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OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum. |
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#1 |
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Ballpark factors
Since I didn't get a response under the Mods category I thought I would put these questions here:
1. I loaded the prk file for Huntington Avenue Grounds ballpark. The park factors from the prk file are different then the park factors from the era_ballparks.txt file. Why? 2. How are the park factors from the era-ballparks file loaded into the game? |
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#2 |
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The park files only hold one set of values. The era stats file has the factors for each given season. They should update every year when you have automatically expand league enabled.
If you have all of the stadiums downloaded the correct factors should import from the era stats file upon league creation. |
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#3 |
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Thank you!
If I use these ballparks: Ballparks by Silvam14 and Adion; could I also replace their era_ ballparks.txt with your era_Ballparks.txt? I plan on starting a new sim when the new game comes out next week. It will be a random debut league starting in 1903. I'm choosing that year because MLB was actually established in 1903. I'm still in a quandary about: 1. real stats vs neutralized stats 2. historical ballpark factors vs neutral ballpark factors 3. player development on or off 4. adjust hitters options default vs some other numbers I'm just trying to pick your brain!! |
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#4 |
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The era stats file that comes with the game is designed to support the silvam ballparks loading automatically.
The neutralized stats are designed to work in conjunction with the ballpark factors. You can use a neutralized ballpark factors file with all of the ballparks set to 1.000. I like to do this myself. I plan to release a new era_ballparks file with the quadratic factors as an additional option too. Player development should really be off, recalc enabled and retire according to history enabled for the best results in historical games, but in a random debut league I really cannot make a recommendation. For Adjust/Weaken it depends on if you are using 1yr/3yr/5yr as the basis for the ratings. As you raise the values the best players will tend to perform better for both batters and pitchers. Last edited by Garlon; 03-10-2024 at 02:43 AM. |
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#5 |
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Thank you again...
I am going to use 5yr recalc with double rate of current year, so still a little unsure of adjust/weaken numbers? I never hit the auto-recalc button, but I check the box use auto-calc of modifiers for accuracy? Finally, what are good numbers for player evaluation AI settings for my random debut league? Sometimes I think I may be putting too much thought into some of these areas! |
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#6 |
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I've been trying forever to understand this. Is the following correct?
1. Neutralized stats are neutralized against a park factors file created by Garlon. 2. Real stats are not neutralized in their raw form but when loaded are neutralized against the park factors the game has. 3. Playing with all park factors 1.00 and real stats rates a player according to his real life performance with the effects of his home park on his performance present.
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#7 |
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I wish I knew the answer! I'm thinking about using real stats with all ballpark factors at 1.0.
I still wish I had these clarifications:
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#8 |
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Any adjust/weaken suggestions you get are what people find acceptable for the way they play. Those may not translate well to the way you play.
Players not subject to adjust/weaken on three year ratings with specified weaken/adjust settings might be subject to weaken/adjust on five year ratings even with weaken/adjust parameters unchanged. Presumably default adjust/weaken settings are close to optimal for 3 year recalc. Note the game suggests changing it for one year ratings So there's evidence that adjust/weaken settings that work well with another ratings base may not work well for yours. Anyway, I use 3 year recalc not weighted with default adjust/weaken settings. And so that's my suggestion on how to play.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#9 |
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Concerning good settings for AI evaluation, what is your scouting accuracy? If scouting accuracy is 100% then make AI evaluation 100% on ratings.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#10 |
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I leave scouting turned off.
The "use auto-calc of modifiers for accuracy" check box still has me confused. Game says it is recommended. |
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#11 |
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Since with random debut the talent in your league is unlikely to match historical talent it would be nice to run the game without auto calc of modifiers. However with historical players, lineups, and transactions, OOTP still needs auto calc to come close to real life league totals.
Random debut players should not match historical output (it will come close with auto calc) but how far from reality would be be without auto calc? Matching real life output should not be a goal with random debut but the question is whether talent only will produce plausible results. I don't know. Suggest you test it (and your other settings) before committing to playing a save.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#12 | |
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Quote:
Also this implies that the game neutralizes real stats. Is that true?
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#13 | |
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Quote:
You can do a search for Garlon post/threads and there should be a few in which he gives some great adjust/weaken setting for 5 year recalc. I used to have them written down, but can't find it. I think it was during 22 and or 23 when he posted them. |
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#14 |
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For OOTP25 the new adjust/weaken works a bit differently. In a way it is actually more intuitive. In previous games the values you entered for those were an average. So, if you put 200/50 for batters and used 5yr recalc, the game was actually looking for 200*5 = 1000 AB and 50*5 = 250 AB.
For OOTP, you can just simply put in 1000/250 instead. The recent tests I have done have used 5yr recalc with double-weight of current season, fielding based on 3yr, and pitcher stamina based on 3yr with Batters as 1000/500 and Pitchers 162/81. |
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#15 | |
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Quote:
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#16 | |
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Quote:
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#17 |
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The new method might cause some thoughts such as "why am I adjusting a guy with 1000 ABs? Isn't that a decent sized sample?"
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#18 |
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It seems confusing to me. So, with 5-year recalc do we multiply the adjust/weaken numbers by 5, or can we leave them alone??
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#19 |
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The displayed default setting changes automatically when the rating base is changed from three years to five years etc?
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#20 |
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I wish Garlon would clear this up!
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