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Old 05-15-2022, 01:08 AM   #1
Dogzilla
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Complete World Names Database 2.0

Here's the newest version of my complete names database, with 223 name sets, updated to work with OOTP23 (does not work with older versions...for that, use version 1.2 here:
https://forums.ootpdevelopments.com/...d.php?t=328435

The old names .txt files have been replaced with a master names.xml file; since this the first version released with this change, I'm considering this a beta version (for now) until it can be tested more...so you may not want to start any big new leagues without testing it a bit (although it seems to work just fine in the limited testing I've done thus far).

My goal is to provide realistic names for an OOTP universe, no matter what countries you add to your leagues. Here is a list of the name sets I used:

OOTP_Names_Database_v2-0.txt

I've included the sets that come with the game, although I've vastly expanded most of them, and added 183 new sets (some of which have been posted already). Most of this is my own work, although I have incorporated some names from other user-created sets into this master list.

The files are too large to host here, so here's the links:

https://www.mediafire.com/file/21op7...names.xml/file

https://www.mediafire.com/file/35x3g...fault.xml/file

Just download the 2 files and overwrite the files in the /data/database directory (make backups first!). You will have to start a new game to make them work...just re-importing the database doesn't seem to work.

If you use this file set, please provide feedback if you think the sets/xml file can be improved, or if you find any bugs.

NOTES
My principle guiding the creation of these sets is 90% realism, 5% playability and 5% fun. I've used data when available. I've gathered most of the names from lists of sports teams and the great forebears.io site. I've tried to make all the sets large enough to generate names for at least a small league (100k first/last names combinations minimum) but most larger countries have at least 1 million possible combinations.
I haven't altered the nicknames portion of the .xml file, so you can either choose to use them or not.

Updated 5/26/22, fixed a few minor issues.

Last edited by Dogzilla; 05-27-2022 at 12:55 AM.
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Old 05-15-2022, 01:44 AM   #2
venflaalachi
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Awesome, been waiting for this since I saw you were making it for 23 as well. Thank you very much.
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Old 05-15-2022, 09:18 PM   #3
darkcloud4579
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Bless you, dogzilla. A true modder legend.
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Old 05-16-2022, 10:51 AM   #4
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Thank you so very much, truly
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Old 05-16-2022, 02:50 PM   #5
pilight
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Am I correct in understanding this has the same namesets as version 1.2 just reformatted for the new version of OOTP?
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Old 05-16-2022, 05:31 PM   #6
Dogzilla
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Correct. There are some minor improvements (I'm always adding names as I come across them) but no new name sets.
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Old 05-17-2022, 12:03 AM   #7
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It appears as I tried to test how it works by attempting to assign random names to see what output I get after re-importing the Names and World Database that it makes the same errors that I used to get when I tried to edit the files myself. Could it be that there is something wrong with trying to get them to work in quickstarts and existing saves?

The blanked out bits I know are working as intended, the game isn't able to register this many at a time so a lot appear blank but they would work regardless of that, but it just seems like it doesn't quite work as intended elsewhere after re-importing

Last edited by SilentFox; 05-17-2022 at 10:33 AM.
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Old 05-17-2022, 01:24 AM   #8
Dogzilla
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I did a test and it doesn't seem to work right with a game in progress even if you re-import the database (In the OOTP22 format, this worked). For now I think you have to start a new game to get it top work properly, unless this can be solved.
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Old 05-17-2022, 02:23 PM   #9
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Quote:
Originally Posted by Dogzilla View Post
I did a test and it doesn't seem to work right with a game in progress even if you re-import the database (In the OOTP22 format, this worked). For now I think you have to start a new game to get it top work properly, unless this can be solved.
This checks out. Will only work with OOTP23 native saves.
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Old 05-17-2022, 03:10 PM   #10
pilight
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Quote:
Originally Posted by Dogzilla View Post
I did a test and it doesn't seem to work right with a game in progress even if you re-import the database (In the OOTP22 format, this worked). For now I think you have to start a new game to get it top work properly, unless this can be solved.
So this format change has actually reduced the functionality of the game. That's progress, I guess.
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Old 05-17-2022, 08:46 PM   #11
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Originally Posted by darkcloud4579 View Post
This checks out. Will only work with OOTP23 native saves.
I tried to make a custom game instead of the MLB quickstart but I guess the template or whatever the game uses for the MLB uses the default files and thus I can't make an MLB game with these names even though I have these XMLs in the database folder. I don't exactly feel like playing Fictional.

