Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 26 > Suggestions for Future OOTP Versions

Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 11-14-2022, 10:40 PM   #1
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,104
OOTP 24 Wishlist

Since the holidays are near, I figured I would make my list for what I hope Santa may bring us in terms of new features in OOTP 24. These are in no particular order.

1. A revamped financial system with ballparks as a factor in revenue (or lack thereof) as well as a true luxury tax system.

2. AI Bullpen warmups

3. True Grapefruit and Cactus League setups

4. The ability to communicate your wishes with players/staff and other personnel.

5. Organizational Culture and goals.

6. True to life winter leagues with the ability to have players. from various leagues play in them.

7. a new and much more intuitive UI

8. A revamped mail system where you can choose what leagues/players/teams you would like to subscribe to.

9. Multiple scouts where you would have a director of scouting in each scouting category. (Major Leagues, Minor Leagues, International Leagues, Amateurs).

10. A more intuitive and detailed development system where there is some strategy other than the amount of money spent combined with luck. Perhaps a director of development for the minor leagues combined with playing time, money spent, (but on what??...maybe some more detail about where you can invest money) playing time, coaching....maybe more feedback from coaches and player development about progression


So, that's what I have for now. I am sure I could think of more, but this is my holiday wish list at this point. How about others?
PSUColonel is offline   Reply With Quote
Old 11-15-2022, 01:52 AM   #2
Karl Pagel Blues
Minors (Single A)
 
Karl Pagel Blues's Avatar
 
Join Date: May 2018
Posts: 98
Playing in a GM/Manager day-by-day real-world setting, but without coaches and owner goals, my Top-3 are:

1. Improved AI roster management.
2. Improved AI roster management.
3. Improved AI roster management.

There are a number of secondary things I'd like to see, of course. Yes, the financial system could use a complete overhaul. Scouting can be improved. I agree with your numbers 4 (interaction with players and other personnel) and 5 (organizational culture and goals). But poor AI roster management is my main problem with this otherwise great game.
Karl Pagel Blues is offline   Reply With Quote
Old 11-15-2022, 09:47 AM   #3
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,755
My responses in bold.

Quote:
Originally Posted by PSUColonel View Post
1. A revamped financial system with ballparks as a factor in revenue (or lack thereof) as well as a true luxury tax system.

I don't need a revamped system, but I would like see some ballpark upgrade options that you could spend excess money on that might help attendance. And yeah, the luxury tax system needs to be fixed.

2. AI Bullpen warmups

That'd be nice, sure. I'd prefer more options for us rather than the AI, but I understand there are people who won't touch it because the AI isn't forced to use it too.

3. True Grapefruit and Cactus League setups

My first reaction is eh, but if it came to like #1 where you could spend money on upgrading your ST facilities to hopefully help development, then yeah, that'd be great.

4. The ability to communicate your wishes with players/staff and other personnel.

I don't know what you mean by that.

5. Organizational Culture and goals.

Again, I don't know what you mean by that. If you mean that we get to pick the owner goals, yeah, that'd be cool.

6. True to life winter leagues with the ability to have players. from various leagues play in them.

I don't bother with winter leagues, but I probably would if they implemented focus like I detailed in point 10.

7. a new and much more intuitive UI

I don't know what you mean by that.

8. A revamped mail system where you can choose what leagues/players/teams you would like to subscribe to.

Totally! But more. The news/mail contains a lot of stuff I'm not interested in. I'd love the ability to subscribe to only certain news and/or filter only what I want to bother reading. For example, I want to read anything to do with the team I'm following (not necessarily running), but I have no interest in news about the top 5 players in some random stat or some random player I haven't shortlisted or has never played for me signing with another team (why would I care?), or multiple messages from a player saying they're considering my offer (this last season I probably got a dozen of these for 1 single player; if you want to tell me to up my offer or you're soon going to sign elsewhere, fine, but don't msg me constantly and not sign anywhere!). I could go on and if they asked me to categorize all of them for them, I would.

9. Multiple scouts where you would have a director of scouting in each scouting category. (Major Leagues, Minor Leagues, International Leagues, Amateurs).

I don't know if I'd rather have department heads or roaming scouts or both, but, yes, I'd like more scouts.

