudio 0x962181dc HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 68 4 com.apple.audio.CoreAudio 0x962169a6 HALC_ProxyIOContext::IOWorkLoop() + 1270 5 com.apple.audio.CoreAudio 0x962163df HALC_ProxyIOContext::IOThreadEntry(void*) + 167 6 com.apple.audio.CoreAudio 0x96220de2 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20 7 com.apple.audio.CoreAudio 0x962162db HALB_IOThread::Entry(void*) + 69 8 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 9 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 10 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 11:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 12:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 13: 0 libsystem_kernel.dylib 0x95955046 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9bd82dcf _pthread_wqthread + 372 2 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 14:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 2 crashed with X86 Thread State (32-bit): eax: 0xf2c2f010 ebx: 0x00000000 ecx: 0x00000000 edx: 0x00000000 edi: 0xf2c2f010 esi: 0x00000501 ebp: 0xb0317188 esp: 0xb0317030 ss: 0x00000023 efl: 0x00210202 eip: 0x0b70f972 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0x00000000 Logical CPU: 0 Error Code: 0x00000006 Trap Number: 14 Binary Images: 0x3d000 - 0x1865fff +com.ootpdevelopments.ootp17macappstore (17.3.33 - 33) <B031092E-9DD7-3A35-A87B-1D019A8A90B6> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 0x28f3000 - 0x2914ffb +gameoverlayrenderer.dylib (1) <68383DE6-DECD-3DF5-B2F1-34145A043A45> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x2932000 - 0x2933ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib 0x2938000 - 0x295fff7 com.apple.audio.OpenAL (1.7 - 1.7) <E17E6E36-968C-37A3-929C-53B78E28862E> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x2972000 - 0x29b3fff com.apple.glut (3.6.0 - GLUT-3.6.0) <FFBACB7F-2F93-3FBF-8BC2-B05FA0166999> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT 0x2a18000 - 0x2a34ff7 +libsteam_api.dylib (1) <813F557E-E516-399B-B644-702E28AE2FC9> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/libsteam_api.dylib 0x423b000 - 0x4243ff7 libCGCMS.A.dylib (599.35.13) <97A4EE10-EF02-3771-8852-693B989219A6> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib 0x4254000 - 0x427cff7 libRIP.A.dylib (599.35.13) <FEB56A55-777F-3B58-8A90-E462078B0477> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x428f000 - 0x4292ffa libCGXType.A.dylib (599.35.13) <EE53A959-4D68-38FD-AA88-C8BA511971F7> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x4383000 - 0x4383fff +libsteaminput.dylib (1) <0293F79A-7556-3374-941F-C835FC0FE892> /Applications/Steam.app/Contents/MacOS/libsteaminput.dylib 0x4389000 - 0x4394fff libGPUSupport.dylib (9.6.5) <2A369EEA-24DA-3470-B760-F5BC16FF15BB> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport.dylib 0x6728000 - 0x7604fcf +steamclient.dylib (1) <839942E9-A1B7-340D-A02F-73D97CF85FB8> /Applications/Steam.app/Contents/MacOS/steamclient.dylib 0x82c2000 - 0x82daff3 +libtier0_s.dylib (1) <87E537F8-E501-3031-BA89-1BD6C151807E> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib 0x82fb000 - 0x8327ff7 +libvstdlib_s.dylib (1) <A37EC011-70B2-36D7-A16C-11DC3BB62C9B> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0x8359000 - 0x8369ff7 +libaudio.dylib (1) <0F008A3B-4068-3B6D-9334-118EA0E47D33> /Applications/Steam.app/Contents/MacOS/libaudio.dylib 0x8388000 - 0x839aff3 +crashhandler.dylib (1) <23FA68A1-2A85-3896-B0F3-0B4CA57FA48D> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib 0x83b3000 - 0x83bbfff +com.googlecode.google-breakpad (1.0) <867D3C5A-E6B1-32C9-8E49-A0ACDCFA1CAB> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x83c8000 - 0x83d6ffb +breakpadUtilities.dylib (1) <A5CE8D93-69EE-3234-A0AB-43A7945AE986> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x840f000 - 0x869bfff +libsteam.dylib (1) <A6A16138-7D97-37DC-A7A6-778B9F374DCE> /Applications/Steam.app/Contents/MacOS/libsteam.dylib 0x9ac2000 - 0x9c64ff0 GLEngine (9.6.5) <493574B0-B37C-3122-B50E-F935BEC4C6B5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x9ca1000 - 0xa025fff com.apple.driver.AppleIntelHD3000GraphicsGLDriver (8.24.17 - 8.2.4) <F0DA02A5-1A2D-33BF-ABEE-93EA2DA64133> /System/Library/Extensions/AppleIntelHD3000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD3000GraphicsGLDriver 0xa122000 - 0xa14eff7 GLRendererFloat (9.6.5) <B32BF4F9-6AA9-3E17-B7BE-E0BF4D083A6B> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0xbc03000 - 0xbc07ffd com.apple.audio.AppleHDAHALPlugIn (2.6.3 - 2.6.3f7) <588C19E5-9CA1-3F84-9788-5FA5EE6ED8B8> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x1e9ee000 - 0x1ebeeff5 com.apple.audio.units.Components (1.10 - 1.10) <94629D33-645C-3F1A-83DC-4FBE1287FB0F> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe21000 - 0x8fe53417 dyld (239.4) <FF5ED937-CC28-3FEF-BCAF-750B1CDBAE36> /usr/lib/dyld 0x90008000 - 0x9037dff9 com.apple.HIToolbox (2.1.1 - 698) <392738F0-322F-3C80-BEF7-138AFB124C35> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x9037e000 - 0x903baff4 com.apple.RemoteViewServices (2.0 - 94) <BEEE6ADF-7DA3-3D68-BCB0-9863BE1A1F46> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices 0x903bb000 - 0x903c0ff3 libsystem_platform.dylib (24.90.1) <0613F163-9A7A-3908-B30B-AC1627503933> /usr/lib/system/libsystem_platform.dylib 0x903c1000 - 0x903c1fff com.apple.CoreServices (59 - 59) <06747539-5035-3307-8645-9BC4E7F89023> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x90418000 - 0x90418fff com.apple.Accelerate.vecLib (3.9 - vecLib 3.9) <DDAC0B59-F886-3AB1-98E8-C71FFF161CD4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib 0x905e4000 - 0x90664ff7 com.apple.CoreServices.OSServices (600.4 - 600.4) <BEC1899D-50C2-3227-A805-307ECED06859> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x90665000 - 0x90665ffd libOpenScriptingUtil.dylib (157.1) <36B742B2-2DD3-305B-BEFB-092903F6D6F8> /usr/lib/libOpenScriptingUtil.dylib 0x90666000 - 0x906acff7 libcurl.4.dylib (78.94.1) <0EBB0049-F944-3A3F-ACBF-80D742C4945B> /usr/lib/libcurl.4.dylib 0x906ad000 - 0x906aefff libremovefile.dylib (33) <ED35EA79-EB06-3B84-A6D4-B1A9D6B8648D> /usr/lib/system/libremovefile.dylib 0x906af000 - 0x9071afff com.apple.Heimdal (4.0 - 2.0) <C74091A4-AAB4-36F9-98CE-C4D039C3DFD3> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x9083e000 - 0x90849ffb libcommonCrypto.dylib (60049) <F8E60C43-22EE-3E0B-9546-3365056901F1> /usr/lib/system/libcommonCrypto.dylib 0x9084a000 - 0x90858ff7 com.apple.Sharing (132.2 - 132.2) <87DBFC7A-9689-3B8E-AD16-5A9DFF9DE625> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x90859000 - 0x9085cff7 libdyld.dylib (239.4) <262E66D3-3421-36A3-B22D-A8C4474582BF> /usr/lib/system/libdyld.dylib 0x9085d000 - 0x9092bff7 com.apple.backup.framework (1.5.5 - 1.5.5) <D49B2CE6-19E3-3E60-840A-40C61DF1AD05> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x9092c000 - 0x90a07ff7 com.apple.LaunchServices (572.32 - 