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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
Major Leagues
Join Date: Apr 2002
Location: Taiwan
Posts: 454
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Platoon Splits
My understanding of Platoon Splits is the following:
Left handed batter (LHB) has advantage over Right handed pitcher (RHP) Right handed batter (RHB) has advantage over Left handed pitcher (LHP) LHP has advantage over LHB (more so than the following) RHP has advantage over RHB Apparently a lot more goes into Platoon Splits than I was aware, as indicated in Markus' post: What is the best way to view the statistics within OOTP in order to figure out how to Platoon Split your team? This seems like quite a complicated subject. |
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#2 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,569
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Yes, your understanding is correct as a general subject that allows for exceptions to the rule. So you have to ask yourself, "why does it work this way"? It works this way because of pitch repertoires and arm angles..
LHP that are good against RHB probably have a good change-up. Same for rhp vs lhb. Same handed pitchers can hide the ball better and will generally have breaking pitches that go away from the batter. Opposite handed pitchers breaking stuff goes into the hitter. Miss on a backdoor slider and it slides into the middle of the plate. Like handed pitcher's mistake slider slides off the plate. Generally speaking of course as a rhp can certainly make a mistake that spins into the happy zone to a rhb (always exceptions to the rule). Same handed pitchers can "hide" the ball longer and have a better angle to the batter. Drop the arm slot and it becomes more pronounced but that same drop can make it easier for a batter from the opposite side get a better look at the pitch. Guys that can bring the HEAT can dominate either side as long as they can control it. These are just general statements and you can go as in depth as you want. But to me nothing has really changed, as far as I can tell, from v18 to v19 other than now you need to consider arm slot. Repertoires were already there and having an effect. |
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#3 |
Major Leagues
Join Date: Apr 2002
Location: Taiwan
Posts: 454
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Thanks, is Arm Slot the same as Arm Angle? Is there a way to view this in OOTP 18? I think Markus said that he is adding something in 19 regarding Arm Slot.
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#4 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,554
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Yes, arm slot and arm angle are the same. This is a new field in OOTP19 - it did not appear in OOTP18 or earlier games.
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#5 |
Minors (Triple A)
Join Date: Feb 2018
Posts: 251
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Are you using stats only?
Because if you have ratings turned on, you can create a custom view for batters in the view menu (customize is the option) and then select the batting ratings like Contact vs LHP, etc. Don't forget to save the view if you want to come back to it later. I usually have 1 view for VS LHP and another for VS RHP. Then just set the lineup using the matching rating rather than the default combined rating. Now you have your platoons. If it's stats only, I imagine you can just view the stats using the split versus left/right. Also, I believe even if a batter has no difference in ability whether it's a LHP or RHP, he would usually still benefit from facing opposite hand pitchers since most pitchers have their own weakness in ratings against opposite hand batters. |
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#6 |
Major Leagues
Join Date: Apr 2002
Location: Taiwan
Posts: 454
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#7 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,554
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You can see it listed on the screenshot in the initial release: http://cdnsite.ootpdevelopments.com/...221/index.html
On Scherzer's player profile, you can see the arm slot listed. ![]() |
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#8 | |
Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,263
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Quote:
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#9 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,037
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I know its weird on 2 computers and a work computer as well as both of my cellphone does the same thing. The only way I can see what the newsletter says is via direct email from OOTP of the newsletter that was embedded
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#10 |
All Star Reserve
Join Date: Apr 2003
Posts: 551
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In general, the lower the arm slot, the more exaggerated the platoon. Therefore, a side-arm RHP will be more difficult for RHBs, but lefties "should" have a much easier time against him.
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#11 | |
All Star Starter
Join Date: Mar 2008
Posts: 1,321
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Quote:
For instance let's say a player is 60-60-60 overall. He could be 59-57-56 vs LHH and 63-62-62 vs RHH. I don't necessarily care what his arm slot or his pitches is, all the information is right there in the ratings. The arm slot and pitches might explain why he has a platoon split, or why it's more/less exaggerated with specific players. In terms of how you evaluate players, you really only need to look at the ratings. From that perspective nothing changes from OOTP 18. And even if a RHP has atypical splits, and is weaker vs a RHH, he'll still have a natural advantage over the RHH, in that RHH generally are weaker vs RHP. Last edited by ThePretender; 03-07-2018 at 11:55 AM. |
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#12 |
Major Leagues
Join Date: Nov 2003
Location: USA
Posts: 416
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https://calltothepen.com/2011/01/13/...latoon-splits/ A little old but gives a good example of how extreme irl platoon splits can be from a hitter's perspective.
I don't care about pitch types/velocity/arm slot re: platoon splits, I just care about the ratings (or go by career splits where possible if doing a stats only league). I tend to be very extreme with my platoons, especially amongst my relief pitchers and try to employ 2-3 LHP and 2-3 RHP. One example for me was RP Jake McGee with Colorado 2017-2019 (LHP with 99 Stuff vs. LHB, 90 Stuff vs. RHB). LHP he had a 3.95 ERA with 23 HRA and 35 BB vs. 152 K in 118.1 IP (2.67 BB/9, 11.58 K/9) and a 124 ERA+ RHP he had a 4.12 ERA with 26 HRA and 43 BB vs. 153 K in 126.2 IP (3.07 BB/9, 10.91 K/9) and a 119 ERA+ A more extreme example was Rayan Gonzalez (RHP) with a 68 Stuff vs. LHB and 83 Stuff vs. RHB. 2019 Season - vs. LHB: 4.88 ERA in 31.1 IP with 3 HRA and 22 BB vs. 31 K (95 ERA+) - vs. RHB: 2.86 ERA in 28.1 IP with 2 HRA and 16 BB vs. 36 K (163 ERA+) |
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#13 | |
Bat Boy
Join Date: Jan 2018
Posts: 6
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Quote:
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#14 |
Major Leagues
Join Date: Apr 2002
Location: Taiwan
Posts: 454
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What does the following in-game screenshot tell us about the Pitcher - Batter matchup?