10. A more intuitive and detailed development system where there is some strategy other than the amount of money spent combined with luck. Perhaps a director of development for the minor leagues combined with playing time, money spent, (but on what??...maybe some more detail about where you can invest money) playing time, coaching....maybe more feedback from coaches and player development about progression

The way I put it is I'd like to be able to set a focus for each player in ST and the minors, like cross-train at 3B. Now they very well might not improve in that area, but at least I'd feel like I could point them in a direction.

...How about others?

Well, my wishlist is in my sig and I'm close to posting another long post.
Quote:
Originally Posted by Karl Pagel Blues View Post
1. Improved AI roster management.
2. Improved AI roster management.
3. Improved AI roster management.
You really need to be specific if you want to see change. If I was a developer of the game and I saw that, I'd immediately move on because I wouldn't understand exactly what you want and I'm not going to spend any time brainstorming what you possibly could be meaning.

And I don't mean to go at you specifically for this as I see so many people do the same and I'm sure I've done it on occasion too, but whenever you want someone else to change something you really should make it as easy as possible for them to make that change.
kq76 is offline   Reply With Quote
Old 11-15-2022, 09:51 AM   #4
MathBandit
All Star Starter
 
Join Date: Feb 2021
Posts: 1,445
I'd love to see either the default change or at least have an option for defensive ratings to be true to player skill/talent, rather than the status quo of defense being tweaked so that the AI ends up on a depth chart similar (or exactly) like the RL team has.
MathBandit is offline   Reply With Quote
Old 11-15-2022, 11:58 AM   #5
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 724
A big one for me is-

with the new rules coming next season to MLB, there must be an option to allow only two pickoff throws. And my very earnest, wishful wish is:

(we're definitely going to see this in spring training) Baseball people already saying this is going to happen and will be commonplace for at least some teams: shift ban on the infield, so there will be a "two outfielder" setup with the third outfielder going to short right field in place of where an infielder would usually be for a deep shift. Either this could be added to shift options, or it'd be so cool to be able to have a custom shift creator. I understand this might be difficult to program into the game. But it does sound like a shift we're going to be frequently seeing in real-life baseball, and as the truest sim out there, it'd be great if OOTP could replicate this "two outfielder" shift.
percolaten is offline   Reply With Quote
Old 11-15-2022, 12:02 PM   #6
Karl Pagel Blues
Minors (Single A)
 
Karl Pagel Blues's Avatar
 
Join Date: May 2018
Posts: 98
Quote:
Originally Posted by kq76 View Post
You really need to be specific if you want to see change. If I was a developer of the game and I saw that, I'd immediately move on because I wouldn't understand exactly what you want and I'm not going to spend any time brainstorming what you possibly could be meaning.

And I don't mean to go at you specifically for this as I see so many people do the same and I'm sure I've done it on occasion too, but whenever you want someone else to change something you really should make it as easy as possible for them to make that change.
Matt, Lukas and Markus know what I was referring to.

It's an eternal topic. And again, AI roster management has greatly improved the past few versions. But there is still room for improvement.

By the way, GREAT JOB on your wishlist! That's mighty comprehensive and a lot of good suggestions in there.

Last edited by Karl Pagel Blues; 11-15-2022 at 12:07 PM.
Karl Pagel Blues is offline   Reply With Quote
Old 11-15-2022, 12:15 PM   #7
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,755
Quote:
Originally Posted by percolaten View Post
with the new rules coming next season to MLB, there must be an option to allow only two pickoff throws.
I'm confident that whatever new rules are implemented in MLB the OOTP team will implement as well, or at least they'll try their best. The only hard part about this is, will teams run like crazy after that 2nd attempt? I'm not sure they will. Instead of pickoff attempts, will we instead see the pitcher very noticeably looking at runners and save those attempts for later in a PA?

Quote:
Originally Posted by percolaten View Post
...But it does sound like a shift we're going to be frequently seeing in real-life baseball...
Are we? If a team is that worried about hits to short right, wouldn't they also be worried about balls hit to the right corner? And I'm assuming in a 2 outfielder system that the 2 OFers will either be playing in their normal positions or shift right, but even if it's the latter the CFer won't be close enough to even have a chance at those balls in the corner.