I don't know how to get this to work... is there a way to start an MLB game but have it use these XML files?


[I finally got it to work, disregard]

Last edited by SilentFox; 05-18-2022 at 09:30 PM.
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Old 05-19-2022, 02:14 PM   #12
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How did you get it to work? Others may be interested...
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Old 05-20-2022, 12:03 AM   #13
SilentFox
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Unfortunately I don't think it is as much a solution as it is the fact that for some reason loading a template when making a custom game makes the game load in the current world and name file that you are using. After you make your game world and load in, while the namesets in the editor actually show, you have to re import the names database anyway otherwise its still out of whack but after which it works. I am on my phone at the moment but I could post pictures showing what I have done later.

What I will say is its more of a "workaround" more than a solution of any real kind.
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Old 06-16-2022, 11:04 PM   #14
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Unfortunately I don't think it is as much a solution as it is the fact that for some reason loading a template when making a custom game makes the game load in the current world and name file that you are using. After you make your game world and load in, while the namesets in the editor actually show, you have to re import the names database anyway otherwise its still out of whack but after which it works. I am on my phone at the moment but I could post pictures showing what I have done later.

What I will say is its more of a "workaround" more than a solution of any real kind.
Would you mind elaborating more on exactly what you did? I was running into the exact same issue that you were and I did get it to load correctly by creating a fictional league, but I can't figure out how to use that method to start a league with real players.

I'm really glad that I've gotten it to work for a fictional league because that is the biggest reason I wanted updated names - but I'd also like to be able to use the nameset in a real world league. Any help would be super appreciated!
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Old 06-17-2022, 02:05 PM   #15
darkcloud4579
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Quote:
Originally Posted by SilentFox View Post
I tried to make a custom game instead of the MLB quickstart but I guess the template or whatever the game uses for the MLB uses the default files and thus I can't make an MLB game with these names even though I have these XMLs in the database folder. I don't exactly feel like playing Fictional.

I don't know how to get this to work... is there a way to start an MLB game but have it use these XML files?


[I finally got it to work, disregard]
The way to start a MLB with these files is to load your league with the game standard files, then once you've created the league, you can import dogzilla's files and replace the game standard names/world files to begin generating off the new name sets.

I've done this and it's worked with no issue.
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Old 06-20-2022, 04:40 PM   #16
locuspc
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Originally Posted by darkcloud4579 View Post
The way to start a MLB with these files is to load your league with the game standard files, then once you've created the league, you can import dogzilla's files and replace the game standard names/world files to begin generating off the new name sets.

I've done this and it's worked with no issue.
This doesn't work. It won't cause an "issue" in terms of the game breaking, but the ethnicities will not import correctly and most will just default to US Modern nameset (very noticeable for Dominican players).
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Old 06-25-2022, 01:17 AM   #17
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I can assure you that I've had no problems starting a new MLB league with these files. You just have to change your world_default file + names so that the game loads them prior to starting your new league. I also always clear out the nicknames file, so if you load the game and that is just showing facts from your league and when you start your new league, it imports your new world file, then you're in good shape.

Importing the names via database is only necessary if you're trying to change them in an already existing league. To get the game to use default ones, you just change them before creating the league and it should work as intended.
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Old 06-25-2022, 08:13 PM   #18
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This doesn't work. It won't cause an "issue" in terms of the game breaking, but the ethnicities will not import correctly and most will just default to US Modern nameset (very noticeable for Dominican players).
I've had this issue using a world template.

Workaround I found is to close the game after reimporting names, then load it again and they seem to work fine.
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Old 06-29-2022, 05:05 PM   #19
locuspc
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I can assure you that I've had no problems starting a new MLB league with these files. You just have to change your world_default file + names so that the game loads them prior to starting your new league. I also always clear out the nicknames file, so if you load the game and that is just showing facts from your league and when you start your new league, it imports your new world file, then you're in good shape.

Importing the names via database is only necessary if you're trying to change them in an already existing league. To get the game to use default ones, you just change them before creating the league and it should work as intended.
No, the MLB league starts with it's own name set already loaded. You'll have no problems starting a new MLB league with these files installed, because it ignores them. The names won't be imported unless you import them, and the import functionality is broken.
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Old 06-29-2022, 08:12 PM   #20
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Tried to use this in my fictional league that I imported from 22 and can confirm that it definitely doesn't work. Currently the only nation it shows in the player options is Canada, and if I re-import the database, it only shows the Virgin Islands.

Hopefully this issue can be resolved but it feels like something the devs will have to figure out.
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