572.32) <AB10B8DB-73F9-3C83-A1C0-6882F18758A0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x90a08000 - 0x90a34ff7 com.apple.DictionaryServices (1.2 - 208) <33873336-BECD-3F62-A315-C45F24C1818C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x90a35000 - 0x90aa8fff com.apple.SearchKit (1.4.0 - 1.4.0) <6F607AB6-7553-37BA-BEC5-98FD7C27FAD7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x90aa9000 - 0x90aaeff7 com.apple.print.framework.Print (9.0 - 260) <A6C465F6-C5D1-353A-9F33-19B9CEDBBC2A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x90aba000 - 0x90b14ff8 libTIFF.dylib (1048) <49032744-02EB-3EFC-8FC1-7BD84DC52AD9> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x90b17000 - 0x90c87fff com.apple.QTKit (7.7.3 - 2826.34) <0B70863B-9BA9-3E43-9544-5A8202ED706D> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit 0x90c88000 - 0x90f0effa com.apple.security (7.0 - 55471.14.40) <8F5ADF43-E2AB-3D31-86AA-296041496CCF> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x90f0f000 - 0x90f17ffe libGFXShared.dylib (9.6.5) <070C039E-200C-39D8-AB93-56FF4E37201B> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x90f54000 - 0x91051fff libFontParser.dylib (111.1.6) <C611E25E-9C46-3E8F-8D98-96DDA2DBB209> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x91052000 - 0x91119ff7 com.apple.DiscRecording (8.0 - 8000.4.6) <84A7EC09-3BBD-3E04-A88C-6D3B724448FF> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording 0x9111a000 - 0x91123ffc com.apple.CommonAuth (4.0 - 2.0) <8D99CBAD-3F8E-30E3-919A-DC43632DDADA> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth 0x91124000 - 0x914e9ff6 libLAPACK.dylib (1094.5) <E6286E68-3501-31AC-813E-75B3B3968011> 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libsystem_info.dylib (449.1.4) <6B96417A-08F3-3DB7-BC5B-8FCE051F3EF9> /usr/lib/system/libsystem_info.dylib 0x9a4a0000 - 0x9a89ffff com.apple.CoreGraphics (1.600.0 - 599.35.13) <91155ED8-D29D-3B92-8CF0-469457C3CA17> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x9a8a0000 - 0x9a9b0fed com.apple.MediaControlSender (2.0 - 200.34.4) <48A88743-4EB7-364B-968F-43C17FFCEB97> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/MediaControlSender 0x9a9b1000 - 0x9ab594af libobjc.A.dylib (551.1) <31CBE178-E972-30D1-ADC6-4B8345CAE326> /usr/lib/libobjc.A.dylib 0x9ab5a000 - 0x9ab72ff7 com.apple.CFOpenDirectory (10.9 - 173.90.1) <3C19235C-4A49-34D4-B447-97D978F3D586> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory 0x9ab73000 - 0x9abcfffa com.apple.print.framework.PrintCore (9.0 - 428) <3E248391-2669-328B-B84F-8763FE8E92BB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x9abd0000 - 0x9abd8fff liblaunch.dylib (842.92.1) <C180016C-F2DB-3D8B-A72D-5185CE67DFA2> /usr/lib/system/liblaunch.dylib 0x9abd9000 - 0x9abfdff3 libc++abi.dylib (49.1) <43A04ACF-97A5-35ED-B454-6B5C0CF0F99D> /usr/lib/libc++abi.dylib 0x9abfe000 - 0x9abfffff liblangid.dylib (117) <F18F76C6-7E4B-34AD-AE81-C1C031BF2F7D> /usr/lib/liblangid.dylib 0x9ac00000 - 0x9acf0ffb libiconv.2.dylib (41) <848FEBA7-2E3E-3ECB-BD59-007F32468787> /usr/lib/libiconv.2.dylib 0x9acf1000 - 0x9acf1fff com.apple.Carbon (154 - 157) <6C29C608-97B4-306E-AEC5-6F48EDF7EFB5> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x9acf2000 - 0x9add8fff com.apple.coreui (2.2 - 231.1) <17E75125-8D14-30EF-B7A7-662A56B0F4B3> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9add9000 - 0x9ae21fff com.apple.PerformanceAnalysis (1.47 - 47) <B61F4C2C-E3A8-3A02-9904-E5F27DFF4375> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis 0x9ae22000 - 0x9b024fff com.apple.CoreFoundation (6.9 - 855.17) <E382BBB6-4F41-3959-ADC7-238BE49A2155> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x9b025000 - 0x9b02dfff libcopyfile.dylib (103.92.1) <9B62DDFE-FEFD-31CA-989F-9BE0AB606C49> /usr/lib/system/libcopyfile.dylib 0x9b02e000 - 0x9b052fff libJPEG.dylib (1048) <45512ECF-E9DF-3F33-9528-C3FF15A70B67> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x9b2ce000 - 0x9b2d2ffa libcache.dylib (62) <9730D7F2-D226-3F30-8D26-BF598CB781F6> /usr/lib/system/libcache.dylib 0x9b2d3000 - 0x9b324ff1 libstdc++.6.dylib (60) <354F284B-2343-3810-9CA2-E28038824F6E> /usr/lib/libstdc++.6.dylib 0x9b38c000 - 0x9b3a1ff3 com.apple.AppContainer (3.0 - 1) <017FED4F-AD6E-3A56-806B-A2D33E69EFF9> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContainer 0x9b3a2000 - 0x9b3c1ff9 com.apple.framework.Apple80211 (9.4 - 940.60) <8CCF54EE-F3CA-38B3-BD61-DDBF99E37FCB> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x9b3c2000 - 0x9b3defff libCRFSuite.dylib (34) <FFF76EBA-DF35-3A5F-857F-3F4B1C9F4C77> /usr/lib/libCRFSuite.dylib 0x9b3df000 - 0x9b6d4ff0 com.apple.CoreImage (9.4.1) <2DB973E2-DF65-3015-B4BA-525003C3F15A> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage 0x9b6d5000 - 0x9b6dcff2 com.apple.NetFS (6.0 - 4.0) <915AA303-C02B-3B0C-8208-D8AAA4350DB4> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x9b6dd000 - 0x9b779fff com.apple.QD (3.50 - 298) <F73FD4D4-17A4-37D6-AC06-7CA5A8BA1212> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x9b77a000 - 0x9b786ffc libbz2.1.0.dylib (29) <3CEF1E92-BA42-3F8A-8E8D-9E1F7658E5C7> /usr/lib/libbz2.1.0.dylib 0x9b787000 - 0x9b78bffc libpam.2.dylib (20) <50623D44-795F-3E28-AA85-23E0E7E2AE0E> /usr/lib/libpam.2.dylib 0x9b78c000 - 0x9b8ffffb com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <4248C0FE-F872-34AB-9402-0045D5CD0CC1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x9b91f000 - 0x9baacffb com.apple.CFNetwork (673.6 - 673.6) <94E6A707-F707-339D-BCD9-D5F348D4A69B> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x9baad000 - 0x9babdff7 libsasl2.2.dylib (170) <CA1C07F6-8E17-315E-AE49-AB696DDE6707> /usr/lib/libsasl2.2.dylib 0x9babe000 - 0x9bb13fff libc++.1.dylib (120) <10C0A136-64F9-3CC2-9420-013247032120> /usr/lib/libc++.1.dylib 0x9bb14000 - 0x9bbabff7 com.apple.ink.framework (10.9 - 207) <EF00BCCB-B270-3F3D-9424-EF5F4BC23E25> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x9bbfb000 - 0x9bc06fff com.apple.CrashReporterSupport (10.9 - 539) <10FE9B2D-404F-32B8-B3CA-CBA3524B4CFF> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x9bc07000 - 0x9bc47ff7 com.apple.bom (14.0 - 193.1) <FFF1C8E5-41FF-357B-8681-69B21DCED2E4> /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom 0x9bc48000 - 0x9bd7ffff com.apple.desktopservices (1.8.3 - 1.8.3) <3574872B-435C-3AB8-A453-02A33A771CDB> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x9bd80000 - 0x9bd87ffb libsystem_pthread.dylib (53.1.4) <8B1B7B84-1B5D-32A8-AC0D-1E689E5C8A4C> /usr/lib/system/libsystem_pthread.dylib 0x9bd88000 - 0x9bd89fff libDiagnosticMessagesClient.dylib (100) <B936B1D4-90BB-395D-8EA9-E1237608E7D0> /usr/lib/libDiagnosticMessagesClient.dylib 0x9bd8a000 - 0x9bd9aff5 com.apple.LangAnalysis (1.7.0 - 1.7.0) <71DE7754-0A47-3F35-B1BF-B1FE7E1311E0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x9bd9b000 - 0x9bdb8ffb libresolv.9.dylib (54) <3EC12A7F-6BA1-3976-9F1F-6A4B76303028> /usr/lib/libresolv.9.dylib 0x9bde2000 - 0x9be7aff7 com.apple.Metadata (10.7.0 - 