Contrary to what most people seem to think, more balls are hit to right than left. EDIT: I do suspect that the LF corner may get more balls hit "hard" to it than the RF corner does, but I don't know for sure. The more balls hit to RF, overall, might just be a lot of weakly hit balls or balls hit to short right. It'd be interesting to see that fangraphs chart expanded to a lot more portions of the field.

It is interesting to think how else they might shift with the new constraints, but I'm not sure we'll be seeing this. I doubt we'll see this implemented unless we see it more IRL. Do you have any links to articles of people saying we should expect to see this?

Last edited by kq76; 11-15-2022 at 01:01 PM.
kq76 is offline   Reply With Quote
Old 11-15-2022, 12:24 PM   #8
cojo82
Minors (Rookie Ball)
 
Join Date: Jan 2021
Posts: 40
psu wants a more complex game. more complex=more bugs and slower sims.
cojo82 is offline   Reply With Quote
Old 11-15-2022, 01:28 PM   #9
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 724
There's videos of people on youtube connected to the game from the JM Baseball guys to David Cone's Toeing the Slab podcast to Yankee announcer Michael Kay's show where they say how it's coming, you'd have to explore and listen to those. There's no videos labeled "two outfielders" but they mention it occasionally. Here's a good article that details it within tho, the photo I posted is from the article, a shift earlier this season:

https://sports.yahoo.com/mlb-is-endi...164339454.html

Quote:
Originally Posted by kq76 View Post
I'm confident that whatever new rules are implemented in MLB the OOTP team will implement as well, or at least they'll try their best. The only hard part about this is, will teams run like crazy after that 2nd attempt? I'm not sure they will. Instead of pickoff attempts, will we instead see the pitcher very noticeably looking at runners and save those attempts for later in a PA?



Are we? If a team is that worried about hits to short right, wouldn't they also be worried about balls hit to the right corner? And I'm assuming in a 2 outfielder system that the 2 OFers will either be playing in their normal positions or shift right, but even if it's the latter the CFer won't be close enough to even have a chance at those balls in the corner.

Contrary to what most people seem to think, more balls are hit to right than left. EDIT: I do suspect that the LF corner may get more balls hit "hard" to it than the RF corner does, but I don't know for sure. The more balls hit to RF, overall, might just be a lot of weakly hit balls or balls hit to short right. It'd be interesting to see that fangraphs chart expanded to a lot more portions of the field.

It is interesting to think how else they might shift with the new constraints, but I'm not sure we'll be seeing this. I doubt we'll see this implemented unless we see it more IRL. Do you have any links to articles of people saying we should expect to see this?
Attached Images
Image 

Last edited by percolaten; 11-15-2022 at 01:30 PM.
percolaten is offline   Reply With Quote
Old 11-15-2022, 01:29 PM   #10
AESP_pres
Hall Of Famer
 
AESP_pres's Avatar
 
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,033
Same as always for me...

I want real 19th century baseball with the real NA / NL / AA / UL / Player Association league structure

19th century minor league... the players are already in the system so why not?

Add minor league "transaction"... not transaction per se but a file who tell the AI that a player is in the team system and to not release him (unless he was in real life of course)
__________________
The FGs I did for the Universe Facegen pack if you don't want to download the complete file everytime the pack is updated.

The complete set (1871 to 1978)

Just the update.
AESP_pres is offline   Reply With Quote
Old 11-15-2022, 01:32 PM   #11
MathBandit
All Star Starter
 
Join Date: Feb 2021
Posts: 1,445
That screenshot is from an alignment with 3 OFs.

Teams have been putting *more* people in the OF recently, not less, because one of the main reasons you shift is to prevent doubles.
MathBandit is offline   Reply With Quote
Old 11-15-2022, 01:48 PM   #12
RaUni
Banned
 
Join Date: Sep 2015
Posts: 234
1. Mass stadium editor for all settings not just factors
2. Staff rotation size settings for playoffs separate from the normal league settings
3. The ability to enter the park factors and fence lengths into factors and have it create a generic 3d stadium with those.
4. Make the Allstar teams editable and easily found and maybe allow settings(which divisions/subleagues are chosen for each team, how many players of each position, etc)
5. Allow custom flairs(like AS game, world series win, the things by the player photo) for tournaments played/chosen for or basically anything that could even be manually added.

