|
||||
| ||||
|
|||||||
| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Major Leagues
Join Date: Feb 2004
Location: Portland, OR
Posts: 449
|
Stealing bases
I'm finding base stealing to be mildly annoying. When I choose the "Steal x base" option, I want the damn baserunner to frickin' try to steal the base, not decide to not go, which is what happens more than half the time. This is why I tend to use the "Force send" option. Unfortunately, this ends in a caught stealing a bit more often than I'd like. One of my own personal goals is to have at least one player in the top 5 in steals every year, and for my team to lead the league in steals every year, and I'm not sure the game will let me do this without unacceptably high CS totals. If you play your games out, how do you get good stolen base totals without getting caught half the time?
__________________
Running with the 1950 Braves. Crush the baseball. Drive it before you. And hear the lamentation of the opponent's women. I am king of the diamond! Let there be a grand clubhouse feast! Bring me the finest meats and cheeses in all the land! |
|
|
|
|
|
#2 | |
|
All Star Starter
Join Date: Jul 2011
Posts: 1,806
|
Quote:
|
|
|
|
|
|
|
#3 |
|
All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
|
Use run and hit if you want the base runner to go no matter what.
That or forced steal are the options. I personally seem to have good success with run and hit.
__________________
Last edited by Airdrop01; 04-12-2018 at 11:55 AM. |
|
|
|
|
|
#4 |
|
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
|
Send Forced still lets the batter swing on occasion doesn't it? If so I'm not sure how it's different from run and hit.
|
|
|
|
|
|
#5 | |
|
All Star Starter
Join Date: Apr 2007
Location: Planet Texas
Posts: 1,643
|
Quote:
Well, he's getting thrown out because you are forcing him to go when he doesn't think he should (not a good enough jump, pitcher doing good job of holding him on, catcher has a cannon, etc.). If you're hell-bent on getting lots of steals, just accept that getting caught a lot of times comes with it.
__________________
Managing and rebuilding the 100-loss BURBANK BLACK BARONS. Defeated the TAIWAN EXPLOSIVE GO SALMON (99-63) in seven games to win the WORLD SERIES! |
|
|
|
|
|
|
#6 |
|
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,684
|
IIRC, the runner sometimes not going is by design to keep human managers from running up unrealistic stolen base totals.
|
|
|
|
|
|
#7 | |
|
Banned
Join Date: May 2011
Location: Arizona
Posts: 875
|
Quote:
|
|
|
|
|
|
|
#8 | |
|
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
|
Quote:
first with Dalton Pompey - 136 SB caught 29. later with Jorge Mateo - 142 caught 20. I think sending them relies on their stolen base rating & they will only go when getting a good "jump". the higher the rating, the better & more likely a good jump. high ratings = more go. you can use 'force send' but the runner will take off regardless of a "good jump" & will be caught A LOT more. the only time I broke 100 steals was when using 'steal' & not 'forced'.
__________________
![]()
|
|
|
|
|
|
|
#9 |
|
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
|
I also found that if you try to steal 2-3 times & they don't go - continuing to try will probably lead to being thrown out.
I'm finding that a successful SB usually happens on the 1st or 2nd try with most. I only run someone like Mateo (80 SPD / 80 STEAL) after that with a good amount of success.
__________________
![]()
|
|
|
|
|
|
#10 |
|
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
|
profiles
__________________
![]()
|
|
|
|
|
|
#11 |
|
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
|
I have also found that 'double steal' with two adequate baserunners (don't have to be blazers) seems to work the majority of the time.
__________________
![]()
|
|
|
|
|
|
#12 |
|
Minors (Single A)
Join Date: Apr 2015
Location: Mississauga, Ontario
Posts: 58
|
I agree about being more successful on the 1st or 2nd try vs. the 3rd or 4th.
The other thing I've noticed is that if a base stealer gets thrown out early in the game, it's usually a sign he doesn't have it for that day and seems more likely to get thrown out later in the game as well....Just my observation - not sure how it truly plays out though... |
|
|
|
|
|
#13 |
|
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,220
|
I have always been aggressive on the bases when I manage. I find the reactions here to be my experience as well, when a good base stealer gets on if it's a steal situation which I define pretty broadly, I always have the batter take a pitch and I generally only try to steal if I am ahead in the count.
__________________
"...If you want to look ahead to the bottom of the ninth, the Mets will be sending up Buddy Harrelson, Jerry Buchek , and Don Bosch, we'll be right back after this word from Rheingold Beer" The late great Lindsey Nelson |
|
|
|
|
|
#14 |
|
Major Leagues
Join Date: Dec 2009
Location: Lansing, NY
Posts: 313
|
This may be obvious, but the steal rating isn't the only thing that determines how likely it is that a runner will try to steal.
The runner's speed and the pitcher's hold rating largely determine how likely it is that a runner will attempt to run if you tell him to steal. If he runs, then his steal rating and the catcher's arm will largely determine his success. This, at least, is my understanding and my experience. A slow runner with a high rating for stealing will rarely get a good jump but will have a high success rate when he gets one. |
|
|
|
|
|
#15 | |
|
Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 488
|
Quote:
|
|
|
|
|
|
|
#16 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
80/100 should get you 30-50sb... unless modifiers are elevated. ~100 and higher and you get the 70-100+SB guys. again depends on modifiers as far as quantity and %.Success.
stealing ability will mostly control the % success, and speed will tell you how often... there's some intermingling between the two, of course. other thing to check in on -- league wide stats for # of sb and %sb success. look at end of year.. even 1 year is wildly volatile - more s than other stats in ootp. usually i say +/- 10% around a mean, but SB goes 15-20% up and down. the %-success shouldbe +/- ~2.5-3% at most. maybe with fewer attempts it gets more volatile too?? this stuff won't necessarily scale the same for all league total modifiers used. |
|
|
|
![]() |
| Bookmarks |
|
|