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Perfect Team 21 Perfect Team 21 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 255
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Lots of same players on every team!!
Seems like the past 5-6 weeks no matter what type league i am in same players on every team. 30 teams in league seems like 15 or more will have same players like Johnson,Carlton,Bags,Yaz,Maddux and a few more.Kinda takes some fun out of it for me anyways.I look at box score and WP and LP will be same guy. What do you all think?
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#2 |
All Star Reserve
Join Date: Nov 2013
Posts: 852
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I think lots of people finished the live missions, but haven't earned enough to buy better players yet.
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#3 |
All Star Reserve
Join Date: Jul 2019
Location: UK
Posts: 541
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The problem isn't the live missions but the fact there aren't a wide variety of other missions to upgrade or that you have to spend a small fortune to improve upon the live mission cards, so people end up sticking with what they have and very gradually upgrading.
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#4 |
Hall Of Famer
Join Date: Apr 2006
Posts: 10,112
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yeah, it's kinda comical to see the upcoming games and just have a string of Maddox/Johnson/Carlton.... just finished the live missions myself, but only kept a couple of the rewards as the rest didn't fit my theme... sold the rest off and converted them into some quality theme-compliant players...
so it is possible to mix it up and have a little variety... just takes a small bit of effort (and most of that effort was reposting cards to the AH that didn't sell until someone picked them up) |
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#5 | |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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#6 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 255
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Are you guys saying you did all the live missions...thats alot of cards.... also i am guessing just because players are SE doesn't mean they are gonna be studs.
I like to try different players and see what they do if they dont pan out hosta la vista catch you later and players i liked when i was younger |
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#7 | |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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Quote:
Very true. A lot of them are bad cards...that's why you sell them, to keep collecting more & more. Because the cards at the end of the whole shebang (Maddux, Yogi, Yaz, Ichiro, etc.) are absolutely studs and worth it. |
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#8 |
All Star Reserve
Join Date: Nov 2013
Posts: 852
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The higher end SE guys ARE studs, until you get to the level where pretty much everyone has them. For most people that's silver and gold. The SE cards are mostly useless (with a couple exceptions) in diamond.
As a week progresses in the bronze and lower levels, you can tell who is completing them as they start to rocket up the standings to catch the people who are further along in their completion. Right now, I completed live on all 3 of my teams. The slog is now generating enough PP to fill the gaps I have identified, or getting lucky and pulling a helpful card from a tournament won pack. The question you need to answer for yourself is do you pay 40k for a decent upgrade, or wait to pay much more for a permanent upgrade?
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When you let your 10 year old name the team ![]() |
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#9 |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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This is certainly a balancing issue that will need to be remembered for next year's version.
Finishing these missions was so gratifying. It is very easy and great rewards. Anyone can do it (nothing wrong with that). Both my no-money teams finished these and are swiftly rising toward Gold leagues without any delay (I think 1 team missed promotion by 1 game 1 time). These are so much easier and cheaper, and bring better rewards than the next tier like the Deadball bronzes, Nolan's no nos, 1st overall, 116 and out, etc... Maybe make them weaker next time. Harder to obtain. Maybe tier the rewards based on what % of the team you have collected (similar to The Show Affinities) and it would force you to get the diamonds and/or perfects to get the rewards. Maybe have a group of 3 or 4 for each franchise you get 1 randomly in a special 'pack' for completion. Maybe have the option of trading in the team SE cards for the Division SE card and in turn for the League SE or taking diamond packs instead or some form of that. All this is just brainstorming.
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#10 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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That is definitely true. You need a plan to generate enough PP to move past the SE cards if you want to succeed in diamond.
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#11 |
All Star Reserve
Join Date: Jul 2019
Location: UK
Posts: 541
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No the problem is that every other way of getting players is incredibly ineffective, getting an upgrade from buying packs is unlikely to happen unless you buy hundreds of packs, the historical collections are all terrible value, every single player can be bought for less than the sum of the parts and trying to buy from the auction house either results in people trying to price gouge you, or being unable to find any suitable players. When the model is based around people spending hundreds or thousands of $$ then the trickle of PP you gain from seasons in higher tiers is going to take multiple seasons to buy upgrades, even when supplemented by tournaments.
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#12 | |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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The best/only path, really is finishing the Live Missions. With how limited pp is, and even if you purchase points, finishing live missions makes such more economical sense than any other path. Upgrades from Live rewards are so expensive, pp trickles in, upgrades are so uncommon in packs, these cards just kind of stick there. If you are engaged, you could maybe upgrade a player every week or so. Maybe this is where they hope people spend $? Maybe they do spend $? I dont envy the job of those who try to balance all this out.... although it does seem like it would be fun to come up with and implement all these ideas, cards, and such.
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#13 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Quote:
Agree 100%. I'd even be okay with a historical pack as a reward as it would generate different lineups across the board. A special pack where you get one of "X" amount of players would also be good. |
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#14 | |
Minors (Triple A)
Join Date: Feb 2017
Location: Lakewood, OH
Posts: 284
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#15 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,849
Infractions: 1/0 (0)
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Last year, the forums were full of complaints that ftp players could not compete with money players. This year, we have a method (live missions) by which ANY ftp player can easily get to gold level, and perhaps diamond with a few upgrades. It sounds like the developers listened to the complaints and addressed the issue.
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#16 | |
Bat Boy
Join Date: Jun 2020
Posts: 4
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This would fix a few issues: 1. The price of each card would never get incredibly low. A card as strong as say Billy Williams should not average just 6500 on the market. The reason this is a problem is because it becomes so hard to upgrade these guys when every historical high diamond is upwards of like 30K. So once people finish the collections it's a lot of waiting around. This also would increase the value of live cards instead of like it is now where many guys are just above quicksell. 2. Teams would become a lot more unique 3. You can complete collections based on how much you like the team rather than how well their reward fits. You don't necessarily *need* to do the Yankees if you are in need of an elite second baseman for cheap Also if they wanted they could make it so that for each team, there is a one time mission where you can trade one player in plus 5K points in for another player from the same team. This could really help keep the market stable |
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#17 |
Minors (Double A)
Join Date: Jul 2014
Posts: 131
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The live missions were a good value and got a lot of folks good teams that can compete. However, they were easy to get and the cost of replacing those good cards is very high. The other issue is that it is still early in the year, there are very limited stud pitchers (partly due to unbelievably high hitting values) and limited cards that are better than the stud pitchers. This means that the very very good cards are extremely rare and expensive. Anyone selling can, in the free market, ask a LOT for them. once all the bigger spenders have their teams mostly set, these cards come down in price.
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#18 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 255
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Speaking of stud hurlers!
Speaking of stud hurlers who does everyone like..Walter Johnson 98 has been my best so far. Would love to get Guidry 100 but pretty pricey. I remember the 1978 season he was so dominate seemed like he pitched 2-3-4 hitter every time out kinda like Koufax in mid 60's. Liking all the feedbak
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#19 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Quote:
There are a few ways to address it for next year/future releases if they feel like it needs some more addressing, some good suggestions are already here. Attrition would be one. Randomness in rewards would be another. Making the cards good but not as good is another one and allowing people to grow their team a bit on the slower side. Anything to not have to deal with 23 Bagwells in your league hoping yours is the one at the receiving end of the better RNG to generate the most points for your team. I used to love Monday mornings the past 2 years because I would log in and check the teams in my league, mostly in my division, and see what I was up against, see if I needed to tinker with my lineup, what kind of matchups, etc. This year, the enjoyment for this part of the game is almost completely gone. |
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#20 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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yeah...that was the point I was trying to make, but you said it better. They went a bit too far with the live collection rewards. The goal was a good one, and they did succeed in making it easier for FTP players. It just wasn't balanced very well against the other ways to obtain cards...it became overwhelmingly obvious what the correct thing to do was. Hence, cookie cutter rosters.
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