Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 24 > OOTP 24 - Historical & Fictional Simulations
Register Blogs FAQ Calendar Today's Posts Search

OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

Reply
 
Thread Tools
Old 01-20-2024, 11:16 AM   #1
Reed
Hall Of Famer
 
Join Date: Oct 2013
Posts: 2,339
Injury proneness, how determined???

When playing historical, how does game determine “Injury Proneness”.

I can make assumptions on a couple factors such as
1. Age
2. Injury history in game
3. Some randomness???

I guess my question is, does the game look at the players IRL stats? For example if a 34 year old pitcher started 33 games IRL will he be listed as durable in OOTP (assuming he has not been injured in previous seasons in OOTP) or will it make him normal/fragile based on his age and randomness? How does the game rate a 36 year old Carl Ripken?
Reed is offline   Reply With Quote
Old 01-20-2024, 06:47 PM   #2
luckymann
Hall Of Famer
 
Join Date: Nov 2019
Posts: 12,765
Yeah, great questions bud. I don't have any comprehensive answers for you, only the devs can really answer them with 100% accuracy, but obviously I have some fair anecdotal evidence to draw from so here's what I think.

I have long advocated that every player, fictional or historical, is allocated what I call "import DNA" when they enter the game, covering not just their playing style (I won't go down that rabbit hole; you're welcome...) but also personality traits such as work ethic and the like which clearly have no basis in fact. I believe a player's injury proneness falls into this category. If you think about it logically, the game has to generate a full profile for every player regardless of whether recalc or just the engine are being used and to cover all of the settings options available. Remember, recalc only covers statistical output. The rest has to come from somewhere to cover if dev only is being used and fill in the rest of the blanks in every case. A "fleshing-out" of the player, if you will.

So if a player misses a good chunk of a season, this won't affect his injury proneness for that season. What will happen is if he falls under your specified "make bad" thresholds then the game will discount that season's stats accordingly.

So I feel proneness is randomised and affected by the injury settings you have applied. If a player is given a high proneness / fragility and you have injuries set to modern day or one of the other higher settings, the higher the proneness the higher a player's chances of suffering injuries. From there it is just luck of the draw. And, yes, no doubt age plays a part.

That's how I see it, anyway.

Hope it helps.

G
__________________
HISTORICAL DO-OVERS

PIRATES

A'S

RED SOX

DODGERS



CUSTOM SAVES

ECLIPSE LEAGUE MOON SHOT LEAGUE

EVERYMAN LEAGUE
GULF LEAGUE

Last edited by luckymann; 01-20-2024 at 06:49 PM.
luckymann is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:36 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments