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#1 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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OOTP 24 Wishlist
Since the holidays are near, I figured I would make my list for what I hope Santa may bring us in terms of new features in OOTP 24. These are in no particular order.
1. A revamped financial system with ballparks as a factor in revenue (or lack thereof) as well as a true luxury tax system. 2. AI Bullpen warmups 3. True Grapefruit and Cactus League setups 4. The ability to communicate your wishes with players/staff and other personnel. 5. Organizational Culture and goals. 6. True to life winter leagues with the ability to have players. from various leagues play in them. 7. a new and much more intuitive UI 8. A revamped mail system where you can choose what leagues/players/teams you would like to subscribe to. 9. Multiple scouts where you would have a director of scouting in each scouting category. (Major Leagues, Minor Leagues, International Leagues, Amateurs). 10. A more intuitive and detailed development system where there is some strategy other than the amount of money spent combined with luck. Perhaps a director of development for the minor leagues combined with playing time, money spent, (but on what??...maybe some more detail about where you can invest money) playing time, coaching....maybe more feedback from coaches and player development about progression So, that's what I have for now. I am sure I could think of more, but this is my holiday wish list at this point. How about others? |
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#2 |
Minors (Single A)
Join Date: May 2018
Posts: 98
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Playing in a GM/Manager day-by-day real-world setting, but without coaches and owner goals, my Top-3 are:
1. Improved AI roster management. 2. Improved AI roster management. 3. Improved AI roster management. There are a number of secondary things I'd like to see, of course. Yes, the financial system could use a complete overhaul. Scouting can be improved. I agree with your numbers 4 (interaction with players and other personnel) and 5 (organizational culture and goals). But poor AI roster management is my main problem with this otherwise great game. |
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#3 | ||
Global Moderator
Join Date: Nov 2002
Posts: 11,755
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My responses in bold.
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And I don't mean to go at you specifically for this as I see so many people do the same and I'm sure I've done it on occasion too, but whenever you want someone else to change something you really should make it as easy as possible for them to make that change.
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#4 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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I'd love to see either the default change or at least have an option for defensive ratings to be true to player skill/talent, rather than the status quo of defense being tweaked so that the AI ends up on a depth chart similar (or exactly) like the RL team has.
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#5 |
All Star Reserve
Join Date: Oct 2021
Location: West
Posts: 724
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A big one for me is-
with the new rules coming next season to MLB, there must be an option to allow only two pickoff throws. And my very earnest, wishful wish is: (we're definitely going to see this in spring training) Baseball people already saying this is going to happen and will be commonplace for at least some teams: shift ban on the infield, so there will be a "two outfielder" setup with the third outfielder going to short right field in place of where an infielder would usually be for a deep shift. Either this could be added to shift options, or it'd be so cool to be able to have a custom shift creator. I understand this might be difficult to program into the game. But it does sound like a shift we're going to be frequently seeing in real-life baseball, and as the truest sim out there, it'd be great if OOTP could replicate this "two outfielder" shift. |
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#6 | |
Minors (Single A)
Join Date: May 2018
Posts: 98
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It's an eternal topic. ![]() By the way, GREAT JOB on your wishlist! That's mighty comprehensive and a lot of good suggestions in there. Last edited by Karl Pagel Blues; 11-15-2022 at 12:07 PM. |
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#7 | ||
Global Moderator
Join Date: Nov 2002
Posts: 11,755
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Contrary to what most people seem to think, more balls are hit to right than left. EDIT: I do suspect that the LF corner may get more balls hit "hard" to it than the RF corner does, but I don't know for sure. The more balls hit to RF, overall, might just be a lot of weakly hit balls or balls hit to short right. It'd be interesting to see that fangraphs chart expanded to a lot more portions of the field. It is interesting to think how else they might shift with the new constraints, but I'm not sure we'll be seeing this. I doubt we'll see this implemented unless we see it more IRL. Do you have any links to articles of people saying we should expect to see this?
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Last edited by kq76; 11-15-2022 at 01:01 PM. |
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#8 |
Minors (Rookie Ball)
Join Date: Jan 2021
Posts: 40
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psu wants a more complex game. more complex=more bugs and slower sims.
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#9 | |
All Star Reserve
Join Date: Oct 2021
Location: West
Posts: 724
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There's videos of people on youtube connected to the game from the JM Baseball guys to David Cone's Toeing the Slab podcast to Yankee announcer Michael Kay's show where they say how it's coming, you'd have to explore and listen to those. There's no videos labeled "two outfielders" but they mention it occasionally. Here's a good article that details it within tho, the photo I posted is from the article, a shift earlier this season:
https://sports.yahoo.com/mlb-is-endi...164339454.html Quote:
Last edited by percolaten; 11-15-2022 at 01:30 PM. |
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#10 |
Hall Of Famer
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,033
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Same as always for me...
I want real 19th century baseball with the real NA / NL / AA / UL / Player Association league structure 19th century minor league... the players are already in the system so why not? Add minor league "transaction"... not transaction per se but a file who tell the AI that a player is in the team system and to not release him (unless he was in real life of course)
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The FGs I did for the Universe Facegen pack if you don't want to download the complete file everytime the pack is updated. The complete set (1871 to 1978) Just the update. |
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#11 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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That screenshot is from an alignment with 3 OFs.