Last edited by RaUni; 11-15-2022 at 01:56 PM.
RaUni is offline   Reply With Quote
Old 11-15-2022, 01:50 PM   #13
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 724
There's only two outfielders in the image. If you're correct, there's an outfielder down the left field line we can't see, otherwise there's an outfielder in right we can't see. All I know is, it's from the attached article where they elaborate on exactly what I mentioned; the future of outfield alignments and what some may look like, with one outfielder in short right where a 2022 infielder would usually be.

QUOTE=MathBandit;4950438]That screenshot is from an alignment with 3 OFs.

Teams have been putting *more* people in the OF recently, not less, because one of the main reasons you shift is to prevent doubles.[/QUOTE]
percolaten is offline   Reply With Quote
Old 11-15-2022, 01:56 PM   #14
MathBandit
All Star Starter
 
Join Date: Feb 2021
Posts: 1,445
That wasn't what I took from that article at all. I saw an article that talked about how not much will change for your 'standard' shift (like the image you posted), how it takes away the ability to run 4 OFs (which is what the league started doing against the heavy-pull guys, the exact opposite of 2 OFs), talks about the change in positional need for the second-baseman and how that position will be wildly different in 2022 from what it has been recently, and includes a minor note at the end about one tweet speculating that maybe a team would want to play 2 OFs while also pointing out how insanely risky that would be.
MathBandit is offline   Reply With Quote
Old 11-15-2022, 02:22 PM   #15
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 724
What I'm talking about is exactly your last sentence. It does sounds insane. But I don't know what else to tell you; as far as where I'm hearing it, I listen to baseball podcasts every day and, according to talking heads like Michael Kay, David Cone, Trevor Plouffe and others who talk with staff, players and those in the front office, this crazy shift is apparently what some teams will be experimenting with at least in spring training. Strategically, it might be tossed to the wayside immediately. My point is, whatever becomes relevant in real-life gameplay with the outfield shift, I hope and trust that OOTP will reflect that.

Quote:
Originally Posted by MathBandit View Post
That wasn't what I took from that article at all. I saw an article that talked about how not much will change for your 'standard' shift (like the image you posted), how it takes away the ability to run 4 OFs (which is what the league started doing against the heavy-pull guys, the exact opposite of 2 OFs), talks about the change in positional need for the second-baseman and how that position will be wildly different in 2022 from what it has been recently, and includes a minor note at the end about one tweet speculating that maybe a team would want to play 2 OFs while also pointing out how insanely risky that would be.
Attached Images
Image 

Last edited by percolaten; 11-15-2022 at 02:24 PM.
percolaten is offline   Reply With Quote
Old 11-15-2022, 03:21 PM   #16
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,755
Quote:
Originally Posted by percolaten View Post
What I'm talking about is exactly your last sentence. It does sounds insane. But I don't know what else to tell you; as far as where I'm hearing it, I listen to baseball podcasts every day and, according to talking heads like Michael Kay, David Cone, Trevor Plouffe and others who talk with staff, players and those in the front office, this crazy shift is apparently what some teams will be experimenting with at least in spring training. Strategically, it might be tossed to the wayside immediately. My point is, whatever becomes relevant in real-life gameplay with the outfield shift, I hope and trust that OOTP will reflect that.
Yeah, that's nuts. As I understand things, while some players very rarely hit ground balls to one side or the other, those players don't also very rarely hit opposite field flairs. And even if that was the case, there's nobody there in the event that they do happen to hit a ball to left. Risky is understating it! I thought, maybe, you were talking about the 2 OFers positioned in the gaps, but that diagram is even worse.
kq76 is offline   Reply With Quote
Old 11-15-2022, 04:04 PM   #17
LansdowneSt
Global Moderator
 
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,293
Here are my big ones...

1. An improved HOF as suggested here: https://forums.ootpdevelopments.com/...d.php?t=341957

2. Larger facegens as noted here: https://forums.ootpdevelopments.com/...d.php?t=341530

3. A revamping of the outdated Negro League (NeL) stats. So much more data is on Seamheads relative to the last time OOTP updated the stats. Better stats => better translations of the players into the game

4. Pulling the NeL players out of the MiLB database into the MLB one. If you have the color barrier on, you'd never see them so what's the harm? Doing so wil, I believe, also help them convert to more accurate representations of themselves and make them available for Random Debut games. Getting the NeL player import codes and facegen IDs to align with BRef would be part of this.

5. A full scrub of all the comments left in the Historical Database Bugs thread (OOTP23 and a few versions back for thoroughness). A lot of the tangled-up players and incorrect info that is logged there seems to persist from release to release. Also, are deep dive into missing elements of the database and an effort (even if community-assisted/ed) to tighten it up

6. For Mac uses to get facegens that are not as washed out as they presently are. Mac facegens were fixed for OOTP23 so they are now akin to the Mac facegens of OOTP22 but even in 22, PC users enjoyed a far, far, far, greater resolution on their facegens than Mac users.

7. A contraction wizard. This would make assigning the players to the proper teams in the 19th c. easier to do as teams could fold properly and release their players. As it is now, MLB leagues expand but once done can never auto-contract according to history. This might even be able to help with annoying band-aid done to make the 19th c. work, which makes defunct teams turn into AL teams. Currently, the original AL teams' record books are polluted with random 19th c. team players in their historic record books as a result.

8. Adding MiLB players into the 19th c. to fix the other reason they can't align to their real life teams when you start a game in that era. There are too few players. But there are names and sketches of late 1860'ers and others than can be made to be less than replacement value in various positions to be the filler needed if one of the leagues dozen pitchers or scarce positions players go down. In combination with contraction working, the 19th c. could be just like the game post 1901.

9. Separating the NeL league import from the rest of the minor leagues. I want to play with the NeL and MLB teams but not have D-League "Ballplayer Jones" types evolving from their 6 IP in Wichita in 1932 to becoming the AL ERA leader as the development engine takes the reigns. But I can't bring in the NeL teams without all these thousands of scrubs that evolve from the independent minor leagues. I'm a completist at heart but there is a serious con to the pro of having every name in bRef in OOTP because to take the best (the NeLers denied the ability to play MLB) I need to take every man that grabbed a bat and had a boxscore in the 20th century.
__________________
Complete Universe Facegen Pack 2.0 (mine included)
https://www.mediafire.com/file_premi...k_2.0.zip/file

Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file
LansdowneSt is offline   Reply With Quote
Old 11-15-2022, 05:36 PM   #18
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,104
Quote:
Originally Posted by percolaten View Post
What I'm talking about is exactly your last sentence. It does sounds insane. But I don't know what else to tell you; as far as where I'm hearing it, I listen to baseball podcasts every day and, according to talking heads like Michael Kay, David Cone, Trevor Plouffe and others who talk with staff, players and those in the front office, this crazy shift is apparently what some teams will be experimenting with at least in spring training. Strategically, it might be tossed to the wayside immediately. My point is, whatever becomes relevant in real-life gameplay with the outfield shift, I hope and trust that OOTP will reflect that.
I would move the CF to the "center-left" position.
PSUColonel is offline   Reply With Quote
Old 11-15-2022, 06:55 PM   #19
zappa1
Hall Of Famer
 
zappa1's Avatar
 
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,122
That's how we use to play ball when we were kids and we only had 5 or 6 kids playing. Half field. Even then it was silly.
zappa1 is offline   Reply With Quote
Old 11-15-2022, 07:13 PM   #20
AESP_pres
Hall Of Famer
 
AESP_pres's Avatar
 
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,033
Quote:
Originally Posted by LansdowneSt View Post
6. For Mac uses to get facegens that are not as washed out as they presently are. Mac facegens were fixed for OOTP23 so they are now akin to the Mac facegens of OOTP22 but even in 22, PC users enjoyed a far, far, far, greater resolution on their facegens than Mac users.
Talking of FG... that would be nice if all of them were frozen when they retire as it was the case before the BB card were added to the game. When I check an old player I want to see him with the team jersey he wore when he played and I don't want to see a 80 years old guy.


Obviously I agree with your point 8 since I ask for a working 19th century (by working I mean with less manual work to do each season) since forever... plus having the minor would give us a chance to play with injury without ruining a team season.
__________________
The FGs I did for the Universe Facegen pack if you don't want to download the complete file everytime the pack is updated.

The complete set (1871 to 1978)

Just the update.
AESP_pres is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:41 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments