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OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum. |
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#1 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Injury proneness, how determined???
When playing historical, how does game determine “Injury Proneness”.
I can make assumptions on a couple factors such as 1. Age 2. Injury history in game 3. Some randomness??? I guess my question is, does the game look at the players IRL stats? For example if a 34 year old pitcher started 33 games IRL will he be listed as durable in OOTP (assuming he has not been injured in previous seasons in OOTP) or will it make him normal/fragile based on his age and randomness? How does the game rate a 36 year old Carl Ripken? |
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#2 |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,765
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Yeah, great questions bud. I don't have any comprehensive answers for you, only the devs can really answer them with 100% accuracy, but obviously I have some fair anecdotal evidence to draw from so here's what I think.
I have long advocated that every player, fictional or historical, is allocated what I call "import DNA" when they enter the game, covering not just their playing style (I won't go down that rabbit hole; you're welcome...) but also personality traits such as work ethic and the like which clearly have no basis in fact. I believe a player's injury proneness falls into this category. If you think about it logically, the game has to generate a full profile for every player regardless of whether recalc or just the engine are being used and to cover all of the settings options available. Remember, recalc only covers statistical output. The rest has to come from somewhere to cover if dev only is being used and fill in the rest of the blanks in every case. A "fleshing-out" of the player, if you will. So if a player misses a good chunk of a season, this won't affect his injury proneness for that season. What will happen is if he falls under your specified "make bad" thresholds then the game will discount that season's stats accordingly. So I feel proneness is randomised and affected by the injury settings you have applied. If a player is given a high proneness / fragility and you have injuries set to modern day or one of the other higher settings, the higher the proneness the higher a player's chances of suffering injuries. From there it is just luck of the draw. And, yes, no doubt age plays a part. That's how I see it, anyway. Hope it helps. G
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HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE Last edited by luckymann; 01-20-2024 at 06:49 PM. |
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