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Old 03-29-2023, 10:04 AM   #1
ewank
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Transferring OOTP23 game to OOTP24

I have been playing a career game in OOTP23 and when I opened this game in OOTP24, my pitchers Overall/Potential changed dramatically for many players, e.g. my starting pitcher Juan Martinez went from 53/53 to 47/47, a reliever, Scott Kramer went from 48/50 to 40/40, and a real player, Trevor Hoffman went from 66/66 to 57/57. Furthermore, on my 40 man roster I only had one player with a potential rating less than 43, now 16 players have a potential rating less than 43. Why did this happen?
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Old 03-29-2023, 10:19 AM   #2
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They did do some work with babip for pitchers that could have some small effect. The rest is probably due to other under the hood AI improvements that are made every year. IE the players are being looked at through a different lens.

Before putting too much stock in the OV/Pot I'd take a look at their actual skills.

I also imported my v23 game and saw some small changes as I expected I would, but nothing like you are describing in your league. I suppose that could come down to different evaluation settings and accuracy? IDK.
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Old 03-29-2023, 10:42 AM   #3
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Quote:
Originally Posted by ewank View Post
I have been playing a career game in OOTP23 and when I opened this game in OOTP24, my pitchers Overall/Potential changed dramatically for many players, e.g. my starting pitcher Juan Martinez went from 53/53 to 47/47, a reliever, Scott Kramer went from 48/50 to 40/40, and a real player, Trevor Hoffman went from 66/66 to 57/57. Furthermore, on my 40 man roster I only had one player with a potential rating less than 43, now 16 players have a potential rating less than 43. Why did this happen?


From what I cab tell its due to changes with scouting. It appears Catchers are rated higher then before.
The actual ratings have NOT changed, least not for me.

I've had players rated 51 in OOTP23 that are now a 64.
It appears to be only a change in how ratings are displayed/calculated. It does not appear to change any actual ratings.

The BIAP shouldn't have an effect as I imported my game from 23 and all have a BIAP rating of 0.
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Old 03-29-2023, 11:00 AM   #4
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Quote:
Originally Posted by OutS|der View Post
From what I cab tell its due to changes with scouting. It appears Catchers are rated higher then before.
The actual ratings have NOT changed, least not for me.

I've had players rated 51 in OOTP23 that are now a 64.
It appears to be only a change in how ratings are displayed/calculated. It does not appear to change any actual ratings.

The BIAP shouldn't have an effect as I imported my game from 23 and all have a BIAP rating of 0.
I should have ended my "They did do some work with babip for pitchers that could have some small effect." with a question mark.

I do think Matt posted that a small number of P's might get a small babip rating based on their skill makeup? Maybe I'm misremembering? I do know he talked about how it might be implemented for games other than historical in the future.

Now that you mention catchers, mine did get a boost from 55ish to 65. He's an average hitter, in his second year as the backup to my All-star C, but perhaps by ratings the best defensive C in the league. Though that is yet to be proved by performance over a full season as a starter. My All-star C is no slouch in the field but this kid looks so good the All-star is being trained at 1b in ST and will see action there, at DH, and C when the kid needs a day off.
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Old 03-29-2023, 02:35 PM   #5
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I think there has always been an adjustment in displayed ratings year from year, as long as the actual ratings aren't changed then it's just something we have to get used to.

Always need to remember displayed ratings don't correlate to actual ratings directly.
IE a player with a 175 power rating is an 80 player in one world where that's the highest rated player and can be a 65 in another where players have power ratings in the 200's.

I wouldn't mind a deep dive by a dev on how displayed ratings are calculated. What role does actual ratings play when talent is low vs high? Is the idea that there should only be 1-2 80 overall players per position have any impact on what's displayed? What about league stats, how do they affect displayed ratings when say an 80 in power works out to 40+ HR's in a over powered league?
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Old 03-31-2023, 01:20 PM   #6
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Where do you find power ratings of 175, my scale is 20-80?
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Old 03-31-2023, 02:00 PM   #7
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Where do you find power ratings of 175, my scale is 20-80?
In the player editor tab in Comish mode.

Power has a rating of 0-255
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Old 04-01-2023, 05:53 PM   #8
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I see I'm not the only person to notice this. Specifically, I'm also seeing a lot of my prospects having significantly lower potential ratings (20-80 scale) than they did in 23. I'm wondering if it just redid new scouting reports for every player when I imported the save and some evaluations have changed?
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Old 04-01-2023, 06:54 PM   #9
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Quote:
Originally Posted by Ace1234NY View Post
I see I'm not the only person to notice this. Specifically, I'm also seeing a lot of my prospects having significantly lower potential ratings (20-80 scale) than they did in 23. I'm wondering if it just redid new scouting reports for every player when I imported the save and some evaluations have changed?
Matt posted this in another thread with a similar concern..

Quote:
Originally Posted by NIU_Nate View Post
Any update to the fixing of Overall/Potential ratings when transitioning/importing saves from 23 to 24. In my initial attempt I saw several of my top prospects have drastic changes to their overall and potential ratings (despite the core/basic ratings being consistent between games). I've seen several of my top prospects lose 20-30 potential points which makes me not want to convert over to 24. Please help!
Quote:
Originally Posted by Matt Arnold View Post
When a game is imported, all players get automatically re-scouted with the updated algorithms. It's quite possible that with the change, your scouts simply don't like some of them anymore. Their raw abilities do not change on import, though.
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