Teams have been putting *more* people in the OF recently, not less, because one of the main reasons you shift is to prevent doubles. |
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#12 |
Banned
Join Date: Sep 2015
Posts: 234
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1. Mass stadium editor for all settings not just factors
2. Staff rotation size settings for playoffs separate from the normal league settings 3. The ability to enter the park factors and fence lengths into factors and have it create a generic 3d stadium with those. 4. Make the Allstar teams editable and easily found and maybe allow settings(which divisions/subleagues are chosen for each team, how many players of each position, etc) 5. Allow custom flairs(like AS game, world series win, the things by the player photo) for tournaments played/chosen for or basically anything that could even be manually added. Last edited by RaUni; 11-15-2022 at 01:56 PM. |
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#13 |
All Star Reserve
Join Date: Oct 2021
Location: West
Posts: 724
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There's only two outfielders in the image. If you're correct, there's an outfielder down the left field line we can't see, otherwise there's an outfielder in right we can't see. All I know is, it's from the attached article where they elaborate on exactly what I mentioned; the future of outfield alignments and what some may look like, with one outfielder in short right where a 2022 infielder would usually be.
QUOTE=MathBandit;4950438]That screenshot is from an alignment with 3 OFs. Teams have been putting *more* people in the OF recently, not less, because one of the main reasons you shift is to prevent doubles.[/QUOTE] |
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#14 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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That wasn't what I took from that article at all. I saw an article that talked about how not much will change for your 'standard' shift (like the image you posted), how it takes away the ability to run 4 OFs (which is what the league started doing against the heavy-pull guys, the exact opposite of 2 OFs), talks about the change in positional need for the second-baseman and how that position will be wildly different in 2022 from what it has been recently, and includes a minor note at the end about one tweet speculating that maybe a team would want to play 2 OFs while also pointing out how insanely risky that would be.
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#15 | |
All Star Reserve
Join Date: Oct 2021
Location: West
Posts: 724
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What I'm talking about is exactly your last sentence. It does sounds insane. But I don't know what else to tell you; as far as where I'm hearing it, I listen to baseball podcasts every day and, according to talking heads like Michael Kay, David Cone, Trevor Plouffe and others who talk with staff, players and those in the front office, this crazy shift is apparently what some teams will be experimenting with at least in spring training. Strategically, it might be tossed to the wayside immediately. My point is, whatever becomes relevant in real-life gameplay with the outfield shift, I hope and trust that OOTP will reflect that.
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Last edited by percolaten; 11-15-2022 at 02:24 PM. |
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#16 | |
Global Moderator
Join Date: Nov 2002
Posts: 11,755
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#17 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,293
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Here are my big ones...
1. An improved HOF as suggested here: https://forums.ootpdevelopments.com/...d.php?t=341957 2. Larger facegens as noted here: https://forums.ootpdevelopments.com/...d.php?t=341530 3. A revamping of the outdated Negro League (NeL) stats. So much more data is on Seamheads relative to the last time OOTP updated the stats. Better stats => better translations of the players into the game 4. Pulling the NeL players out of the MiLB database into the MLB one. If you have the color barrier on, you'd never see them so what's the harm? Doing so wil, I believe, also help them convert to more accurate representations of themselves and make them available for Random Debut games. Getting the NeL player import codes and facegen IDs to align with BRef would be part of this. 5. A full scrub of all the comments left in the Historical Database Bugs thread (OOTP23 and a few versions back for thoroughness). A lot of the tangled-up players and incorrect info that is logged there seems to persist from release to release. Also, are deep dive into missing elements of the database and an effort (even if community-assisted/ed) to tighten it up 6. For Mac uses to get facegens that are not as washed out as they presently are. Mac facegens were fixed for OOTP23 so they are now akin to the Mac facegens of OOTP22 but even in 22, PC users enjoyed a far, far, far, greater resolution on their facegens than Mac users. 7. A contraction wizard. This would make assigning the players to the proper teams in the 19th c. easier to do as teams could fold properly and release their players. As it is now, MLB leagues expand but once done can never auto-contract according to history. This might even be able to help with annoying band-aid done to make the 19th c. work, which makes defunct teams turn into AL teams. Currently, the original AL teams' record books are polluted with random 19th c. team players in their historic record books as a result. 8. Adding MiLB players into the 19th c. to fix the other reason they can't align to their real life teams when you start a game in that era. There are too few players. But there are names and sketches of late 1860'ers and others than can be made to be less than replacement value in various positions to be the filler needed if one of the leagues dozen pitchers or scarce positions players go down. In combination with contraction working, the 19th c. could be just like the game post 1901. 9. Separating the NeL league import from the rest of the minor leagues. I want to play with the NeL and MLB teams but not have D-League "Ballplayer Jones" types evolving from their 6 IP in Wichita in 1932 to becoming the AL ERA leader as the development engine takes the reigns. But I can't bring in the NeL teams without all these thousands of scrubs that evolve from the independent minor leagues. I'm a completist at heart but there is a serious con to the pro of having every name in bRef in OOTP because to take the best (the NeLers denied the ability to play MLB) I need to take every man that grabbed a bat and had a boxscore in the 20th century.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#18 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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#19 |
Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,122
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That's how we use to play ball when we were kids and we only had 5 or 6 kids playing. Half field. Even then it was silly.
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#20 | |
Hall Of Famer
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,033
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Obviously I agree with your point 8 since I ask for a working 19th century (by working I mean with less manual work to do each season) since forever... plus having the minor would give us a chance to play with injury without ruining a team season.
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The FGs I did for the Universe Facegen pack if you don't want to download the complete file everytime the pack is updated. The complete set (1871 to 1978) Just the update. |
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