What is the best way to compare the stats shown for the Batter and Pitcher? In this particular matchup, Donaldson ended up hitting a 3-Run Homer off of Greinke. |
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#15 |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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The pitcher rating is wrong. CON refers to control for Greinke. All of those numbers are ratings not stats so there is not much info other than the representation of Donaldson is likely to hit for a lower BA off RHP generally but retain his power and ability to take walks.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 03-11-2018 at 05:25 PM. |
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#16 |
Major Leagues
Join Date: Apr 2002
Location: Taiwan
Posts: 454
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That's right, it should be Control for the Pitcher.
However, how do these ratings match up? Contact, Power, Eye vs. Stuff, Movement, Control How do we use them? Last edited by Chomps; 03-11-2018 at 05:29 PM. |
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#17 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Even later with high leverage I''m not likely to PH for Donaldson unless I have a monster LHB with power vs a RH reliever. Seems unlikely because such a batter would already be in the lineup. ![]()
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#18 | |
Minors (Triple A)
Join Date: Feb 2018
Posts: 251
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Quote:
Contact is the player's batting average. How often he will get a hit, regardless of whether that is a HR, or a single or whatever. Power is the HR average, regardless of contact. 2 players with the same power will usually hit the same number of HRs even if 1 has terrible contact, and the other has great contact. It also seems that power beyond average (beyond 50 on a 1-100 scale) has double the effect, compared to the 1st 50 points of power. So a 100 power guy should hit 3 times as many HRs as a 50 power guy. Power also adds to the contact rating, but you don't need to consider that since it will already be reflected in the contact rating for you. Gap is the double and triple average, regardless of contact. The difference from power is that gap seems to offer linear benefits through the whole 1-100 scale. Gap doesn't add to contact, but again you don't need to consider this because you can just look at the contact rating. How many of these hits will be triples instead of doubles depends on the player's speed. The slowest players might have like 5% of these hits be triples, while the 100/100 speed guys might have 20% be triples. Extreme speed guys, like 125/100 (the highest possible speed) could get nearly 50% triples, but even a bit lower than that at 112/100 still only gets like 25% triples. Most real players in the game seem to have the triple ratio hard-coded instead of using their speed, presumably to make them more accurately reflect their real-life triple ratio. Eye is walks. Like power, it seems to have double the effect per point beyond 50/100. Also, because the other ratings are on a per/AB basis, higher eye will slightly reduce the frequency of hits, HRs, etc. because walks don't count as an AB. Every walk means a missed chance for a HR or whatever. So a power hitter with low eye should get slightly more HRs than a power hitter with high eye. But eye is still beneficial in pretty much any case, it's just more beneficial on a player with less slugging ability. Avoid Ks is another rating, but it's main effect is adding to contact, which again is already reflected in contact. But avoid Ks does tell you the chance of a player hitting into an out but still perhaps allowing a baserunner to advance a base on the out. They can also be more likely to hit into a double play, but the benefits of avoid K usually outweigh the negatives. I don't know how much speed might affect avoiding double plays, if at all. The number of strikeouts avoided by this stat seems to be exponential. So a 1/100 avoid k player will have almost all his outs be strikeouts, while a 50/100 avoid K player will have maybe 25% of his outs be strikeouts, and 100/100 will have like 5%. This is generally not an important stat, but it could be valuable in a pinch batter situation, like if you've got a runner on 3rd with less than 2 outs, and so you want someone that will be sure to get the ball into play even if they don't get a hit themselves (and it can actually be more important than contact in this case). For pitchers, each of the 3 ratings seems to reduce the number of hits allowed, plus 1 other secondary effect. Their effects seem mostly linear too. Stuff rating seems to have the most effect in reducing the number of hits allowed (by maybe 2x or 3x compared to the other 2 ratings), but its secondary effect is to increase the proportion of outs that are strikeouts, which isn't that helpful. Movement reduces HRs allowed (in addition to the reduced number hits). Control reduces walks allowed (in addition to hits reduced). However, according to my research, the 1st 50/100 points of control seem to have the most effect. So it's important for a pitcher to have a decent amount of control before anything else. Groundball tendency % also seems to reduce HRs, though I don't know if it can possibly be a negative thing in a large ballpark or on artificial turf or something like that. Unless you look at the editor, you can only see that the player has 1 of 5 ratings here from Extreme GB to Exteme FB pitcher, so you don't know the exact percentage. But you may be able to get a good idea of the exact rating by looking at the GB% stat history for the player. For choosing pitchers, I think you generally just want the overall best pitcher in most cases. Maximize favorable L/R matchups as much as possible too. But for specific situations, there can be a lot of considerations, and you can favor certain stats. Like when leading by 1 run late in a game with bases loaded, favor control since giving up a walk is almost as bad as giving up a hit. With nobody on base in that situation, avoiding HRs (movement) may be most important. But if there's a man on 3B with less than 2 outs, then stuff rating is important to help prevent the runner from advancing on an out and scoring. Last edited by Timofmars; 03-12-2018 at 01:24 AM. |
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#19 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
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#20 | |
All Star Starter
Join Date: Apr 2007
Posts: 1,140
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Quote:
One big thing to consider is that Contact, Stuff, and Movement are all a combination of a number of things. Contact: Combination of AvK, POW, and hidden BABIP ratings. Stuff: Velocity and individual pitch ratings Movement: Hidden movement rating and GB% (and sinker rating) I also think control is slightly affected by individual pitch ratings.
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