800.30) <CABD91D6-E03E-3963-8575-73C422A74DE9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x9be7b000 - 0x9beadffb com.apple.CoreAVCHD (5.7.0 - 5700.4.3) <30CF0E7B-3511-318F-AC31-06C29EDC111E> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD 0x9beee000 - 0x9c1efffb com.apple.CoreServices.CarbonCore (1077.17 - 1077.17) <02C72D54-E3D3-32B0-A081-E85A7038489D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x9c1f0000 - 0x9c22dff7 libauto.dylib (185.5) <CD008E66-4A0C-35F5-8D72-80D76A716A03> /usr/lib/libauto.dylib 0x9c22e000 - 0x9c274ff7 libFontRegistry.dylib (127.0.1) <8825BA56-FE62-3897-8364-147C16BB3A27> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x9c275000 - 0x9c277ffe libCVMSPluginSupport.dylib (9.6.5) <E3F8F165-575C-3A44-86F8-3D9C19CE287E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib 0x9c278000 - 0x9c27bff9 com.apple.TCC (1.0 - 1) <A5FCF7AA-3F56-3A19-9DF1-661F1F02F79D> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x9c27c000 - 0x9c27cfff libkeymgr.dylib (28) <1B097DEA-011E-3B1C-86D5-6C7FAD5C765A> /usr/lib/system/libkeymgr.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 2 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 429 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=226.3M resident=33.6M(15%) swapped_out_or_unallocated=192.7M(85%) Writable regions: Total=3.3G written=1.1G(32%) resident=2.0G(61%) swapped_out=858.4M(25%) unallocated=1.3G(39%) REGION TYPE VIRTUAL =========== ======= CG backing stores 3692K CG image 4K CG raster data 12K CG shared images 212K IOKit 2.1G Kernel Alloc Once 4K MALLOC 1.2G MALLOC (admin) 48K Memory Tag 242 12K Memory Tag 249 156K OpenGL GLSL 1280K Stack 71.7M VM_ALLOCATE 44.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 29.1M __IMAGE 528K __LINKEDIT 62.5M __OBJC 2228K __PAGEZERO 4K __TEXT 163.8M __UNICODE 544K mapped file 133.7M shared memory 68K =========== ======= TOTAL 3.7G TOTAL, minus reserved VM space 3.7G Model: MacBookPro8,1, BootROM MBP81.0047.B2A, 2 processors, Intel Core i7, 2.7 GHz, 4 GB, SMC 1.68f98 Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 5.2.7f4 15858, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: APPLE HDD HTS545050A7E362, 500.11 GB Serial ATA Device: MAT****ADVD-R UJ-8A8 USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: BRCM2070 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: Hub USB Device: IR Receiver Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1 |
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#16 |
Bat Boy
Join Date: Mar 2016
Posts: 9
|
Please see below, I still haven't been able to finish a single inning before my game crashes.
Process: OOTP Baseball 17 [309] Path: /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 Identifier: com.ootpdevelopments.ootp17macappstore Version: 17.3.33 (33) Code Type: X86 (Native) Parent Process: launchd [141] Responsible: OOTP Baseball 17 [309] User ID: 501 Date/Time: 2016-03-23 18:03:26.728 -0500 OS Version: Mac OS X 10.9.5 (13F1712) Report Version: 11 Anonymous UUID: 29D5767B-4DDB-63A5-F27E-4B1740785F11 Crashed Thread: 2 MainThrd Dispatch queue: com.apple.root.default-priority Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 VM Regions Near 0: --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 VM_ALLOCATE 0000000000001000-000000000003d000 [ 240K] ---/--- SM=NUL Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.CoreFoundation 0x9ae98bf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ae981d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ae979ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ae9784b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x90033b5d RunCurrentEventLoopInMode + 259 7 com.apple.HIToolbox 0x900338e2 ReceiveNextEventCommon + 526 8 com.apple.HIToolbox 0x900336bd _BlockUntilNextEventMatchingListInModeWithFilter + 92 9 com.apple.AppKit 0x936f8349 _DPSNextEvent + 1602 10 com.apple.AppKit 0x936f7870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119 11 com.apple.AppKit 0x936ea15c -[NSApplication run] + 727 12 com.ootpdevelopments.ootp17macappstore 0x00dcc089 main + 804 13 com.ootpdevelopments.ootp17macappstore 0x0003e455 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x95955992 kevent64 + 10 1 libdispatch.dylib 0x93684899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x93684532 _dispatch_mgr_thread + 52 Thread 2 Crashed:: MainThrd Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x9368a25d dispatch_apply_f + 504 4 libdispatch.dylib 0x9368a05f dispatch_apply + 66 5 libGLImage.dylib 0x943e05f8 glgProcessPixelsWithProcessor + 5878 6 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x09d6fe2c glrGetSubTextureLevel + 1770 7 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x09fb8706 glrReadFramebufferData + 2927 8 GLEngine 0x09bf2e84 gleTextureImageCopy + 876 9 GLEngine 0x09aecf3f glCopyTexImage2D_Exec + 679 10 libGL.dylib 0x98c87289 glCopyTexImage2D + 80 11 com.ootpdevelopments.ootp17macappstore 0x00cc92d1 OBJECT_MANAGER::render_all() + 19433 12 com.ootpdevelopments.ootp17macappstore 0x00c929b1 ENGINE_3D::render_scene() + 10095 13 com.ootpdevelopments.ootp17macappstore 0x0021e808 GAME_PAGE::monitor() + 1362 14 com.ootpdevelopments.ootp17macappstore 0x00df4e70 WM_PAGE_BASE::monitor_callback() + 104 15 com.ootpdevelopments.ootp17macappstore 0x00df5fdb WM_PAGE_MANAGER::monitor(unsigned char) + 1563 16 com.ootpdevelopments.ootp17macappstore 0x000e8e39 APP_FRAMEWORK::monitor() + 327 17 com.ootpdevelopments.ootp17macappstore 0x00dca30b thread_main(void*) + 315 18 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 19 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 20 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.CoreFoundation 0x9ae98bf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ae981d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ae979ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ae9784b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x938a1b88 _NSEventThread + 283 7 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 8 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 9 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x95955976 kevent + 10 1 steamclient.dylib 0x070f33e6 OSXHelpers::CIOPollingHelper::RealRun() + 210 2 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 4 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 5 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 6 steamclient.dylib 0x070f3303 OSXHelpers::CIOPollingHelper::Run() + 41 7 libtier0_s.dylib 0x082ccff4 SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 8 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 9 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 10 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 11 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 12 libtier0_s.dylib 0x082ccf68 SteamThreadTools::CThread::ThreadProc(void*) + 238 13 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 14 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 15 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x95955f7a semop + 10 1 libtier0_s.dylib 0x082ca8ba SteamThreadTools::CThreadSyncObject::AcquireSemaph oreInternal(unsigned int) + 214 2 libtier0_s.dylib 0x082ca6cc SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 40 3 steamclient.dylib 0x0673cbc7 COSXChromeIPCWakeThread::Run() + 99 4 libtier0_s.dylib 0x082ccff4 SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 5 libtier0_s.dylib 0x082c8af5 CatchAndWriteContext_t::Invoke() + 159 6 libtier0_s.dylib 0x082c84fb CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 7 libtier0_s.dylib 0x082c85e2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 8 libtier0_s.dylib 0x082c860b CatchAndWriteMiniDumpForVoidPtrFn + 35 9 libtier0_s.dylib 0x082ccf68 SteamThreadTools::CThread::ThreadProc(void*) + 238 10 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 11 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 12 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 8: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 9: 0 libsystem_kernel.dylib 0x959547ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9bd83d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9bd85bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x9bac56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00b9e2cb THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x00d4c87c callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 7 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 8 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 10:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x9594ff7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9594f16c mach_msg + 68 2 com.apple.audio.CoreAudio 0x9621dd2a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138 3 com.apple.audio.CoreAudio 0x962181dc HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 68 4 com.apple.audio.CoreAudio 0x962169a6 HALC_ProxyIOContext::IOWorkLoop() + 1270 5 com.apple.audio.CoreAudio 0x962163df HALC_ProxyIOContext::IOThreadEntry(void*) + 167 6 com.apple.audio.CoreAudio 0x96220de2 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20 7 com.apple.audio.CoreAudio 0x962162db HALB_IOThread::Entry(void*) + 69 8 libsystem_pthread.dylib 0x9bd815fb _pthread_body + 144 9 libsystem_pthread.dylib 0x9bd81485 _pthread_start + 130 10 libsystem_pthread.dylib 0x9bd86cf2 thread_start + 34 Thread 11:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 12:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 13: 0 libsystem_kernel.dylib 0x95955046 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9bd82dcf _pthread_wqthread + 372 2 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 14:: Dispatch queue: com.apple.root.default-priority 0 ??? 0x0b70f972 0 + 191953266 1 libGLImage.dylib 0x943e07fa __glgProcessPixelsWithProcessor_block_invoke + 166 2 libdispatch.dylib 0x9368a3af _dispatch_apply_invoke + 169 3 libdispatch.dylib 0x93684443 _dispatch_root_queue_drain + 257 4 libdispatch.dylib 0x9368570e _dispatch_worker_thread2 + 39 5 libsystem_pthread.dylib 0x9bd82dab _pthread_wqthread + 336 6 libsystem_pthread.dylib 0x9bd86cce start_wqthread + 30 Thread 2 crashed with X86 Thread State (32-bit): eax: 0xf2c2f010 ebx: 0x00000000 ecx: 0x00000000 edx: 0x00000000 edi: 0xf2c2f010 esi: 0x00000501 ebp: 0xb0317188 esp: 0xb0317030 ss: 0x00000023 efl: 0x00210202 eip: 0x0b70f972 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0x00000000 Logical CPU: 0 Error Code: 0x00000006 Trap Number: 14 Binary Images: 0x3d000 - 0x1865fff +com.ootpdevelopments.ootp17macappstore (17.3.33 - 33) <B031092E-9DD7-3A35-A87B-1D019A8A90B6> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 0x28f3000 - 0x2914ffb +gameoverlayrenderer.dylib (1) <68383DE6-DECD-3DF5-B2F1-34145A043A45> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x2932000 - 0x2933ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib 0x2938000 - 0x295fff7 com.apple.audio.OpenAL (1.7 - 1.7) <E17E6E36-968C-37A3-929C-53B78E28862E> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x2972000 - 0x29b3fff com.apple.glut (3.6.0 - GLUT-3.6.0) <FFBACB7F-2F93-3FBF-8BC2-B05FA0166999> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT 0x2a18000 - 0x2a34ff7 +libsteam_api.dylib (1) <813F557E-E516-399B-B644-702E28AE2FC9> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 17.app/Contents/MacOS/libsteam_api.dylib 0x423b000 - 0x4243ff7 libCGCMS.A.dylib (599.35.13) <97A4EE10-EF02-3771-8852-693B989219A6> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib 0x4254000 - 0x427cff7 libRIP.A.dylib (599.35.13) <FEB56A55-777F-3B58-8A90-E462078B0477> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x428f000 - 0x4292ffa libCGXType.A.dylib (599.35.13) <EE53A959-4D68-38FD-AA88-C8BA511971F7> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x4383000 - 0x4383fff +libsteaminput.dylib (1) <0293F79A-7556-3374-941F-C835FC0FE892> /Applications/Steam.app/Contents/MacOS/libsteaminput.dylib 0x4389000 - 0x4394fff libGPUSupport.dylib (9.6.5) <2A369EEA-24DA-3470-B760-F5BC16FF15BB> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport.dylib 0x6728000 - 0x7604fcf +steamclient.dylib (1) <839942E9-A1B7-340D-A02F-73D97CF85FB8> /Applications/Steam.app/Contents/MacOS/steamclient.dylib 0x82c2000 - 0x82daff3 +libtier0_s.dylib (1) <87E537F8-E501-3031-BA89-1BD6C151807E> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib 0x82fb000 - 0x8327ff7 +libvstdlib_s.dylib (1) <A37EC011-70B2-36D7-A16C-11DC3BB62C9B> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0x8359000 - 0x8369ff7 +libaudio.dylib (1) <0F008A3B-4068-3B6D-9334-118EA0E47D33> /Applications/Steam.app/Contents/MacOS/libaudio.dylib 0x8388000 - 0x839aff3 +crashhandler.dylib (1) <23FA68A1-2A85-3896-B0F3-0B4CA57FA48D> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib 0x83b3000 - 0x83bbfff +com.googlecode.google-breakpad (1.0) <867D3C5A-E6B1-32C9-8E49-A0ACDCFA1CAB> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x83c8000 - 0x83d6ffb +breakpadUtilities.dylib (1) <A5CE8D93-69EE-3234-A0AB-43A7945AE986> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x840f000 - 0x869bfff +libsteam.dylib (1) <A6A16138-7D97-37DC-A7A6-778B9F374DCE> /Applications/Steam.app/Contents/MacOS/libsteam.dylib 0x9ac2000 - 0x9c64ff0 GLEngine (9.6.5) <493574B0-B37C-3122-B50E-F935BEC4C6B5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x9ca1000 - 0xa025fff com.apple.driver.AppleIntelHD3000GraphicsGLDriver (8.24.17 - 8.2.4) <F0DA02A5-1A2D-33BF-ABEE-93EA2DA64133> /System/Library/Extensions/AppleIntelHD3000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD3000GraphicsGLDriver 0xa122000 - 0xa14eff7 GLRendererFloat (9.6.5) <B32BF4F9-6AA9-3E17-B7BE-E0BF4D083A6B> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0xbc03000 - 0xbc07ffd com.apple.audio.AppleHDAHALPlugIn (2.6.3 - 2.6.3f7) <588C19E5-9CA1-3F84-9788-5FA5EE6ED8B8> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x1e9ee000 - 0x1ebeeff5 com.apple.audio.units.Components (1.10 - 1.10) <94629D33-645C-3F1A-83DC-4FBE1287FB0F> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe21000 - 0x8fe53417 dyld (239.4) <FF5ED937-CC28-3FEF-BCAF-750B1CDBAE36> /usr/lib/dyld 0x90008000 - 0x9037dff9 com.apple.HIToolbox (2.1.1 - 698) <392738F0-322F-3C80-BEF7-138AFB124C35> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x9037e000 - 0x903baff4 com.apple.RemoteViewServices (2.0 - 94) <BEEE6ADF-7DA3-3D68-BCB0-9863BE1A1F46> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices 0x903bb000 - 0x903c0ff3 libsystem_platform.dylib (24.90.1) <0613F163-9A7A-3908-B30B-AC1627503933> /usr/lib/system/libsystem_platform.dylib 0x903c1000 - 0x903c1fff com.apple.CoreServices (59 - 59) <06747539-5035-3307-8645-9BC4E7F89023> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x90418000 - 0x90418fff com.apple.Accelerate.vecLib (3.9 - vecLib 3.9) <DDAC0B59-F886-3AB1-98E8-C71FFF161CD4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib 0x905e4000 - 0x90664ff7 com.apple.CoreServices.OSServices (600.4 - 600.4) <BEC1899D-50C2-3227-A805-307ECED06859> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x90665000 - 0x90665ffd libOpenScriptingUtil.dylib (157.1) <36B742B2-2DD3-305B-BEFB-092903F6D6F8> /usr/lib/libOpenScriptingUtil.dylib 0x90666000 - 0x906acff7 libcurl.4.dylib (78.94.1) <0EBB0049-F944-3A3F-ACBF-80D742C4945B> /usr/lib/libcurl.4.dylib 0x906ad000 - 0x906aefff libremovefile.dylib (33) <ED35EA79-EB06-3B84-A6D4-B1A9D6B8648D> /usr/lib/system/libremovefile.dylib 0x906af000 - 0x9071afff com.apple.Heimdal (4.0 - 2.0) <C74091A4-AAB4-36F9-98CE-C4D039C3DFD3> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x9083e000 - 0x90849ffb libcommonCrypto.dylib (60049) <F8E60C43-22EE-3E0B-9546-3365056901F1> /usr/lib/system/libcommonCrypto.dylib 0x9084a000 - 0x90858ff7 com.apple.Sharing (132.2 - 132.2) <87DBFC7A-9689-3B8E-AD16-5A9DFF9DE625> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x90859000 - 0x9085cff7 libdyld.dylib (239.4) <262E66D3-3421-36A3-B22D-A8C4474582BF> /usr/lib/system/libdyld.dylib 0x9085d000 - 0x9092bff7 com.apple.backup.framework (1.5.5 - 1.5.5) <D49B2CE6-19E3-3E60-840A-40C61DF1AD05> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x9092c000 - 0x90a07ff7 com.apple.LaunchServices (572.32 - 572.32) <AB10B8DB-73F9-3C83-A1C0-6882F18758A0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x90a08000 - 0x90a34ff7 com.apple.DictionaryServices (1.2 - 208) 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/System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x9bc07000 - 0x9bc47ff7 com.apple.bom (14.0 - 193.1) <FFF1C8E5-41FF-357B-8681-69B21DCED2E4> /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom 0x9bc48000 - 0x9bd7ffff com.apple.desktopservices (1.8.3 - 1.8.3) <3574872B-435C-3AB8-A453-02A33A771CDB> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x9bd80000 - 0x9bd87ffb libsystem_pthread.dylib (53.1.4) <8B1B7B84-1B5D-32A8-AC0D-1E689E5C8A4C> /usr/lib/system/libsystem_pthread.dylib 0x9bd88000 - 0x9bd89fff libDiagnosticMessagesClient.dylib (100) <B936B1D4-90BB-395D-8EA9-E1237608E7D0> /usr/lib/libDiagnosticMessagesClient.dylib 0x9bd8a000 - 0x9bd9aff5 com.apple.LangAnalysis (1.7.0 - 1.7.0) <71DE7754-0A47-3F35-B1BF-B1FE7E1311E0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x9bd9b000 - 0x9bdb8ffb libresolv.9.dylib (54) <3EC12A7F-6BA1-3976-9F1F-6A4B76303028> /usr/lib/libresolv.9.dylib 0x9bde2000 - 0x9be7aff7 com.apple.Metadata (10.7.0 - 800.30) <CABD91D6-E03E-3963-8575-73C422A74DE9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x9be7b000 - 0x9beadffb com.apple.CoreAVCHD (5.7.0 - 5700.4.3) <30CF0E7B-3511-318F-AC31-06C29EDC111E> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD 0x9beee000 - 0x9c1efffb com.apple.CoreServices.CarbonCore (1077.17 - 1077.17) <02C72D54-E3D3-32B0-A081-E85A7038489D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x9c1f0000 - 0x9c22dff7 libauto.dylib (185.5) <CD008E66-4A0C-35F5-8D72-80D76A716A03> /usr/lib/libauto.dylib 0x9c22e000 - 0x9c274ff7 libFontRegistry.dylib (127.0.1) <8825BA56-FE62-3897-8364-147C16BB3A27> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x9c275000 - 0x9c277ffe libCVMSPluginSupport.dylib (9.6.5) <E3F8F165-575C-3A44-86F8-3D9C19CE287E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib 0x9c278000 - 0x9c27bff9 com.apple.TCC (1.0 - 1) <A5FCF7AA-3F56-3A19-9DF1-661F1F02F79D> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x9c27c000 - 0x9c27cfff libkeymgr.dylib (28) <1B097DEA-011E-3B1C-86D5-6C7FAD5C765A> /usr/lib/system/libkeymgr.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 2 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 429 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=226.3M resident=33.6M(15%) swapped_out_or_unallocated=192.7M(85%) Writable regions: Total=3.3G written=1.1G(32%) resident=2.0G(61%) swapped_out=858.4M(25%) unallocated=1.3G(39%) REGION TYPE VIRTUAL =========== ======= CG backing stores 3692K CG image 4K CG raster data 12K CG shared images 212K IOKit 2.1G Kernel Alloc Once 4K MALLOC 1.2G MALLOC (admin) 48K Memory Tag 242 12K Memory Tag 249 156K OpenGL GLSL 1280K Stack 71.7M VM_ALLOCATE 44.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 29.1M __IMAGE 528K __LINKEDIT 62.5M __OBJC 2228K __PAGEZERO 4K __TEXT 163.8M __UNICODE 544K mapped file 133.7M shared memory 68K =========== ======= TOTAL 3.7G TOTAL, minus reserved VM space 3.7G Model: MacBookPro8,1, BootROM MBP81.0047.B2A, 2 processors, Intel Core i7, 2.7 GHz, 4 GB, SMC 1.68f98 Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 5.2.7f4 15858, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: APPLE HDD HTS545050A7E362, 500.11 GB Serial ATA Device: MAT****ADVD-R UJ-8A8 USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: BRCM2070 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: Hub USB Device: IR Receiver Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1 |
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#17 |
All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 917
|
Disabling the shader worked for me, but I ran the opengl extension viewer and it says that my card supports opengl 4.3. Not sure if this matters or not.
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#18 |
OOTP Developments
Join Date: Apr 2014
Posts: 200
|
Please try the current public beta
Hello mrbadguy, golfguy613, mrbadguy, Teancum73 and CRBUKE,
you guys all have GPUs which should be capable to run OOTP17 in shader mode without any problems. The current public beta patch might fix your problems: http://www.ootpdevelopments.com/boar...y-version.html Please download and install it and report back if you still have any problems after trying it. Cheers Jorin |
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#19 |
Minors (Double A)
Join Date: Dec 2002
Location: Wagontown,PA
Posts: 177
|
note
Here is my file for open GL. I turned off the open GL and I even I tried played It in fullscreen mode but the game still crashes after only simulating 2 games .
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fredreed Last edited by fredreed; 04-04-2016 at 09:11 AM. |
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#20 |
Bat Boy
Join Date: Mar 2016
Posts: 9
|
My game keeps crashing in 3D mode, even after I downloaded the patch. Haven't been able to finish a game yet. Please see my file below.
Process: OOTP Baseball 17 [283] Path: /Applications/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 Identifier: com.ootpdevelopments.ootp17macappstore Version: 17.5.43 (43) Code Type: X86 (Native) Parent Process: launchd [136] Responsible: OOTP Baseball 17 [283] User ID: 501 Date/Time: 2016-04-06 21:07:21.109 -0500 OS Version: Mac OS X 10.9.5 (13F1712) Report Version: 11 Anonymous UUID: 29D5767B-4DDB-63A5-F27E-4B1740785F11 Sleep/Wake UUID: 1B375998-FC88-4CCE-A810-1CBCD3CC848F Crashed Thread: 2 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000d622c418 VM Regions Near 0xd622c418: CG shared images 00000000c871f000-00000000c8727000 [ 32K] r--/r-- SM=SHM --> Submap 00000000ffff0000-00000000ffff1000 [ 4K] r--/r-- SM=PRV process-only VM submap Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x9c251f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9c25116c mach_msg + 68 2 com.apple.CoreFoundation 0x9ad0fbf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ad0f1d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ad0e9ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ad0e84b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x92ad9b5d RunCurrentEventLoopInMode + 259 7 com.apple.HIToolbox 0x92ad98e2 ReceiveNextEventCommon + 526 8 com.apple.HIToolbox 0x92ad96bd _BlockUntilNextEventMatchingListInModeWithFilter + 92 9 com.apple.AppKit 0x960dd349 _DPSNextEvent + 1602 10 com.apple.AppKit 0x960dc870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119 11 com.apple.AppKit 0x960cf15c -[NSApplication run] + 727 12 com.ootpdevelopments.ootp17macappstore 0x01104759 main + 804 13 com.ootpdevelopments.ootp17macappstore 0x00037ef5 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x9c257992 kevent64 + 10 1 libdispatch.dylib 0x94128899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x94128532 _dispatch_mgr_thread + 52 Thread 2 Crashed: 0 com.ootpdevelopments.ootp17macappstore 0x00ba9d56 PAGE_BASE::monitor_player_popup() + 262 1 com.ootpdevelopments.ootp17macappstore 0x0020da44 GAME_PAGE::monitor() + 1706 2 com.ootpdevelopments.ootp17macappstore 0x011a3930 WM_PAGE_BASE::monitor_callback() + 104 3 com.ootpdevelopments.ootp17macappstore 0x011a4adf WM_PAGE_MANAGER::monitor(unsigned char) + 1563 4 com.ootpdevelopments.ootp17macappstore 0x000d3b05 APP_FRAMEWORK::monitor() + 327 5 com.ootpdevelopments.ootp17macappstore 0x011029db thread_main(void*) + 315 6 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 7 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 8 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x9c251f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9c25116c mach_msg + 68 2 com.apple.CoreFoundation 0x9ad0fbf9 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9ad0f1d1 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9ad0e9ea CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9ad0e84b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x96286b88 _NSEventThread + 283 7 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 8 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 9 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 4: 0 libsystem_kernel.dylib 0x9c2567ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x97273d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x97275bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x910f56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00be9d17 THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x01085098 callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 7 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 8 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x9c2567ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x97273d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x97275bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x910f56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00be9d17 THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x01085098 callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 7 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 8 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x9c2567ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x97273d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x97275bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x910f56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00be9d17 THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x01085098 callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 7 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 8 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x9c2567ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x97273d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x97275bd9 pthread_cond_wait$UNIX2003 + 71 3 libc++.1.dylib 0x910f56e1 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 63 4 com.ootpdevelopments.ootp17macappstore 0x00be9d17 THREAD_POOL::thread_start() + 141 5 com.ootpdevelopments.ootp17macappstore 0x01085098 callthrought_func(void*) + 9 6 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 7 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 8 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x9c251f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9c25116c mach_msg + 68 2 com.apple.audio.CoreAudio 0x97082d2a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138 3 com.apple.audio.CoreAudio 0x9707d1dc HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 68 4 com.apple.audio.CoreAudio 0x9707b9a6 HALC_ProxyIOContext::IOWorkLoop() + 1270 5 com.apple.audio.CoreAudio 0x9707b3df HALC_ProxyIOContext::IOThreadEntry(void*) + 167 6 com.apple.audio.CoreAudio 0x97085de2 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20 7 com.apple.audio.CoreAudio 0x9707b2db HALB_IOThread::Entry(void*) + 69 8 libsystem_pthread.dylib 0x972715fb _pthread_body + 144 9 libsystem_pthread.dylib 0x97271485 _pthread_start + 130 10 libsystem_pthread.dylib 0x97276cf2 thread_start + 34 Thread 9: 0 libsystem_kernel.dylib 0x9c257046 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x97272dcf _pthread_wqthread + 372 2 libsystem_pthread.dylib 0x97276cce start_wqthread + 30 Thread 2 crashed with X86 Thread State (32-bit): eax: 0xd622c400 ebx: 0x00ba9c60 ecx: 0x00000186 edx: 0x0000023c edi: 0x68469c30 esi: 0x68469c00 ebp: 0xb0319b98 esp: 0xb0319b60 ss: 0x00000023 efl: 0x00010206 eip: 0x00ba9d56 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0xd622c418 Logical CPU: 2 Error Code: 0x00000004 Trap Number: 14 Binary Images: 0x36000 - 0x1869ffb +com.ootpdevelopments.ootp17macappstore (17.5.43 - 43) <42103D35-7BF7-3248-A412-FF1097F36D26> /Applications/OOTP Baseball 17.app/Contents/MacOS/OOTP Baseball 17 0x2926000 - 0x294dff7 com.apple.audio.OpenAL (1.7 - 1.7) <E17E6E36-968C-37A3-929C-53B78E28862E> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x2960000 - 0x297aff7 +com.eSellerate.EWSMac (5.0.0.2 - 5.0.0.2) <53BBD4A1-91CC-5861-9F8A-8A0068D378CD> /Applications/OOTP Baseball 17.app/Contents/Frameworks/EWSEmbedded.framework/Versions/A/EWSEmbedded 0x298c000 - 0x29cdfff com.apple.glut (3.6.0 - GLUT-3.6.0) <FFBACB7F-2F93-3FBF-8BC2-B05FA0166999> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT 0x4313000 - 0x431efff libGPUSupport.dylib (9.6.5) <2A369EEA-24DA-3470-B760-F5BC16FF15BB> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport.dylib 0x6707000 - 0x6a8bfff com.apple.driver.AppleIntelHD3000GraphicsGLDriver (8.24.17 - 8.2.4) <F0DA02A5-1A2D-33BF-ABEE-93EA2DA64133> /System/Library/Extensions/AppleIntelHD3000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD3000GraphicsGLDriver 0xda4f000 - 0xda53ffd com.apple.audio.AppleHDAHALPlugIn (2.6.3 - 2.6.3f7) <588C19E5-9CA1-3F84-9788-5FA5EE6ED8B8> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x1b2d4000 - 0x1b4d4ff5 com.apple.audio.units.Components (1.10 - 1.10) <94629D33-645C-3F1A-83DC-4FBE1287FB0F> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe70000 - 0x8fea2417 dyld (239.4) <FF5ED937-CC28-3FEF-BCAF-750B1CDBAE36> /usr/lib/dyld 0x90008000 - 0x9006eff4 com.apple.ISSupport (1.9.9 - 57) <BF22E11E-56CB-3396-A109-8C75694DDE7F> /System/Library/PrivateFrameworks/ISSupport.framework/Versions/A/ISSupport 0x9006f000 - 0x900d8fff com.apple.SystemConfiguration (1.13.1 - 1.13.1) <68986435-5B12-370A-9408-0282D176279F> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x900d9000 - 0x90175fff com.apple.QD (3.50 - 298) <F73FD4D4-17A4-37D6-AC06-7CA5A8BA1212> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x90176000 - 0x901b3ffb libGLImage.dylib (9.6.5) <F32A57D7-4EF9-3FB7-9208-65A1513CCCF8> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x901b4000 - 0x901b7ffb libutil.dylib (34) <B496031E-E763-3DEB-84D2-85C0F3DF2012> /usr/lib/libutil.dylib 0x901b8000 - 0x90200fff com.apple.PerformanceAnalysis (1.47 - 47) <B61F4C2C-E3A8-3A02-9904-E5F27DFF4375> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis 0x90201000 - 0x902d1fef libvDSP.dylib (423.32) <E2FA7230-A001-3F6B-9ACF-6998C51AD7DC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x902d2000 - 0x902dafff liblaunch.dylib (842.92.1) <C180016C-F2DB-3D8B-A72D-5185CE67DFA2> /usr/lib/system/liblaunch.dylib 0x902db000 - 0x9030cffa libsystem_m.dylib (3047.16) <28E614E8-7802-3E84-960A-AD4721EF10F7> /usr/lib/system/libsystem_m.dylib 0x9030d000 - 0x9035cff9 com.apple.HIServices (1.23 - 468) <0515B474-03EB-3C43-BE43-140FA7E9A5BC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x9035d000 - 0x90367ff7 com.apple.speech.synthesis.framework (4.7.1 - 4.7.1) <C4CC55E5-6CC4-307E-9499-AF89A6463AF4> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x90368000 - 0x9079cff7 com.apple.vision.FaceCore (3.0.0 - 3.0.0) <5B12F3E9-84F6-3183-B85D-FD19EF800ADB> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore 0x9079d000 - 0x907f7ff8 libTIFF.dylib (1048) <49032744-02EB-3EFC-8FC1-7BD84DC52AD9> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x907f8000 - 0x90a74fe7 com.apple.QuickTime (7.7.3 - 2826.34) <35BAD2FF-B579-3B22-BE82-102AB585A0BE> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x90a75000 - 0x90b4fff6 com.apple.QuickLookUIFramework (5.0 - 622.7) <6F9C5661-0D7D-3B54-AC34-55E1A24EC05A> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI 0x90b50000 - 0x90b74fff libJPEG.dylib (1048) <45512ECF-E9DF-3F33-9528-C3FF15A70B67> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x90b75000 - 0x90b7fff3 com.apple.DisplayServicesFW (2.8 - 360.8.14) <B14B15EC-41BA-37F6-B696-8BBA0E325C0C> /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayServices 0x90b80000 - 0x910edfff com.apple.QuartzComposer (5.1 - 319.2) <96682BD3-414D-3BC2-94ED-1DFA7D9B7EBD> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x910ee000 - 0x91143fff libc++.1.dylib (120) <10C0A136-64F9-3CC2-9420-013247032120> /usr/lib/libc++.1.dylib 0x91144000 - 0x9116efff libsandbox.1.dylib (278.11.2) <3C0FEA68-8DAF-313F-A0F4-5B835B2936D5> /usr/lib/libsandbox.1.dylib 0x9116f000 - 0x9116ffff libkeymgr.dylib (28) <1B097DEA-011E-3B1C-86D5-6C7FAD5C765A> /usr/lib/system/libkeymgr.dylib 0x91170000 - 0x91183fff com.apple.ImageCapture (9.0 - 9.0) <63D5C96F-1893-3F35-ADFB-EE451AFD87E6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture 0x91184000 - 0x91282fff libJP2.dylib (1048) <4942105A-2B53-3F92-BF45-EF58DE200E1C> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x91283000 - 0x91284ff7 com.apple.diagnosticlogcollection (10.0 - 1000) <F5DCEDDE-FC81-3B4C-BDB1-A03073D021D0> /System/Library/PrivateFrameworks/DiagnosticLogCollection.framework/Versions/A/DiagnosticLogCollection 0x91285000 - 0x91291ffc libkxld.dylib (2422.115.15) <0BA50D94-06A5-3D4A-BBB6-5BA8DA6A2764> /usr/lib/system/libkxld.dylib 0x91299000 - 0x9140cffb com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <4248C0FE-F872-34AB-9402-0045D5CD0CC1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x91dce000 - 0x91e7affb libvMisc.dylib (423.32) <43873EFF-FB43-3301-BEE8-F2C3A046D7A6> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 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<A093AAF0-248E-313E-BA82-01F69E269895> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices 0x9a964000 - 0x9a9b5ff1 libstdc++.6.dylib (60) <354F284B-2343-3810-9CA2-E28038824F6E> /usr/lib/libstdc++.6.dylib 0x9a9b6000 - 0x9a9e5ff1 com.apple.frameworks.CoreDaemon (1.3 - 1.3) <2215559E-C517-3122-906F-156FD3CC10AD> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon 0x9a9e6000 - 0x9aa23ff7 libauto.dylib (185.5) <CD008E66-4A0C-35F5-8D72-80D76A716A03> /usr/lib/libauto.dylib 0x9aa24000 - 0x9aa8affb com.apple.CoreUtils (2.0 - 200.34.4) <F14AAB3C-1C8A-37D7-85BE-76646F9F6098> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x9aa8b000 - 0x9ab9bfed com.apple.MediaControlSender (2.0 - 200.34.4) <48A88743-4EB7-364B-968F-43C17FFCEB97> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/MediaControlSender 0x9ab9c000 - 0x9abb5fff com.apple.Kerberos (3.0 - 1) <91F17EB2-C70C-359C-B09D-96B52D2A9C9F> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9abb6000 - 0x9ac91ff7 com.apple.LaunchServices (572.32 - 572.32) <AB10B8DB-73F9-3C83-A1C0-6882F18758A0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x9ac92000 - 0x9ac98ff7 com.apple.AOSNotification (1.7.0 - 760.4) <0F1C7458-03A0-3561-AC3E-EFBF54C20977> /System/Library/PrivateFrameworks/AOSNotification.framework/Versions/A/AOSNotification 0x9ac99000 - 0x9ae9bfff com.apple.CoreFoundation (6.9 - 855.17) <E382BBB6-4F41-3959-ADC7-238BE49A2155> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x9ae9c000 - 0x9aef1ff3 com.apple.ImageCaptureCore (5.0 - 5.0) <69A007AE-4654-3C79-9AF6-5EC8F173F225> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore 0x9aef2000 - 0x9afffff7 com.apple.ImageIO.framework (3.3.0 - 1048) <C8B2FC0D-DC37-3110-B9DC-D2AA4330A0AF> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x9b000000 - 0x9b027fff com.apple.CoreVideo (1.8 - 117.2) <A53FDD90-F200-3F7C-8A8E-5DE36D3DFBB0> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x9b077000 - 0x9b49cfe3 com.apple.VideoToolbox (1.0 - 1273.57) <FD6874C3-2719-3AE6-8559-D72C7AD349A1> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x9b49d000 - 0x9b4b4ff4 com.apple.CoreMediaAuthoring (2.2 - 947) <E8AC3859-B3C2-3FB6-8860-B702196B7B08> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreMediaAuthoring 0x9b4b5000 - 0x9b657ff0 GLEngine (9.6.5) <493574B0-B37C-3122-B50E-F935BEC4C6B5> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine 0x9b658000 - 0x9b677ff9 com.apple.framework.Apple80211 (9.4 - 940.60) <8CCF54EE-F3CA-38B3-BD61-DDBF99E37FCB> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x9b678000 - 0x9b70aff9 libsystem_c.dylib (997.90.4) <A67AE2D6-404D-3335-9901-EC7D98497CD7> /usr/lib/system/libsystem_c.dylib 0x9b70b000 - 0x9b719ff3 com.apple.opengl (9.6.5 - 9.6.5) <DD0AB034-F4B1-3242-8F68-F2B481842630> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x9b71a000 - 0x9b79aff7 com.apple.CoreServices.OSServices (600.4 - 600.4) <BEC1899D-50C2-3227-A805-307ECED06859> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x9b79b000 - 0x9b7a0ff7 com.apple.print.framework.Print (9.0 - 260) <A6C465F6-C5D1-353A-9F33-19B9CEDBBC2A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x9b7a1000 - 0x9b911fff com.apple.QTKit (7.7.3 - 2826.34) <0B70863B-9BA9-3E43-9544-5A8202ED706D> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit 0x9b912000 - 0x9b94aff7 com.apple.MediaKit (15 - 709) <82E0F8C0-313C-379C-9994-4D21587D0C0C> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit 0x9b94b000 - 0x9b96fff7 libxpc.dylib (300.90.2) <5ACBBE2C-74EB-3E88-BCBF-C573095318A5> /usr/lib/system/libxpc.dylib 0x9b970000 - 0x9b98affd com.apple.openscripting (1.4.1 - 157.1) <D89CC147-8C71-39D3-A43A-85262B047B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x9b98b000 - 0x9ba4eff1 com.apple.CoreText (367.23 - 367.23) <C2D50DA2-B2D3-3140-97CB-D90DCA3C1BE9> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText 0x9ba4f000 - 0x9ba73ff3 libc++abi.dylib (49.1) <43A04ACF-97A5-35ED-B454-6B5C0CF0F99D> /usr/lib/libc++abi.dylib 0x9ba74000 - 0x9ba78ff7 libmacho.dylib (845) <D8E93E59-1F80-3413-B9CF-78B848F6E873> /usr/lib/system/libmacho.dylib 0x9ba79000 - 0x9ba8fff9 com.apple.aps.framework (4.0 - 4.0) <DAA9FAF9-369F-325A-987B-0504B658CCB0> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePushService 0x9ba90000 - 0x9be8ffff com.apple.CoreGraphics (1.600.0 - 599.35.13) <91155ED8-D29D-3B92-8CF0-469457C3CA17> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x9be90000 - 0x9beadffb libresolv.9.dylib (54) <3EC12A7F-6BA1-3976-9F1F-6A4B76303028> /usr/lib/libresolv.9.dylib 0x9beae000 - 0x9bec0fff libsystem_asl.dylib (217.1.4) <51EB17C9-9F5B-39F3-B6CD-8EF238B05B89> /usr/lib/system/libsystem_asl.dylib 0x9bec1000 - 0x9bf60fff libCoreStorage.dylib (380.70.2) <AAB92110-31F1-36F0-A877-21FCE9531C4F> /usr/lib/libCoreStorage.dylib 0x9bf61000 - 0x9bf86ff7 com.apple.quartzfilters (1.8.0 - 1.7.0) <FCF52905-85B1-375C-B0AA-B8251B614D2D> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters.framework/Versions/A/QuartzFilters 0x9bf87000 - 0x9bfbdff5 libssl.0.9.8.dylib (52.8.4) <F92BD361-2640-359E-A2EB-AB84B78CA1AD> /usr/lib/libssl.0.9.8.dylib 0x9bfbe000 - 0x9bfe8fff libxslt.1.dylib (13.9) <99299B86-748F-37B6-AAF0-A67638077FEC> /usr/lib/libxslt.1.dylib 0x9bfe9000 - 0x9c195fff com.apple.QuartzCore (1.8 - 332.4) <8AD0E84B-E898-38CD-B206-577DF3CF850F> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9c196000 - 0x9c1a4ff7 libz.1.dylib (53) <858B4D9F-D87E-3D81-B07A-DF9632BD185F> /usr/lib/libz.1.dylib 0x9c1a5000 - 0x9c1b7fff libbsm.0.dylib (33) <1BE92DB5-0D2F-3BB5-BCC6-8A71EF2A3450> /usr/lib/libbsm.0.dylib 0x9c1bc000 - 0x9c1c3fff libMatch.1.dylib (19) <3B3680FC-2AC9-37CC-B262-5ACE2CF8939A> /usr/lib/libMatch.1.dylib 0x9c1c4000 - 0x9c1cffff libcsfde.dylib (380.70.2) <B3FC85EE-BBC2-3A20-9C45-C1ABDD063A63> /usr/lib/libcsfde.dylib 0x9c1d0000 - 0x9c1d7ff1 com.apple.phonenumbers (1.1.1 - 105) <4279F426-BD5E-3716-A23E-5A718B01F466> /System/Library/PrivateFrameworks/PhoneNumbers.framework/Versions/A/PhoneNumbers 0x9c1e3000 - 0x9c1e9fff com.apple.AddressBook.ContactsFoundation (8.0 - 1371.2) <470CE238-CC7A-3443-ACAD-EE9634126D0A> /System/Library/PrivateFrameworks/ContactsFoundation.framework/Versions/A/ContactsFoundation 0x9c1ea000 - 0x9c1feff9 com.apple.MultitouchSupport.framework (245.13.1 - 245.13.1) <6DDC6828-879B-3F7F-9458-8F57713104B5> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x9c1ff000 - 0x9c23eff5 com.apple.ids (10.0 - 1000) <D28CFCBA-F7C4-3456-92E4-0B1ABA86BB87> /System/Library/PrivateFrameworks/IDS.framework/Versions/A/IDS 0x9c23f000 - 0x9c25cff4 libsystem_kernel.dylib (2422.115.15) <41058711-749D-3BD3-A2F1-92B325BAFD61> /usr/lib/system/libsystem_kernel.dylib 0x9c25d000 - 0x9c25dffd com.apple.audio.units.AudioUnit (1.10 - 1.10) <9515158F-3A33-39CF-AD5A-201C2B121F33> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9c25e000 - 0x9c27afff libCRFSuite.dylib (34) <FFF76EBA-DF35-3A5F-857F-3F4B1C9F4C77> /usr/lib/libCRFSuite.dylib 0x9c27b000 - 0x9c27cfff libDiagnosticMessagesClient.dylib (100) <B936B1D4-90BB-395D-8EA9-E1237608E7D0> /usr/lib/libDiagnosticMessagesClient.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 11 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 1401 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=232.9M resident=62.7M(27%) swapped_out_or_unallocated=170.2M(73%) Writable regions: Total=1.8G written=1.6G(87%) resident=1.7G(94%) swapped_out=0K(0%) unallocated=103.7M(6%) REGION TYPE VIRTUAL =========== ======= CG backing stores 3680K CG image 4K CG raster data 12K CG shared images 180K IOKit 76.0M Kernel Alloc Once 4K MALLOC 1.7G MALLOC (admin) 48K Memory Tag 242 12K Memory Tag 249 156K Stack 68.1M VM_ALLOCATE 19.4M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 30.6M __IMAGE 528K __IMPORT 4K __LINKEDIT 48.4M __OBJC 3788K __PAGEZERO 4K __TEXT 184.5M __UNICODE 544K mapped file 88.9M shared memory 68K =========== ======= TOTAL 2.2G TOTAL, minus reserved VM space 2.2G Model: MacBookPro8,1, BootROM MBP81.0047.B2A, 2 processors, Intel Core i7, 2.7 GHz, 4 GB, SMC 1.68f98 Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353737334448302D4348392020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 5.2.7f4 15858, 3 services, 15 devices, 1 incoming serial ports Serial ATA Device: APPLE HDD HTS545050A7E362, 500.11 GB Serial ATA Device: MAT****ADVD-R UJ-8A8 USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: BRCM2070 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: Hub USB Device: IR Receiver Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1 |
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